We are looking for a Lead Game Designer with a passion for leading a small team of industry experts to deliver the narrative moment and action set-pieces using a combination of cinematics, scripted events, visual language, pacing & dialogue. This person is adept at interpreting the vision of the Game Director and working within a larger team to execute that vision at the highest quality level, both aesthetically and technically.
As a part of a multi-functional team, this person will help to bridge the gap between disciplines by working with directors and other discipline leads to ensure a consistent, cohesive player experience. As a leader they will be an experienced generalist who is intimately familiar with what it takes to craft narrative content at the highest levels of quality.
Responsibilities:
Lead a small team of Designers - including management, training & fostering a collaborative environment.
Support the creation and integration of AAA quality narrative moments and action set-pieces that reflect the game design goals and mechanics.
Lead reviews and ensure the quality and consistency of work for the team.
Collaborate with leads & directors in other disciplines to create a multi-functional pipeline that is flexible, reliable, and provides the framework to reach the highest levels of polish.
Effectively connect multiple disciplines to bridge the gaps between technology, art, and player experience.
Requirements & Skills:
Experience shipping narrative-driven singleplayer shooters.
Experience shipping games in Unreal Engine.
Passion for leading teams and mentoring junior developers in a highly iterative environment.
Clear understanding of narrative & tech development across multiple phases of production.
Comprehensive and up-to-date understanding of Unreal Engine Blueprints, state machines, blend spaces, Montages, Anim Graphs, and Event Graphs.
Deep understanding of narrative presentation in all its forms, including cinematics, scripted moments, interactions, & dialogue.
Working knowledge of deeper game system scripting or C++ a bonus.
Strong technical problem-solving and interpersonal skills.
A passion for making games with the enthusiasm & skill to polish to the highest level of quality.
Qualities:
Comfortable balancing priorities in a highly iterative environment.
Working knowledge of disciplines adjacent to design & an appreciation of their craft.
Approachable & enthusiastic about narrative and the technical underpinnings that bring it to life.
Leads by example & inspires the very best in a team both technically and aesthetically.
Actively engages with feedback at every level & is aware of the overlap between design & other disciplines.