I've always liked the aesthetic of the Tomb Kings, and after reading the Nagash Trilogy I jumped headlong into the army. Reading about the Tomb King magic, and their connection to the Gods was great and filled me with heaps of ideas. Plus rolling around units of chariots is great fun (if you've got room to maneuver)!
However, like Dwarfs, they can be a bit tedious to play on the tabletop. I really liked the earlier books which had a very strict magic phase with a strong hierarchy of casters. So many terrifying games against a friend's Tomb Kings where you knew what was coming, but the inevitable march of their magic phase kept overwhelming you. In hindsight, it was great, but so oppressive at the time.
I'd also planned for my Tomb Kings units to serve dual roles. First was in a Tomb Kings army, the second was in a Lhamian army, with the ancient Neferata model leading it, and with lots of ghouls. I've also been really keen to find some good Ushabti, but I'm torn over them being statues or reanimated guardians. There's some great third party models out there though.
For my army, I couldn't quite decide on where to set them, so I turned to 1d4chan's Tomb King Dynasty Generator. Below is the results and the founding of my Tomb Kings.
Gender of primary ruler.
Cannot remember
General disposition (not long-term motivation).
Elf-like: The ruler is boisterous and arrogant, prone to self-aggrandizement and sneering at all others. Although an alliance is certainly possible, it is not iron bound as all other beings are something on par with a barbarian or some kind of civilized greenskin in this ruler’s eyes(ockets). Callous cruelty is not a guaranteed character trait, but it is more likely.
Legacy
Interesting Life: Roll twice from this table, the first roll representing the early life of the ruler. Roll again each time this result is rolled as your ruler becomes impressively more interesting.
Mismanagement: This ruler was a failure, squandering past glory and causing misfortune to their kingdom. Whether foolishness, passiveness, or insanity, the fault lies squarely with this ruler.
Expansion: This ruler waged war on their neighbors, colonized new lands, to expand their borders into new territory.
Hobbies and leisure
Piety: This ruler sacrificed their leisure for devotion. Possibly to a specific god or all gods. Whether leading rites, cloistered in prayer, fighting heretics, or promoting their own heresy, this ruler was known as a champion to their faith.
What type of material is seen used for arms and armor in the army (not counting decorative pieces)?
Bronze (rusted).
How important is their spouse to policy?
Spouse was superior diplomat, handled foreign relations and treaties.
How many children did the ruler have who could be counted as Tomb Princes (made it to at least age 9, bearing in mind that firstborn son always joins Mortuary Cult)?
4
How many female children did the ruler have that could be counted as Tomb Princesses (made it to at least age 9)?
6
What percentage of male children are disloyal or members of other dynasties (their own, betrayal, or marriage), rounded up?
25% Rebellious
What percentage of preceding female children are disloyal or members of other dynasties (their own, betrayal, or marriage), rounded up?
50% Rebellious
In what era did the dynasty rule?
Around -2110 IC, Time Of Kings
What is the primary religion of the dynasty?
Ualatp (Vulture, scavengers)
Some fun results there!
So to sum up, I've got a Tomb Monarch who can't remember if they were male or female. They were quite pompous and self serving, with the beginning of their reign being a period of mismanagement, but ended with some serious expansion.Their spouse was the diplomatic one (i.e. smoothing over all the problems caused), and their children were numerous and duplicitous. With 1 rebellious son and 3 rebellious daughters.
Overall they were devout to the cult of Ualatp - the scavanger God.
As a living Priest Monarch, Heck-amn-Raaket was an unrenowned ruler, they were neither strong in character, nor strong of arm. While they didn’t lead their people to greater glories, they didn’t leave them in debt or famine either. The best that could be said about their reign was that it was suitable for the climate. As the second child of the Great Amenemhetum the Mariner-King of Zandri, it was always going to be difficult to live up to their father’s achievements. But Heck-amn-Raaket’s reign was stable.
Upon awakening with Nagash’s great spell, Heck-amn-Raaket found their father already awake. The restlessness of Amenemhetum drove him not to the throne of Zandri, a kingdom he had the strength to hold, but to the seas again. With the protection of their strongest ally many leagues distant, Heck-amn-Raaket knew they didn’t have enough warriors to challenge for the throne, so they looked for a purpose outside of their beloved city.
Their awakening brought great sorrow. For in life Zandri was a wonderous city, the greatest port in all of Nehekara, it brought immense wealth through its trading houses. But in the milennia since the decline of the Priest Kings, the city has fallen to ruin. Much of its great stautuary, its gold, its treasures plundered by almost all races of the world. Heck-amn-Raaket took it upon themself to be the returner of such treasures.
With their family’s patron god, Ualatep God of Vultures, guiding their voyages, Heck-amn-Raaket sets course from the great Fleetport of Terror, into the wide world.
Shep-ket was Heck-amn-Raaket’s older brother. As the first born son of Amenemhetum, he was promised to the priests of Ualatep from birth. As the king's son he rose swiftly in power and rank. By the time Heck-amn-Raaket took the throne their older brother had already been the High Priest of Ualatep for over a decade.
While the two siblings often disagreed on the best course of action for the mighty Fleetport of Zandri, Shep-ket was able to convince his younger sibling to follow his direction.
As a priest of Ualatep, Shep-ket was a highly influential person in the courts of Zandri, a city much like all others in Nehekara where nobles pursued every avenue for eternal life. Ualatep, the Vulture God, was the brother God of Djaf, the god of Jackals and Death. While Usirian ruled the underworld, it was the vulture that devoured death bringing new life, much as the vulture consumes the dead. It was believed that while tributes to Usirian helped one pass his judgement, by paying respects to Ualatep one could cheat death and be reborn before Usirian even knew one was dead.
suffered devastating wounds in the battle of Ash Valley
Fought in the retrieval from the greenskins. His charioteers rode down black orcs and orc boyz with wild abandon, but he fell in a challenge against the orc warboss.
Friends of the King of Zandri were drawn together into the chariot corps of the Zandri army. It was thought to be an honour to ride with the king into battle, so the king would choose his cohorts. Depending on the whim of the king, these may be sycophantic courtiers, or long serving warrior acquaintances. Luckily for the dynasties of Zandri, it was the charioteers who were responsible for the fear a chariot charge brought on, the chosen friends were merely there for the ride.
A long-held tradition in the temples of Ualatep was a single night of festival each year. During this festival, the usually celibate priests were allowed one night with a women. Each son that was born from this night was gifted back to the temple to be raised as its future guards. These children know nothing of family, only duty to Ualatep.
In life they served as both the temple guards and the bodyguards of the royal family of the Teth dynasty. In death, that duty continued with each bodyguard buried alive with their charges upon the death of the princes and kings.
As priests of Ualatep, the noble families of Zandri have charged them with the protection of their souls. These souls are considered stolen from Usirian, and instead of being weighed and judged by the God of the Underworld, they are kept from his sight in holy caskets held under the strongest guard in the deepest vaults. When the need is great, these caskets are brought to the battlefield and unleashed upon their enemies.
It was the role of the Scavengers to ride down and destroy fleeing units in battle. These cavalrymen were conscripted as regular soldiers, much like the rest of Zandri’s forces, however, tenacity and cruelty witnessed in combat was rewarded with a promotion to the Scavengers.