Our little group have just embarked upon a 40k Cities of Death campaign, just as 8th edition comes to a close.
The setting is the Hive of Luthrum Primus on the planet called Cressid's Paradise. We've taken to using the Urban Conquest rules set and are playing it as an escalation campaign starting at 500pts.
I've chosen the Eldar of Biel Tan, as an excercise in green paints and contrasts, as well as scratching the itch of an aspect warrior force. Something I'm still not convinced was a good idea.
We're discussion the exploits of our forces over on the campaign page. Head over and have a look at what we're all planning, and how our forces are interacting to achieve our goals.
In the 25th Millenium, by Imperial reckoning, a terrible event ripped the heart from the Aeldari people. A new, dark God was birthed who would forever have a claw upon each Aeldari soul. As the survivors of the Fall looked to their own survival, they fled upon the vast Craftworlds, never to set foot on their home planets again. It was during this time that the refugees were set upon by the daemons of the newly birthed God.
It was one such war that defined a people. With the Craftworld of Biel Tan fleeing, an incursion of daemons almost ended it before it could start. A large horde of daemons fought their way through to the Chamber of Blades, at their head was the enormous figure of Sindri'Prrael. With the last of the Biel Tani fighting side by side the daemons were pushed back and banished to the warp, however the terrible Greater Daemon reached out a sinuous claw and snatched it around the leg of Seer Dactyloi, one of the oldest of the Grand Seer Council of Biel Tan .
As Farseer Dactyloi was being dragged away into the warp, she dug her fingers into the wraithbone of the craftworld. With her will and psychic energy bleeding into the body of her home, ten warriors sprung up and together defeated the greater daemon. Though Seer Dactyloi was saved the depredations of She who Thirsts, she later died of her wounds. The ten warriors survived and were given the honour of serving as the first Dactylus, the ruling Council of Biel Tan, the Hands that Wield the Swordwind. Ever since, the council has had 10 seats for the mightiest warriors, with the 11th set aside for the Farseers to nominate.
Farseer Tyresius sees a prophecy of the future fracture of Biel Tan - he is plagued by visions of the craftworld split and burning, however there were no enemies to be seen. He is Unsure of when this will occur or why, but has a strong ominous feeling that it will occur soon and it will be of the Eldar's making.
Tyresius speaks to his colleagues who argue that the Eldar will not fall again, the path is strong, and they have learned from their past hedonism, but this hubris is concerning.
After much soul searching and meditation, Tyresius comes to the conclusion that the disaster is definitely one of the Eldar’s own doing, and if their colleague farseers can’t see it, then they must be the source of the problem.
Eventually Tyresius forms a small coterie of believers and stages a coup. The coup is defeated and the band are exiled.
Not one to give up on Biel Tan, they begin searching the Galaxy for a leader strong enough to save the craftworld. Unfortunately Asurmen is unwilling to commit to supporting just the Biel Tan, for he is needed in too many places to submit to leading a single craftworld.
Tyresius ends up chasing one of the mythical Dactylic Lords of Biel Tan, a historical champion of the post fall era. With such a mighty, noble and fair leader, the Biel Tan, and Eldar as a whole will survive the coming storm.
Having been in exile for over a century, Tyresius and his fellow conspirators are only vaguely aware of the destruction of Biel Tan and the rise of Ynnead. The massive psychic tear pulls at each of them, and they fear the disaster they tried to avert has come to pass. Vague warnings come from the survivors of Biel Tan, details are few and far between, but they are reminded to stay true to the Biel Tan, and their past treasons are forgiven, however the craftworld has taken grievous wounds and would not be able to support their return. So far they have not had contact with the Ynnari.
Negotiations were starting to drag. Normally Farseer Tyresius thrilled in the back and forth, the offer and counter offer. But these Asuryani were being obstinate. For 3 local months the Biel Tani had been engaged in discussions with their exodite kin on the world of Hal Aquannos. The initial discussions focused on providing the exodites with some protection to continue their idyllic lifestyle, but the locals rejected this outright. Observing them living in their pre-fall civilisation fostered such a strong sense of protection in the Biel-Tani. They were strict adherents to the path system, but recognised it as a necessary evil stopping them from living a pure life.
Over the course of the discussions the Chief of the Aquannos tribe let slip of a previous brush with their Asuryani cousins millennia ago. This story was shrouded in myth and legend. A great host taking the fight to the Necrons in order to provide safety to the idyllic lifestyle of their exodite cousins. This warrior went by the name of Epimidienne, and his Asuryani were vast in number. Several young warriors of the exodites joined them in their fight, but none returned. Further pressing on the subject didn’t reveal any more, for little is known
Not wanting to halt discussions Tyresius split his forces up to scour the system for the location of the lost Asuryani. Tales from Biel-Tan annals tell of one of the mighty Dactylic Lords, Eppym Ediess as being lost in the great wars against the necrons. After lengthy discussions with the Chief and his council, the seer spent the next few days in meditative remembrance in order to retrace the skeins of fate that brought him to this system. Was there something he missed or interpreted wrongly?
Tyresius’ Swordwind was split into separate hosts and each was sent out into the system, initially just to undertake reconnaissance. Once a target world had been determined, they could converge back together and undertake the necessary actions to recover the lost. With the hosts out hunting, Tyresius committed himself to the discovery of all the lore of these exodites. He poured through their ancient manuscripts, spoke to each Asuryani, young or old, in order to glean any information, great or small.
The first host, was that of Warlock Atnaius, the hero of the Treljanian War. His force was dark and swift, comprising scorpions, dire avengers, rangers and Shining Spears. Having spent time following the path of the scorpion himself, Atnaius was at home in the dense city-scape of Luthrum Primus, the almost constant gloom on the city suiting his choleric mood. His hero status brought many warriors to his host, but his aggressive methods brought more. He is a terrifying hunter, with the skills learnt under the path of the Scorpion he has turned that into irascible anger at his foes and their attempts to deny him.
THe reconnaissance of Atnaius' host showed Tyresius much, captured locals were interrogated about their myths and legends. Under psychic scrutiny they shared more than they knew they could, sharing memories of their ancestors and beliefs of their civilisation before the coming of the Imperium. All of the information pointed at Cressid's Paradise being Eppym Eddiess' final resting place.
From deep meditation driven by intense feelings of failure Tyresius was able to piece together various myths and legends of the exodites with psychic resonance within the system. This gave Tyresius the direction he needed to pursue the search with greater clarity. It seems the system Atnaius was sent to is the epicentre of Eppym Eddiess' final battles with the Necrons. His remains still lie within the system, on the planet of Cressid's Paradise. He fell in final battle with a C'Tan shard of the Necrons, and his demise sparked the end of his host.
With the system currently under the sway of the Empire of the Mon'keigh, Tyresius doesn't have a host big enough to challenge the system. He can't afford to be turned back, or take losses in the assault, so his instructions are to secure diplomatic channels with the current occupants while continuing their quest to unearth the remains of Eppym Eddies. Alliances will need to be formed, and broken. This lord is crucial to the survival of the Biel Tani, and any means are to be considered in his recovery from the Cerkopes who inhabit this place.
Tyresius' forces have been on Luthrum Primus for several local weeks under taking small reconnaisance missions, dealing with local populations and learning their myths and legends, treating with the Governor and inspecting his records and meditating over sites of psychic resonance. With all this information Tyresius has been able to piece together a well rounded idea of what this planet's history is, what importance it played beyond his search for the lost lord, and its coming troubles.
Eons ago, following the War in Heaven, the Necrons made this planet their own and built vast tombs below the surface where they now sleep awaiting their call to war. In recent history, compared to the entombed Necrons at least, the Eldar of Biel Tan fought their hated foes the Necrons in a cataclysmic war. This planet was the centre of the system spanning war, and it was on this planet that the Dactylic Lord lost its life. The war was devastating to both the Aeldari and the Necrons, with many battle sites, crashed ships and scars still dotting the landscape. Having traced most of these, Tyresius now has several important relics in his control, using these as a focus for meditation he has further understood the mysteries of this planet.
The reconnaissance forces have detected the arrival of followers of the barbaric Machine Spirit of the Imperium. These thieves, or Cerkopes in the Aeldair tongue, have been picking over the ruins of greater empires, with a lab built atop one of the crashed necron ships they mine ever further searching. What they are searching for is unknown to the Seer, but for the moment he is content to leave them to their own devices. Further complicating the situation is the arrival of cobalt clad marines. The Crimson Fists arrive to do what they can to further enslave this system to the Tyranny of their Emperor. While these forces remain out of Tyresius' way, he is willing to let them oppress these people. However, should they start sticking their bio-engineered snouts into his business he will be forced to respond. Plans and countermeasures are prepared should the situation require it. There are cracks within these forces and he has spied several points to apply pressure to to aid his objectives.