“In the dark between the stars, there are systems that no longer shine on any chart.
Their names endure only in memory — spoken in sorrow, not triumph.
Lirac was one such place. A jewel of compliance, shattered in silence.”
— Extract from the Remembrancer Archives of the 91st Expeditionary Fleet, sealed M31.011.
The Lirac Sub-system was a minor but proud bastion of Imperial faith — six worlds and a station bound by oath, trade, and the creed of Unity. The system lies in the southern marches of the Segmentum Tempestus, a minor but strategic crossroads of void lanes and resource convoys. During the Great Crusade, it stood as a model of compliance: one Forge-born world (Lirac Prime) serving as the system capital, surrounded by productive satellites and obedient colonies.
When the Warmaster’s shadow fell, Lirac’s loyalties split like glass beneath strain. Some worlds clung to the dream of the Emperor; others found purpose in rebellion.
Communication between planets faltered. The astropaths screamed once and were silent. By the time the first Legion fleets arrived, the Lirac System was already burning.
Now the war for its memory begins. Each planet — from the hive spires of Lirac Prime to the frozen cathedra of Veyra’s Fall — has become a lament unto itself.
The air tastes of ash and betrayal. The ocean world Sarthae swallows data-crypts beneath its storms, while the orbiting Eclipsera Station flickers between two banners daily.
No command can be trusted, no victory holds. Each commander fights not for triumph, but for remembrance — to ensure their side’s story of Lirac survives the silence to come.
This is not a war of conquest.
This is the Lirac Lament.
Lirac Prime
“Where loyalty is measured in manufactoria output and bodies burnt for energy.”
System capital, divided allegiance
Lirac Secundus
“The blood of the sands hides relics older than the Imperium.”
Relic world of lost Crusade
Selrac’s Bastion
“A world that bleeds stone and pride.”
Military command hub
Iroth Minor
“The green world that remembers what came before man.”
Death world
Veyra’s Fall
“The Emperor’s tears freeze here still.”
Sacred world, warp-tainted
Eclipsera Station
“The last safe harbour before the storm.”
Fleet anchorage
Sarthae
“Beneath the waves, the data-crypts hum in eternal darkness.”
Hidden archive world
The Red Hawk’s Brotherhood rides as one of the most storied and tightly bonded formations of the White Scars Legion. Where other Legions value rigid structure or unbending lines, the sons of Chogoris flow like the wind itself — advancing in sudden storms of motion, withdrawing like mist, striking again from directions unseen. They favour speed not merely of body but of thought, trusting instinct shaped by years spent beneath great open skies. Their war is the hunt writ large: the enemy is pursued, harried, disoriented, then slain in a moment of decisive violence. Yet they are not reckless. Each warrior carries his own judgment and is expected to use it; leadership among them is the shaping of momentum rather than command by iron word. Under the Red Hawk, they are fierce, confident, and loyal not to doctrine but to the brotherhood itself. Laughter comes easily to them, as does death — quick, clean, and without hesitation. They are the storm approaching across the steppe: seen only when it is already too late.
The Red Hawk
Centurion
Altai Korugan
Stormseer
Sorkhan-Shira
Vigilator
Alaqush
Gansuk Oathbearer
Arch Magos Xor
Magos
Arcuitor Magisterium
host of Terran-born Dark Angels, forged in the long wars of Old Night and shaped before the rediscovery of Caliban. They are methodical, unsentimental warriors who wage war as a cold craft, not a crusade — a legion of siege-breakers, destroyers, and silent professionals who resolve compliance with precision and finality. The Eskaton Imperative specialise in annihilation. They favour breachers, heavy support cadres, and specialized extermination units, advancing behind shields and deliberate fire where others rush to glory. Their loyalty to the Emperor is absolute, their regard for their Calibanite kin guarded and distant; they measure worth in discipline, not lineage. To serve alongside them is to feel the weight of inevitability — to be reminded that the First Legion was not born in knightly oaths, but in the quiet, necessary brutality of making the galaxy compliant through attrition, judgement, and silence.
Eskaton Kazrai Cadmoss
Paladin Kressinir Abdurer
Praetor Zar Askanwq
Chaplain Sarabtur Rukis
Moritat Verok Bol
Achron Damaris, Bearer of the Last Catechism
Each planet has its own Map consisting of Planetary Empires tiles, representing the number of territories that can be controlled there.
Each planet begins with 0 tiles claimed.
Every time a player wins a battle on that planet, they claim one tile for their faction.
When a planet’s maximum tile count is reached, further victories instead allow a player to capture a tile from their opponent on that planet.
A tile represents both narrative control and tactical foothold — a base, outpost, or strategic zone.
At any time, the faction controlling the majority of tiles on a planet is considered its Ruler.
The Ruling faction gains a Planetary Advantage.
If control becomes tied, the planet enters Contested Status, and its advantage is suspended until one faction regains the majority.
Once a planet is considered Ruled for the first time, the ruling player selects a planetary advantage from the below. No Planetary Advantage may be used twice
Logistical Supremacy: Once per battle, reroll one failed Reserves or Deep Strike roll.
Orbital Command: +1 to the roll off for deployment
Supply Dominance: One Core Infantry unit gains the Line subtype for the mission.
Defensive Entrenchment: The controlling player may place an extra Fortification or barricade.
Tactical Foresight: Add +1 to Seize the Initiative rolls.
Vox Network Control: Once per game the player can reduce the cost of a reaction by 1
Local Auxiliary Support: The player may add 1 free unit of 20 Levy from the Militia list to their force without taking up a Force Organisation slot
Relic of the War-Torn Age: One non-character walker or Vehicle model (not super heavy) gets a 6+ invulnerable save
When two forces fight:
Agree which planet the battle takes place on.
Apply Planetary Advantage to the Ruler
Play the mission as normal (any Horus Heresy scenario, Zone Mortalis, Legion Imperials etc.).
Complete the Battle sheet below
The winner gains a tile on that planet.
If the map is already full, they steal a tile from their opponent.
Record the outcome on the campaign map. Prepare a narrative summary of the battle (From any perspective)
After-Action Chronicle: Battle Against Battle Maniple Vesuvius
Recorded by The Red Hawk, Khural Lord of the White Scars
We rode not with speed this time, but with weight.
The storm does not always howl across open ground. Sometimes the storm gathers, coiled close, thunder behind a single step. So I chose the Tartaros Plate over wings, and my chosen brothers marched beside me. Hard and unmoving. Let the Mechanicum see that the sons of Chogoris can be mountain as well as wind.
With us came the Anvil of Chogoris, bearers of the Steppe's flame — and the Windborn Kharash, the Ebon elite whose spirits run like river ice: fast, quiet, cold where it must be. To anchor our spear point strode Qorban Ironscale, old as the star-trails we follow, caged in adamant and wrath. Behind, the Sons of the Steppe, the Plains Wolves, and Sorkhan-Shira of the Plains — light in spirit, sharp in judgment — moved with the ease of practiced hunters.
We formed the wedge — the old shape, the shape of the horse-roar on the plains.
We drove toward the heart of the machine host.
But the first breath of the foe was fire.
Thallax melta fire hammered us before we reached the soil we intended to claim. My brothers of the retinue fell, their deaths hot and sudden. I myself felt the bite of burning metal through the plates of the mountain. I ordered withdrawal — not defeat, but reshaping. The wind does not break the cliff; it moves around it.
While I drew back to guard the center, the Windborn Kharash hurled themselves into the Arch-Magos and his Castellax guard. It was a sight worthy of the high feasting tents. The Keshig struck like lightning cutting down iron trees. They held — not by chance, nor by desperation — but by brotherhood, and in that holding they bought us breath.
Our Despoilers and Tactical squads moved as the dust-devils of the plains. Here—gone—here again. Supply markers vanished into our keeping before the machine-mind could register the loss. This was battle as it is meant: motion, will, fire, and choice.
At the base of the wedge, the Siege Squad advanced with Qorban beside them, fire and ceramite and the shriek of teeth on metal. Scyllax fell to the axes of the Tartaros and were pulped under the Leviathan’s drills. We pushed them back, step by step, flame on steel.
But the machine-forces were coiled deep — layered gunlines, auto-tracking kill-spirals, and the iron patience of that which does not understand death.
To remain would be to waste lives for no gain.
So I gave the signal, sharp and clear.
We withdrew intact, with survivors, knowledge of the field, and the honor of those who fought without hesitation.
Reflections
The Windborn Kharash have earned great esteem.
The Siege brothers proved the strength of the anvil.
The Plains Wolves and Sons of the Steppe were the wind that fills the lungs of war — swift and sure.
But I will not ignore the truth the mountain taught me today:
We are strongest when we strike in motion, when we are the hunt.
When we choose to stand firm, we must choose where and why with a surgeon’s precision.
I will remember this.
And we will return.
The storm has not passed.
It has only changed direction.
Blade meets silent steel.
No fear behind metal eyes—
The Steppe does not tire
Outcome: Battle Maniple Vesuvius establish takes ground in Selrac's Basion
After-Action Mandate Record
Filed by: Eskaton Kazrai Cadmoss, Praetor of the First Legion
Eskaton Imperative
The Lirac Lament — Initial Contact Phase
Lirac Prime Designation Update:
Previous Status: 0 — Unobserved
Revised Status: 1 — Observed
Operational Summary
Planetfall was executed on the surface outskirts of Hive-Prime Exterior District Seven. Atmospheric conditions: particulate-choked air, low-visibility ash drift, industrial ruin terrain providing obscured movement and firing corridors. Initial objective: establish a secured forward staging zone for subsequent expansion of compliance actions.
Contact was made with Mechanicum-aligned forces, designation unclear — likely remnants of displaced Forge Sovereignty or local Priesthood acting autonomously after Warmaster’s Schism. No formal heraldry or recognised command signals; hostility on sight suggests either premeditated resistance or doctrinal deviation.
The ground was contested across multiple salvageable corridors and collapsed transit-ways, necessitating advance under fire. No orbital or high-altitude bombardment authorised due to density of infrastructure and concentration of target-sensitive resource zones.
Force Utilisation & Conduct
Quakebringer and attached Gravitic Rapier Batteries initiated suppression fire with commendable consistency, generating denial fields that curtailed enemy automata maneuver attempts. Servitor-run counter-batteries were ineffective against gravitic distortion and mass-displacement shells.
Despoiler Cohort Terran Blades under command of Paladin Krassenir Abdurer advanced up the central causeway through collapsed transit masonry. They achieved contact with the Archmagos Prime and accompanying Castellax maniple. Close-assault was joined.
The Paladin was engaged with by the Archmagos in direct duel.
Result: Paladin Abdurer was struck down by thermal lance breach to thoracic plating.
Status: Vitals maintained. Prognosis: Recovery probable.
The Terran Blades withdrew in disciplined order, efforts to delay held the junction-route long enough to prevent counter-encirclement.
Right flank: Deathwing Companions established interlocking fire lanes and prevented automata encroachment, engage Scyllax and Magos in close-assault - outcome success.
Left flank: Destroyer cadre executed area-denial protocol, but required contamination warnings remain in effect.
Losses & Material Considerations
One Despoiler squad rendered temporarily combat-ineffective. Breacher squad in recovery
Paladin Abdurer incapacitated; expected return to full operational ability pending cybernetic reinforcement.
Field contamination levels in left flank sectors noted. Future deployment must account for residual rad hazard from our own armaments.
Enemy losses moderate — Thallax and Scyllax detachments shattered or rendered immobile by combined gravitic collapse and focused Deathwing engagement. Archmagos withdrawn; no pursuit authorized due to operational priority of position consolidation.
Planetary Status Revision Justification:
Lirac Prime is now designated:
1 — Observed
Rationale:
Confirmed hostile military presence of non-compliant Mechanicum.
Destruction of an Astartes unit element in combat.
Objective site contested and lost mid-engagement, though position regained through later redeployment.
Employment of Eskaton-level weaponry (rad, grav, phage) now recorded and cannot be retracted from planetary history.
Compliance operations will continue. Silence, if required, will be applied with escalating method.
Eskaton’s Closing Observation
This world is not yet judged.
It is only seen.
Its fate will be determined by its next reaction to our presence.
We are the First. Our arrival is not announcement — it is measurement.
Filed and sealed under First Legion authority.
— Eskaton Kazrai Cadmoss
Outcome: Dark Angels establish foothold within the Hive of Lirac Prime
Recorded by Scribe-Maledict Daramon, under the dictation of Zar Askaneq, Bearer of the Ochre Seal
Know this, o sons of the True Faith: though the Lirac System burns now in the fires of revelation, the beginning of our great work was almost lost in silence. For it was upon the outskirts of Lirac Prime, amidst an ancient battlefield long forgotten by its mortal custodians, that the first true blow of the Secret War was struck.
There, beyond the shadow of the great hive-city, the plain of Khar-Tor stretches in broken ridges and shattered relics of armour. Iron skeletons of tanks lay half-buried in drifts of ash; ruined trenches cut the ground like the scars of some slumbering beast. The winds tasted of dust and old death—perfect soil for the sowing of new horrors.
It was at this place that Chapter-Master Zar Askaneq of the Ochre Gate set his hosts to the ritual work. Rifts of thin reality had been discovered among the wreckage—pockets where the veil wore thin and the Warp whispered. These loci had to be claimed, anchored, and bled into, their essence shaped into a greater summoning.
And perhaps, had the Warmaster’s so-called “Hidden Ones” not intervened, the summoning would have been flawless.
Without herald or vox-intercept, the Alpha Legion struck.
A shimmer of impossible camouflage broke across the distant ridge-lines, where moments before only ruin and stone had stood. Then came the thunder of engines—low, predatory. A Spartan burst from concealment, its hull mottled in the scale-pattern of the Snake Cult, and behind it the fractured plain seemed to come alive with infiltrators and saboteurs.
The faithless had come to sever the ritual lines, to unravel the latticework of warp-energies our brethren had so meticulously woven.
Zar Askaneq sensed the shift at once. “They seek our silence,” he growled, the rune-fire of the Warp coiling about the plates of his armour. “Then let them choke upon the roar of our wrath.”
With a roar like a furnace opening, the Gal Vorbak of the Ochre Gate surged forward—transfigured warriors, their flesh shaped by Lorgar’s divine truth. They bounded over ruined vehicles and broken walls, their claws carving rents in stone as they advanced upon the Spartan’s escort.
But the Alpha Legion had expected a countercharge. Melta fire converged upon the advancing possessed, and warp-flesh boiled under the unnatural heat. One by one the Gal Vorbak fell, roaring praises even as they were torn apart.
Only Zar Askaneq reached the foe. Alone, wreathed in ochre flame, he hurled himself against a cadre of stolen Pyroclasts—traitorous weaponsmiths who had sworn their fire to the Hydra. Flames spilled across his armour, melting ceramite, cracking bone—but he did not slow.
It is said he carved a burning circle into the earth with the bodies of the Pyroclasts. Their flame could not break him. Their treachery could not halt his advance.
But his warriors lay dead behind him. His rage alone anchored the right flank.
The centre of the Ochre Gate line held firm—heavy bolter rapier batteries roaring in staccato fury, tactical cohorts chanting catechisms of spite, and twin Contemptor Dreadnoughts striding like ancient judges of war beside their iron-shrouded Mortificator.
Then the Spartan struck home.
Its assault ramp fell with a seismic crash, and out strode the Lernean Terminators, scales glistening, combi-bolters glowing like serpent eyes in the dusk. They hit our centre like a hammer. Tactical marines were torn apart; Despoilers fell back step by step, chanting benedictions even as their blood fed the hungry Warp.
The Lerneans seized one of the primary warp-loci—an altar stone dragged from the earth by the seers of the Ochre Gate. Their occupation threatened to unravel the ritual entirely.
Yet the Contemptors held.
Lascannons shrieked.
Conversion beamers cracked reality with every discharge.
But the serpents endured, and the breach widened.
Only on the left did victory come swiftly.
The daemons birthed by our ritual—shrieking, rending creatures of smoke and hate—fell upon the Alpha Legion’s flank in a crimson tide. The Headhunters were the first to die, their vaunted precision failing them in the face of immortal fury. Tactical marines followed, and even the Hydra’s scouts were torn apart amongst the rocks they had thought their sanctuary.
Then, like embers cast from a falling pyre, the Ashen Circle descended. Their jump packs howled; their axes blazed. Together with the daemons they formed a scything vortex of destruction that swept through the Alpha Legion’s left.
But even this slaughter could not fully turn the tide, for the centre threatened collapse.
When the dust settled, the battlefield resembled a vast, broken altar. Smoke clung to the ruins. Armour hissed where ichor and promethium mingled.
The Alpha Legion held the central locus.
The Word Bearers held the flanks—and the ritual.
It was enough.
The summoning could proceed, though its shape was… changed.
Twisted by interruption.
Warp-touched in ways even the Dark Apostles had not foreseen.
Zar Askaneq stood among the ashes of his fallen Gal Vorbak and spoke thus:
“Let the Hydra believe they have wounded us. Let them whisper that they halted our design. They saw only one thread of the tapestry.
The ritual is not broken.
Only… redirected.”
Thus was the Ochre Gate’s victory won, though at a cost even their zealots would later whisper of. The Snake Cult’s interference ensured their presence in the system could no longer be contained. The war for Lirac would no longer be waged in shadows.
But the ritual was complete enough.
The veil had been pierced.
Something answered.
And the Ochre Gate marched on.
Attributed to the Anonymous Scribe of the Third Binding
(Catalogued under Restricted Verse: “Annotations of Questionable Veracity”)
“It is said that the Alpha Legion knew of our workings before the first rune was carved.”
—This line is often dismissed as self-aggrandisement, yet the timing of the Hydra’s strike suggests foreknowledge incompatible with mere reconnaissance. Some whisper that a mortal seer of Lirac Prime broke beneath interrogation and spilled the truth. Others say a serpent was already among the Ochre Gate.
“Zar Askaneq’s fury alone held the right.”
—A common refrain, though incomplete. Later examination of his armour—preserved in the Catacombs of Ochre Metal—revealed warp-burn patterns consistent not only with pyroclast flame but with internal ignition. Scholars of the Third Covenant argue this was the first outward sign of the transformation he would later pursue.
“The Lerneans seized the altar-stone and the ritual trembled.”
—A detail often exaggerated. True, the Lernean breach nearly collapsed the central locus, but fragments of the ritual lattice recovered after the battle indicate that collapse would not have ended the summoning—merely redirected it along a more violent thread.
(A later scribe has added in smaller script: “The entity we received was not the one requested. It is rarely so with faith.”)
“The daemons on the left advanced with unnatural hunger.”
—Some in the legion insist these creatures were not those originally bound in the Ochre Gate’s litany. Their behaviour was erratic, their cohesion unstable. It is theorised that the Hydra’s interference allowed opportunistic lesser entities to seep through the weakened veil and bind themselves prematurely.
If so, then the violence on the left was not Word Bearer triumph, but simple predation.
“The summoning continued, though changed.”
—This phrasing appears in every surviving Ochre Gate account. Its consistency is suspicious.
The standard explanation is that the ritual was forced into an alternate configuration to account for the central disruption. But some esoteric commentators propose that the change was not procedural, but intentional. They claim the entity who answered had been waiting long before the first rune was cast, and merely used the turmoil to mask its arrival.
(This line is repeatedly crossed out in red ink—an ecclesiarchal censor’s work.)
“We were victorious, though the cost was dear.”
—There exists a sealed scroll in the Librarium that lists the true casualties of the Ochre Gate that day. The names include more than Astartes.
The ritual demanded tithe.
And the Ochre Gate, zealous as ever, paid without question.
Final Note, written in a trembling hand
“The Hydra sought to stop us, yet they only ensured the shard arrived imperfect, hungry, and searching.
I have begun to dream of it.
I pray this is not the beginning of the Third Woe.”