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🍄 How Classes Work
When your character joins the group at Level 1, they can enrol in a Class Specialty. Lore wise, this means your character has decided to train in a specialty that will provide some flavour to their character and design. Mechanically, they unlock special abilities and gear.
There are 10 Classes to choose from - 5 magic, and 5 martial. Magic classes require primarily magic stat builds, and martial classes require primarily martial stat builds (though there are some fun crossovers!). Each Class has primary, secondary, and supporting stats that you should base your stat build on if you wish to enrol in it.
There are 6 sub-classes per Class (60 total) to choose from, available at Level 2.
Class Points
You gain +2 class points every time you level up.
Class points are spent on skills in Subclass skill trees. Each skill costs 1 class point, meaning you can buy 2 skills per level.
Multi-Classing
You can allocate class points to multiple Classes. This is called multi-classing. Choose wisely as it costs 7 class points minimum to unlock the Ultimate Technique for any class, and you will only ever have a maximum of 14 class points by the Final Level - Archfey (Level 8).
Entering into your first Class is free and does not cost a class point, but entering into any additional classes and subclasses will cost accordingly.
Character Design
Classes will affect your character's design.
Martial characters should wear armour, have more practical clothing, and will have weapons or tools.
Magic characters can have more aesthetic or impractical clothing, but should have spellcasting components or focuses (such as spellbooks, poition bottles, wands or staffs, etc). Some races can also have magic runes on their bodies.
🍄 Classes and Subclasses List
🔮 Mystic
These Fae are interested in the spiritual, occult, or paranormal.
This is classified as a MAGIC class.
Stat Requirements:
3 points in Magic (primary)
2 points in Charisma (secondary)
1 point in Willpower (supporting)
Subclasses (unlocked at Level 2):
Order of Fate – These Fae have divine knowledge and can prophesize events and provide advice.
Order of Blood – These Fae have learned occult techniques that can control and damage enemies from afar.
Order of Death - These Fae communicate with and draw on the power of Spritis of the Underworld (the Dead).
Order of Psion - These Fae have learned how to read minds, using powerful command techniques and telekinesis.
Order of Life - These Fae have divine knowledge of medicine and the body and use mystical magic to perform powerful healing rituals.
Order of Plagues - These fae use the dark power of pestilence to unleash virulent diseases and pests upon their enemies.
🧹 Witch
These Fae are solitary and deeply in tune with Nature, using components and ingredience to create effects for themselves or enemies.
This is classified as a MAGIC class.
Stat Requirements:
3 points in Magic (primary)
2 points in Intelligence (secondary)
1 point in Willpower (supporting)
Subclasses (unlocked at Level 2):
Hedge Witch – These Fae use tarot cards, scrying and rune casting to track and curse enemies.
Poison Witch – These Fae use poisonous ingredients to debuff enemies and deal poison damage over time.
Kitchen Witch – These Fae use food ingredients and recipes to buff themselves and their allies.
Cosmic Witch – These Fae use celestial components like star dust and moon rocks to confuse and stun enemies.
Green Witch – These Fae use herbs to create healing potions.
Sea Witch - These fae harness the power of the ocean by brewing briny potions, summoning whirlpools and unleashing tidal waves.
📖 Scholar
Highly intelligent, disciplined and learned, these Fae sought magical power through academics by enrolling in Universities. These Fae perform magic not through pacts, or using ingredients, but through sheer knowledge of the magic world and its system.
This is classified as a MAGIC class.
Stat Requirements:
3 points in Intelligence (primary)
2 points in Willpower (secondary)
1 point in Magic (supporting)
Subclasses (unlocked at Level 2):
Astronomer – These Fae use their knowledge of space to trap and stun enemies.
Historian – These Fae use their knowledge of ancient artefacts to perform unpredictable but devastating magic.
Botanist – These Fae use plants and plant components as utility in battle.
Linguamancer – These Fae use their knowledge of ancient, forbidden words and runes to control enemies.
Meteorologist – These Fae use weather magic to control the battle field.
Arithmancer - These fae harness the energy of mathematical magic, calculating success, altering probabilities and solving complex magical equations to gain tactical advantages.
☄️ Magician
These Fae have powerful inherent magical abilities, and bolster this skill by making risky pacts with Nature.
This is classified as a MAGIC class.
Stat Requirements:
3 points in Magic (primary)
2 points in Willpower (secondary)
1 point in Intelligence (supporting)
Subclasses (unlocked at Level 2):
Elementalist – These Fae use elemental magic.
Summoner – These Fae summon animals or nature spirits to aid them in battle.
Glamour – These Fae are adept at illusion magic.
Necromancer – These Fae can summon and control creatures of the dead.
Chronomancer– These Fae can use time magic to slow down and even reverse enemy attacks to give them advantage in battle.
Floramancer - These fae harness the vibrant energy of flowers to heal allies, ensnare enemies and entangle foes.
🎭 Artisan
These Fae are artists and performers who are highly charismatic and know how to work a crowd. They use their art form as a powerful spellcasting focus for magic that is directly tied to their emotions.
This is classified as a MAGIC class.
Stat Requirements:
3 points in Charisma (primary)
2 points in Magic (secondary)
1 point in Dexterity (supporting)
Subclasses (unlocked at Level 2):
Dancer – These Fae use dance imbued with magic to perform powerful martial arts moves.
Poet – These Fae use the spoken and written word to debuff and curse enemies.
Musician – These Fae use magically imbued instruments to deal sound damage to large areas and groups of enemies.
Artist – These Fae use magic to bring their artwork to life, creating companions that defend the caster and attack their enemies.
Actor – These Fae use powerful performance magic to deal psychic damage to enemies or turn enemies against each other.
Tailor - These fae craft bespoke garments for themselves and their allies that grant special abilities and buffs in battle, and use their enchanted scissors to cut through enemy defences and entangle foes in fabric.
🛡️ Knight
Knights are honour bound to the Fairy Courts, and have formiddable prowess with great weapons and pointed edge weapons.
This is classified as a MARTIAL class.
Stat Requirements:
3 points in Strength (primary)
2 points in Dexterity (secondary)
1 point in Speed (supporting)
Subclasses (unlocked at Level 2):
Arcane Knight – These Fae have learned how to imbue their weapons with magic.
Soldier – These Fae are extremely adept at melee combat with weapons and are hard to knock down.
Falconer - These Fae have formed bonds with birds, and use them to perform collaborative combo attacks.
Cavalier - These Fae have formed bonds with mounts, and use them to gain movement advantage and perform long range attacks.
Templar - These Fae are duty bound to a Natural power and can spellcast alongside mid-range martial attacks.
Knight Errant - These fae are dedicated to vanquishing evil like any other knight - the only problem is, their weapon is definitely cursed. Cast from their court, these fae roam the lands wielding their cursed blade against enemies, seeking redemption and trying not to be consumed by the force inside.
⚔️ Champion
These Fae are free spirits, roaming the land and improving their weapon and hand-to-hand prowess in melee combat.
This is classified as a MARTIAL class.
Stat Requirements:
3 points in Strength (primary)
2 points in Speed (secondary)
1 point in Dexterity (supporting)
Subclasses (unlocked at Level 2):
Berserker – These Fae can access a primal state where they attack more effectively and shrug off damage for a short amount of time.
Gladiator – These Fae are endurance based fighters, and are incredibly hard to knock down.
Mercenary – These Fae are relentless hunters and gain the ability to lock on to a target when they hit them, giving them higher advantage on attacks and higher bonuses.
Martial Artist – These Fae are studious and disciplined martial artists who can infuse their attacks with spiritual energy.
Battlemage – These Fae use elemental magic combined with hand to hand combat to perform versatile and powerful melee attacks.
Raider - These fae summon ghostly allies to aid in battle, improving their attack economy to overwhelm even the toughest foes.
🏹 Huntsman
These Fae are adept at traversing the wilds and living off of the land. They are the most widely travelled Fae, developing survivial techniques and prowess with long ranged weaponry.
This is classified as a MARTIAL class.
Stat Requirements:
3 points in Fortitude (primary)
2 points in Dexterity (secondary)
1 point in Speed (supporting)
Subclasses (unlocked at Level 2):
Nocturnal Hunter – These Fae share a mind and abilities with nocturnal hunters, excelling in long range stealth attacks.
Sentinel – These Fae use nature magic and animal companions to trap enemies.
Marksman – These Fae use powerful long ranged weaponry to deal devastating damage.
Mountaineer – These Fae are survival experts and can use food and potions to buff themselves, as well as using traps.
Arcane Archer – These archers shoot arrows that deal a wide variety of damage types and often cause chaos on the battlefield.
Riftwalker - These fae traverse time and space, scouring for inter-dimensional rifts and incursions. Step through dimensions to outmanoeuvre enemies and launch surprise attacks.
☠️ Spy
These Fae are sneaky scoundrels well versed in the dark underbelly of Fae society. In order to evade the law, these Fae have mastered critical skills such as deception, back-stabbing, and quick getaways.
This is classified as a MARTIAL class.
Stat Requirements:
3 points in Speed (primary)
2 points in Dexterity (secondary)
1 point in Intelligence (supporting)
Subclasses (unlocked at Level 2):
Thief – These Fae are extremely quick, and gain movement and stealth advantage so they can move around and get away without a hitch.
Assassin – These Fae deal devastating damage in close range combat.
Swashbuckler – These Fae are combat champions, and can combine incredible agility with powerful martial attacks.
Nightmare – These Fae imbue their techniques with eerie shadow and dream magic, confusing and debuffing enemies.
Inquisitor – These Fae use their dogmatic devotion to the goddesses to control and stun enemies.
Mastermind - These fae use their vast criminal knowledge and strategic acumen to manipulate and outsmart your enemies.
⌛️ Artificer
These Fae are extremely intelligent and creative, using their knowledge of engineering and smithing to forge powerful tools and weapons to aid them in battle.
This is classified as a MARTIAL class.
Stat Requirements:
3 points in Intelligence (primary)
2 points in Dexterity (secondary)
1 point in Fortitude (supporting)
Subclasses (unlocked at Level 2):
Tinkerer – These Fae create and use nifty tools to give them opportunities and special effects in battle.
Weaponsmaster – These Fae have a wide variety of weapons at their disposal.
Armourer – These Fae use tough armour and shields to negate damage.
Alchemist – These Fae create potions to buff themselves and debuff enemies.
Pyrotechnic – These Fae use explosives and fireworks to deal area of effect damage and stun enemies.
Puppet Master - These fae animate intricate constructs and marionettes to fight by their side.