Ab'dendriel
WALLACE: THE GOBLINS HAVE GROWN FOOLISH IN THEIR ISOLATED HILLS, THEY MAKE AN ATTACK ON AB'DENDRIEL.
The Seers of Hellgate cannot suffer the mockery that lies next them; this pretender using their dwelling for his entrance. They go to make it silent and nameless.
Of puppetry and nightmares, ungainly and gruesome; hands of decaying flesh summoned by necromantic bidding now stumble through that dank place of rotting flesh.
Many agressive beasts are roaming south of Ab'Dendriel! Take care!
Beholders and practitoners of death congregate amidst the ruins of skull and bone...
The chants of the congregation echo off the cavern walls, filling the chasm with a vile energy. As the walls vibrate, so too do the corpses littered amongst the ruins. Discarded appendages of the dead spring to life with a vigorous vitality beyond that seen even in life.
The Disciples of 'Shathur', themselves as corrupted as the thing they represent, gather in chorus for ritual in that dreaded place.
The numbers are returning to Draconia, the city is wreathed not in carcasses but wing and flame once again...
Red hides walk the shores... the sea breezes have let the dragons live into deep age.
The shores seem once again rich enough to deserve his presence.
The moonlight inspires the mummies of Draconia. They grow in size and strength to preserve their pyramidic home.
Dark clouds form in the sky east of Ab'Dendriel. Whispers spread of the brewing storm as biting winds and a downpour of rain circle the isle of Draconia.
Flashes and booming thunder can be observed from the mainland... Bursts of lightning violently strike the pools of lava on the island's surface, splattering molten, now vivacious, rock across the island's formerly immaculate edifice.
WALLACE: DWARVES HAVE BEEN BUILDING SECRET UNDERGROUND TUNNELS UNKNOWNST TO ALL! THEY MOVE NOW AFTER THE TREASURE OF THE ELVES!
THE GREED OF THE DWARVES CANNOT BE SATISFIED... NO ELF OR TROLL IS SAFE!
The Elves have felt a despicable force growing beneath their home... They go now to blow away the dark ill that clouds their land and hearts.
The Elves make a strong offer to Draconia: access to their ports in exchange that the Lords agree to wipe this abomination under both their homes.
WALLACE: THE EVIL OF HELLGATE SENDS THEIR WEAK UP TO THE SURFACE!
Golem workers are not expiring due to lack of work, they spill out over an abyss...
Corpses littered amongst the ruins throb as if hit by strikes of lightning. Discarded appendages vigorously spring to life to rip to shreds anything with the scent of the living.
Gundlach aims to understand Death the better to control it...
Into the deepest recess of that ruined and foul city Hellgate beholder kin of grisly complexion go to congregate for an unknown purpose...
The wretched pits of tar in the deepest recesses of Hellgate pique the interests of Draconia's brood.
Crimson serpents slowly gather in hopes of locating a new energy that might fuel their fire.
Beholders and practitoners of death congregate amidst the ruins of skull and bone...
The dark power they wished to control was beyond them, they have opened the void...
Shathurian devotees leak from the abyss and venture toward the surface, seeking to seduce and possess the dragons there with their foul magic.
A strange energy pulses through the ruins of skull and bone...
Corpses littered amongst the ruins throb as if hit by strikes of lightning. Discarded appendages vigorously spring to life to rip to shreds anything with the scent of the living.
Terror now, for those enslaved giants in service to the rogue necromancers have thrown off their chains and revolt in raucous number where the very name of the place is a lie.
The women of Carlin assemble en masse to seek revenge on the eclectic inhabitants of Elvenbane Castle.
Wails emit from the castle walls as the pitiful orcish company dwindles. Inspired by the scene, reinforcements from Carlin arrive to continue the assault!
The monstrous inhabitants of Elvenbane have almost been fully conquered, Carlin's forces muster one final push to claim the fortress once and for all!
Zararus pursues to enchant all the undead to be under his command...
The enslaved giants of the abyss send their elite to seek vengeance on the devotees of Shathur.
Ankrahmun
Beholders are building an army and have found the perfect soldier in the long lost tombs of the Kha'labal; a creature of great strength but decrepit mind.
The Bedouin have come down from the rocky plateaus in the mountains where the wind is harsh and the night cold like keen daggers. They now dwell in the warmth of the upper and lower caves of the mine.
WALLACE: THE COASTLINES OF LOWER DARAMA ARE BEING OVERRUN WITH SALTWATER CROCODILES. IS IT MATING SEASON, ARE THEY COMING TO FEED, OR IS THERE SOMETHING IN THE DEEP SEA THAT SCARES THEM?
Cyclop are in quest of the aged rock of the Kha'zeel for purposes only known to their kind. They hire scouts to guide them into the crevasses of the mountain range.
As much as water once filled the moat where now only a subterranean desert remains, the denizens of Drefia flood that place in search of something the old kingdom might offer to help restore their black spires.
Efreet and Marid have descended into the old tombs with their assistants. They are seeking what the sand may have upturned since they last drew themselves through as well as to keep buried what no one else can know.
The Dragons of Kha'zeel have heard of an ancient paradise deep within the Kha'labal laden with treasure. Even if only myth, their love and covet of gold cannot let such rumor go uninvestigated...
Already flown over the Kha'labal and having the slightest scent of gold visit them; it cannot be ignored. Down into the caves of the desert they plunge!
Their lair has been discovered.. The Forty return to silence any intruder.
The forty have dispersed amongst the desert sands in search of securing further riches to bolster their fortune.
The eaters of boulders, with jaws as wide as a man, are bothered and stirred by the snores of dragons from above in the lairs of Kha'zeel...
With the Orcs failing their task, the Efreet of Mal'ouquah and the Marid of Ashta'daramai cross now from their tall fortresses amidst the sky to the high mountains of Kha'zeel...
Green Djinn make for the northern mountains in emmissary to the dragons in effort to ally with them against the Marid there. Blue Djinn fly down to the south for the smaller but more powerful clan.
The creepy and crawling... hungry arachnids have taken over the mountains of Kha'zeel.
The Djinns have signed a secret treaty with the Orc of Ulderek. The orcs will harass and raid the lairs of the Dragons in the Kha'zeel in return for weapons that only the Djinn can provide.
Kha'zeel is old and its sediments with it. The magic of Dragon and Djinn alike has seeped into the soil over millenia. Spawned from within its mountain and caves come mindless and interminable horrors. To them rock and flesh are but the same; the bones of each victim become possessed by their trail.
WALLACE: LIONS HAVE MADE MANY A KILL ACROSS THE DESERT. HYAENA NOW COME IN PACKS TO PICK UP THE SCRAPS.
The dark pyramid of minotaur in northern Darama after having sent scouts to the shallow tombs of the Kha'labal has learned of nothing but well-fitted temples and untapped stores of oils. It is perfect for their mages as long as they are kept under escort.
Order from the Isle of Kings has dispatched warrior monks on crusade to purge the blasphemous tombs of the ancient kingdom; their spiritual fervor has ensared the faith of many a bedouin.
There are murmurs that something stirs in the tombs of the desert; it seems the mummies have risen from their sarcophagi.
WALLACE: HARD SHELLED BEETLES BREACH THE SANDS OF THE DESERT, BEWARE.. THEY BURROW INTO FLESH AS EFFICIENTLY AS SAND.
Wretched creatures of tar rove out of the thick pools they were birthed from in the caves of the Kha'labal, for many a man and woman was thrown into these pools as a secret and trailess death.
In time an alchemic merger occured, painless and giant forms of tar married with the primitive will of sentience. Those who live in the caves make for the upper and northern recesses hoping to not cross path with these abominations.
Priests of the pharaohs awaken after thousands of years to once again perform their millenial rituals which they first inaugurated when their pharaohs were laid to rest.
An infestation is upon the ancient sandstone mine. For the dead who sleep as well as walk there, scarabs have found their way through the dirt and the sand, burrowing where their pincers allow.
In a cave only known to the Bedouin, the hard shelled scarab has seen its numbers grow. As visits from surface folk are few, the scarab swarms become restless and annoyed by their crowded nests...
Rumors have reached Darashia that the population of scarab has never been greater. People begin to worry as the thought of plague dooms on them, for when the scarab's numbers become too large they are forced to breach towards the surface.
The scarabs' birthing ground where the Queen Scarabs lay their eggs is a fetid nursery of mucus and membrane; dank, damp, and dark. It is the perfect nursery for another, a horror to man and scarab alike.
Shamans of Orc have travelled a great distance in hunt of a most coveted ingredient for their arts: scarab venom. They use their magic to give form to the slime that drips from the walls so they may have a guard.
WALLACE: SOMETHING IS WRIGGLING ACROSS THE DUNES OF THE KHA'LABAL; THE COBRA THREATENS EVERY TRAVELER OF THE DESERT.
Stow yourself and listen... Where they dwelt long ago, the overseers that broke backs now resume their chants which kept the pace of bleeding feet.
The life giving spirits of Theristrut's shrine have seeped into the very soil and water of that place. Left alone in this untended era, unthinking life has issued forth and now drapes the cascades.
Tomb servants are preparing for the return of their masters. Crippled and blighted they cannot ignore the oath they made in life even now in death.
In the recesses of the dark tomb crypts, tar gurgles forth absorbing the Akh of the dead. Burps of congealed blood sputter outward as these beings slide down the halls.
Many a black winged creature hang in the dark from the stalactites protruding from the red clayed cave cieling...
It seems the vampires throughout Darama have heard of these ideal caves from their smaller kin; now under the desert it is not bats alone that hang from above.
The warlocks of Demona venture in secret to the desert sands in search of repurposing the ancient magics of the pharaohs.
news of this scheme reaches the ears of the djinn, who dispatch in force to repel such beings from their domain.
The workers of the ancient mine, generation upon generation of slave, have stirred from their slumber amidst the sand and rubble; not even in life was this place ever so full.
Wretched creatures stir in the caves of the Kha'labal, for many a man and woman was thrown into burbling acidic pools as a secret and trailess death...
In time an alchemic merger occurred, giant gelatinous forms married with the primitive will of sentience. Those who live in the caves make for the upper and northern recesses hoping to avoid such abominations.
The pharaohs of Khepresh see their workers' task list grow longer every day... They order the viziers to reanimate the slaves who perished aeons ago to raise the laborers in number.
This endeavor in necromancy goes awry, only the severed hands of the executed pulse with life... They swarm to the map chambers of Khepresh to seek revenge on their oppressors.
The Forty Thieves, driven by insatiable greed, venture deep into the heart of Khepresh to raid its golden artifacts and priceless relics. As they pry open sarcophagi and crack open chests, dark secrets stir.
The pharaohs of Khepresh see their workers' task list grow longer every day... They order the viziers to reanimate the slaves who perished aeons ago to raise the laborers in number.
This endeavor in necromancy goes awry, only the severed hands of the executed pulse with life... They swarm to the map chambers of Khepresh to seek revenge on their oppressors.
The arroyo riverbed of Khepresh has long run dry, but a foul energy slowly advances along its path. No grain of sand goes unnoticed.
Tortured souls cannot escape the Khepresh even in death.. Centuries of burning and branding imbue the sands and soil with an energy of pure vengeance.
A sadistic energy pulses amongst the halls where the ancient priests of Khepresh once worshipped and studied...
Fiery fiends and seers flood into the Khepresh through a portal last open in ancient times, returning to wreak havoc on those who would question their mandate.
A chieftain with craggy complexion emerges from the crevaces of Kha'Zeel to discipline the beasts that reside there.
Gundlach wanders the wind-swept, waxen walls of Khepresh to find its great library... He yearns to unearth ancient accounts of the desert's dunes, flora, and forgotten fauna that he might bend to his will.
A malevolent mage, with eyes aglow and ambition as ancient as the ruins around him, prowls the crumbling corridors of Khepresh and plots to place himself atop the throne should the forgotten civilization there be resurrected.
A great beast draped in scales of fire and shadow sprawls majestically deep amidst the caverns of Kha'Zeel, ruling the realm of rock with a gaze that melts stone.
Carlin
WALLACE: BUGS ARE INFESTING CARLIN!
The craggy walls of the maze of lost souls come alive, deterring intruders from passing through.
Dark divinators meet now under the grave of kings.
WALLACE: THE DEAD OF THE FIELDS OF GLORY ARE RETURNING NORTH OF CARLIN...
Demons rise deep out of the earth, where fired rock is the only light, to inquire of the soothsayers of Demona the portends of the future and their era of lordship.
Discord breaks out within the Warlocks of Demona as a small faction of malcontents emerges amongst their kin.
A greater power intervenes, halting the breath of the dissidents. The warlocks' benefactors release a dark magic and enchant the palms of those who once raised wands in rebellion.
Evil brews thick in the shallower portions of the Maze of Lost Souls... Beware
WALLACE: FROST TROLL CROSS THE SEA, THEY'RE SICK OF THE TUNDRA!
WALLACE: AMAZON DEFEND THE SHORELINE!
The ghostlands walk with the souls of the dead...
WALLACE: GOBLINS ARE ATTACKING CARLIN SHIPPING! HURRY!
King tibianus has enlisted the aid of the dwarves to assist the White Abbey in purging the filth from his ancestors' catacombs.
The White Abbey has called on all the bretheran of the land to aid in rooting out the varied evils that crawl about its cellars!
A strange melody wafts from the catacombs beneath the Isle of Kings...
An even more peculiar harmony crescendoes to match the melody... The order of monks amongst the surface scatter and cover their ears.
WALLACE: OUTCAST ELVES ARE BEING ESCORTED UNDER GUARD BY DWARVES TO THE WESTLANDS NORTH OF CARLIN.
Polar bears hibernation is about to end, Frost Trolls lie in waiting!
Seaborn orcs have invaded Folda! The frigid and ramshackle camp offers a unique vantage from which the neighboring human settlements.
The outpost's commanders fortify themselves on the Hilltop. The high ground shall not be surrendered easily.
The studious minds of the most aged beholders search the realm for a place with foes worthy of challenging their renouned intellect.
The Maze of Lost Souls presents an ideal destination. Beholder kin of both copper and ashen complexion migrate there to mentally spar.
The thaw is on, insects end their hibernation in the tundra!
The Warlocks of Demona rise towards the surface to ensnare recruits as their servants.. and for their experiments.
Rumors have floated to the surface that Zararus has been teaching the Warlocks of Demona in secret for some time...
In the West of Carlin a great evil has been brewing, a misery nags the land.
The itinerant monks speak of the news related in whispers from their solitary brothers that all is not well in the Catacombs, some stench lifts itself up through the cellars, and at night screams are heard..
Winter is lifting in the Ice Islands, the bears are coming out of Hibernation. Arm yourselves citizens of Northport!
Gundlach reveals the power of Earth and Water to the Warlocks....
Darashia
Demons rise in the depths of Drefia! The Sages say time is your only friend, but time may sometimes trap you...
In that ruined city, once high, now swallowed by sand, creatures made against their will roam the ritual halls. Go not unless it is death you seek...
The denizens of Drefia are testing ambitious dark magics on larva and maggots... They have accelerated the growth of the flesheaters!
Corpses rustle amongst the sands of Darashia. The wriggling of worms around them has awoken the dead!
Bones and rotten flesh awaken in unison, filling the tunnels left by the grubs of the desert.
Hatching season has begun! A plague of insects begins to proliferate under the Darashian sands!
The swarm grows thick, devours any sign of life left in this withered place!
The Lions of Darashia have grown to the taste of human flesh, they are coming out from their caves and from under their palms. All citizens and merchants use caution when traversing the sands.
Both the Vampire and the Arcanist are pale skinned and both seek Power over Life. No one will be safe from their will in SOUTHERN DREFIA.
WALLACE: SAND ORCS EYE THE JEWEL THAT IS DARASHIA.
Scouts report disturbing news to great Caliph Kazzan.
It is said that the Forty have crossed the mountains from the Kha'labal... They now take refuge in towers of high vantage.
WALLACE: SECTARIAN ELVES TRAVEL ACROSS THE SEA TO DARASHIA TO ESCAPE THE PERSECUTION OF THEIR PIOUS PEERS.
The Sorcerers of Drefia will come out of the darkness today. For it is the time of their yearly ritual and to curse the light one must see it!
WALLACE: WASPS ARE SWARMING DARASHIA.
Edron
WALLACE: THE CREATURES OF CYCLOPOLIS BREAK TO THE SURFACE TO REDUCE TO CHAR THE VILLAGE OF STONEHOME.
Cultists across the realm gather upon pentagrams etched into the earth. The disciples drag wrist across blade in masochistic ritual to summon the diabolic patron to whom they have pledged service.
Their satanic benefactor is unimpressed with the display and declines to reveal itself. Instead, its energies are channeled into the zealot's severed phalanges to impart chaos upon the realm.
Cyclopolis has called its allies to its shore!
The Dragons take offense to this rabble...
The Orc Council will tolerate subserviance no longer.. Their most elite batallion prepares to embark upon Cyclopolis.
Shuriken to the skull shall purge the arrogance of even the most ancient enemies.
The Dragon Lords convene with the Behemoths; cunning with strenght... The air shrieks with fire and the ground rumbles with the steps of giants...
A Monster reveals itself that stops fire in a Dragon's throat...
A monster reveals itself that gives terror to even the Lords of the Dragons...
He comes... he comes now, menace of fire and claws which shape mountains.
There is only one Dragon who with the beat of his wings makes the Earth shake...
WALLACE: THE GOBLIN TRIBES MEET WITH THE CAVE TROLLS TO RAID THE CITIZENS OF EDRON FOR TASTY MAN FLESH.
The orcs of Edron gather to worship the eggs of their benevolent arachnid matriarch.
Her wretched eggs burst! Longlegged horros spill outward... The infestation has begun!
Kursaa down in his ancient halls assembles his brothers for an assault of the city above, we MUST HEAD THEM OFF NOW, TO ARMS, TO CYCLOPOLIS!
The game of Edron grow fattened and so the wolves follow and thereafter the huntsman follows.
The game of Edron grow plump and round, attracting noses and fangs of wolfpack as well as the ears and bows of more organized huntsmen.
Gundlach has been sighted in Edron, rumour sifting through the alleys is he is here to visit the grave of his master and the magical artifact inside it...
Where once there was only arms of mud and clay, hands of the doomed proliferate to haunt any who might approach
Something stirs amongst the spiraling earthen depths of Cyclopolis
The Dragons clog the ancients halls of the Heroes... clawing out the marble in search of gold, warm in the glow of lava.
Those shrewd and strong in life present as bitter foes in the afterlife indeed.
Elder necromants infiltrate the halls of the heroes seeking to entreat the exiled devout into their service.
The only thing fouler than demons is the molten pits of evil from which they spawn..
Deep below the halls of the Heroes, long dormant pools of magma become active and surge forth.
WALLACE: THE HIVE'S HONEY YIELD IS RIPE FOR HARVEST IN CORMAYA. THE BEARS AWAKEN AND SEEK TO SATISFY THEIR SNOUTS!
Orcs have bridged the sea between their homeland and Edron, who can be safe while the orcs hazard our waters?
Those possessed of fire intrude upon the inhabitants of Cyclopolis!
Syele plays the Lyre where only the earth may hear...
Syele, whose every arrow is a song, has been playing tunes of death in the tomb of Heroes.
Syele's cloak has been singed in Edron...
Syferlin dwells where only Kings are allowed to walk, and they walk as beggars.
Syferlin, the first hero, after many years has returned to the the caves he once rid of all evil.
Syferlin journeys through the dark for glowing eyes under the island of Edron.
The blackguard traitors, once the Steelsoul's pride now communes with the unholy in the ruins of the north.
WALLACE: THE UNDEAD ARE HUNGRY FOR LIFE! MACABRE MOANS CHORUS FROM THE GRAVEYARDS OF STONEHOME!
The underbelly of Cyclopolis swells... giants push towards the surface, even the cyclop make for the forests...
Urkraa, spawn of Behemoth and Demon, terrifies even his own kind!
It has reached the ears of Edron that Zararus has been entreating with the Demons, he wishes to make an offer of alliance...
Kazordoon
An army of Orcs cut across midlands, orcs don't go round hills, they go through them!
The Behemoth Chieftan is displeased with the work of the Orcs.. screams line the halls of Ulderek's.
Brigands break into the caves of Kazordoon to look for Dwarvish Gold!
WALLACE: A CONTINGENT OF ORCS AND CYCLOPS FROM ULDEREK'S RAID THE DWARVEN FARMS, BURNING THE CROPS OF THE THE GREAT DWARVEN CIVILIZATION. ...THE PRIMITIVE DWARVEN MAGES SEEM TO SYMPATHIZE...
A contigent of Dwarves have been scouted doing reconnaisance on the home of the orcs.
Out from the bones of the Kazordoon Mines come walking corpish fiends!
Dark Priests raise Golems up out of rock from the Mines! Beware!
Up from the depths of the prison colossal monsters crush every Dwarf who brings them a weapon that blunts against their skin.
Up from the depths of the prison colossal monsters threaten every smith with death who does not make a Giant's weapon.
WALLACE: DRAGONS CIRCLE THE HIGH LAKE IN KAZORDOON! HOW LONG UNTIL THEY DESCEND FOR THE METALS OF THE DWARVES?
A sickness has come over the dragons, a foulness in the air has drawn them to the earth. Take care! The trees will hide their wings but not their fire!
The umber kin of the beholders search for a suitable home... The warmth and solitude of the Dwacatra prison perfectly meets their needs. As do the remains of the former prisoners.
Dwarves come up to the light to gather mushrooms from the hills!
The beast of the Orc smell Dwarf flesh!
Dwarves come out East of Kazordoon to gather Timber.
<BURP> I smell elves... <BURP>
Prepare for these pointed ears sons of <BURRRRP>
Dragons have descended upon Femor Hills in search of tasty snacks. The goblins squeal in terror and retreat underground.
The hill goblins' experiment in agriculture has gone awry. Their pigs are reproducing and frollicking out of control!
The tombs of Femor Hills are sealed by too fragile of magic... Agents of the Brotherhood of Bones breach the enchantment, awakening the souls of those long at rest.
Bones rattle and clank as they spill out over the surface!
A Great Horde of swift Orc ride through the forests towards the treasured home of the dwarves.
Horned Mages have crept into the caves of Kazordoon raising the corpses of the dead they've slain.
The Demons come out from the depths of the Mountain. Only those who can contend with fire breathe a chance.
WALLACE: THE DWARVEN PATROLS ARE UP FROM THE CAVES AND INTO THE HALLS OF KAZORDOON... BEER MAKES ANY DWARF AS ANY MAN RAUCOUS, LOUD, BELLIGERENT, KLUKISH.
KAPLAR! Deep mooing sounds reverberate out from the valley between the northern Thaian rivers and echo off of the mountains of Kazordoon. A great minotaur revelry has begun!
WALLACE: MINOTAURS MAKE FOR THE CITY OF KAZORDOON TO BRING DEVASTATION TO ITS ARCHES AND HALLS.
The oldest order of Knights who answer to no man, only the call of the times and the scourges that plague them rally to Ulderek's Rock.
Renown of the orcish jamboree of Hallow's has grown over the years...
Many-eyed monstrosities venture into the halls of Ulderek with hopes of unearthing Ulderek's long rotted remains
The seers of Hellgate come to investigate Ulderek's halls and see for themselves... So too come their sirens.
The Elves carry themselves and the Dwarves across the sea from Shadowthorn to the shores of Ulderek. All the colors against Man raise their banners!
The Marshalls of the city go out to scrutinize the orcish peasants.
The Warlords have become disgusted with the disarray of their fortress and the slackness of their soldiers. They emerge to mete discipline.
Orcs roam the forests before their homeland, their footsteps cross those of man.
The Greater Orcs have heard the whines of their lessers, they make for the forests.
The season is come. The Huntsman make for the forests and the game that inhabits them.
Those who mine the caves of this earth fear one thing above all else.... spiders
The Dwarves are coming up from the mines! Nothing but chaos in the forests of Kazordoon.
Rookgaard
Rats in rookgaard!
Hunger drives the wolves of Rookgaard into ravenous packs! Be prepared for the speed that drives hunger.
Venomous spiders are driven out by the fires of the trolls in northern Rookgaard!
The swamps are overrun! Spiders and snakes are multiplying outside the city walls of Rookgaard to the west! Rally to defend the city!
The wolfpack is assembling to the west of Rookgaard! Their bellies grow hungry for game and human flesh alike!
Thais
An ancient tradition has resumed across the grounds of Old Mintwallin, dating back long before minotaur set foot in this place.
Tar formed from the ancient depths in this place helps imbue the tattered wraps of the most pious. Only those wishing to join the dead should venture to this place.
The cups in the taverns of Thais shake, the church basins with their water tremble, an ancient with skin as of stone seems to be under the famed city.
Beholders are gathering for their mating season along the cliffs of Mt. Sternum. Their intelligence is matched by their orneriness at this time.
A Dark Wizard has aided the Trolls in defying the sun. They walk the Eastern Thain Plain as if it were their own.
The Dark Wizard is reviving all the fallen Trolls, take care.
The derelict subterranean architecture in the tunnels under Fibula brims with activity.
Clicking sounds flitter in the air as watchful pupils blink in the darkness.
The Cyclop south of Thais grow restless and hungry, they join forces with the minotaur of Fibula to better conquer the region!
The Dragons of Fibula are stirred from their slumbers by the hammers of the day and revelries of night, the minotaurs flee...
The noise of shields only rankles them further.
A lord of the dragon tears out of the earth....
A lord of the dragon swirls his tail in lava....
Their dreadful ancestors join the congregation and the temperatures chill. Those seeking to retain their lives would do well to flee the depths of Fibula, else become an unwilling minion to tentacles and stares from the dark.
A tremor erupts through deeper Fibula and a fissure breaches through its deepest cavern. Ancient creatures responsible for the seismic activity emerge to enslave the draconic population residing there.
The mad mage's skill in alchemy attracts the attention of an even more powerful sorcerer... His chambers swell with transformative energy.
Out of the bowells of the mountain screams and squeals of pain are heard, some evil has returned, some blinding mass of shadow...
The Lord of the Dragons is not prejudiced against the gold of Men or Minotaurs...
Lord of Dragon rests now atop the King's gold.
Lugri's latest dark magic experiment got out of control. Creatures are coming out of the swamp. Beware!
Lugri's failed experiment keeps causing trouble. There have been reports of someone shouting numbers below the swamp.
The Minotaurs reveal themselves from the torch-lit depths along with the evils that share their dwelling; the ancient caverns run with horned hordes.
Smoke rises out of Mintwallin...
Demons have awoken from their first home, water meets fire again....
Of the Demons, the fires never stop and their will never tires.
The echo of beating wings thrums out across the dark lake. King Markwin has heard this sound once before.. He rallies his people to prepare to defend the city.
Sinister beasts wreath Mintwallin in scarlet, taking perch amongst the battlements and rooftops to breath fire on those below.
Tales of Soohan's beauty have been shared throughout the ranks of men... They travel en masse to the islandwalks past Mintwallin in search of this fabled woman.
The suitors are too late... She has left these lands and with her absence the men turn forlorn and lonely.. Dark effeminate spirits come from across the ghostly lake seeking to rob them of their warmth.
Mintwallin has been slack in paying the annual tribute to the Dragons. The Dragons come to collect their bounty with the one way they know how, and they've hired mercenaries as well.
A monster mash is afoot in the labrynth below Thais.
Word of this graveyard bash spreads across the realm, soliciting adventurers to join in celebration. The caverns towards Mintwallin swell!
For too long the humans make incursions into our mountain and its caves so the Cyclops say, their ancient forebears will allow no such disrespect...
Dragons are migrating to the south, they stop at the mountain rich with lava... and food.
WALLACE: NECROMANCERS AND THEIR DARK SISTERS HAVE COME TO THE CALL OF LUGRI TO HELP BRING FORTH ZATHROTH!
WALLACE: A NECROMANCER CANNOT DIE! THEIR SOULS ARE REGAINING CORPOREAL FORM AS WE SPEAK, THE TEMPERATURE LOWERS....
The Orc King dispatches his elite guard in discrete squadrons to the infamous dragon lairs across the realm. His goal is to locate and acquire a coveted batch of dragon eggs to rear as his own.
WALLACE: ORC HAVE TAKEN OVER THE THAIS LIGHTHOUSE
WALLACE: ORCS ARE RAIDING THE VULNERABLE TOWN OF GREENSHORE BY SEA AND SHIP. GREENSHORE HAS NOT KNOWN STEEL FOR SO LONG.
WALLACE: THE LEADERS OF THE ORCS ARRIVE TO STEM THE ROUT.
WALLACE: RAT PLAGUE IN THAIS!
Banshees have passed through the portals of this dimension. Screams raise high out of White Flower.
Strange cultists and enchanters amass across the folds of Mount Sternum to perform rituals disallowed by the king.
An elite order of dragons assembles amongst the outskirts of the Thaian kingdom. They wait patiently as broodmembers slowly arrive..
The Cyclops have learned better health practices from the Dark Elves; under the nose of the King their numbers have been growing in the south... and are still growing...
Trade has brimmed between the Cyclops and the Dwarves, the mountain in the south is rife with axe and shield.
Up from crypt and cave Black Caped Horrors look for the blood of the Cyclops in the Forgotten Caves of Mt Sternum.
Witches gather in the caves of Fibula.
WALLACE: WOLVES HAVE BEEN TREADING TOO THICK IN THE FORESTS. THE KING HAS DECREED ALL CITIZENS MUST SHARE IN THEIR THINNING. HOUNDS AND HORNS TO THE FORESTS.
Venore
WALLACE: THE AMAZONS GAG AT THE MERE SIGHT OF THAT VAULT OF MASCULINE HEGEMONY: VENORE IS UNDER ATTACK BY THE SHRILL AND SHRIEKING! RAISE THE ALARM!
The Amazons cannot abide na all male society, they think it the epitome of chauvinism. The Men beg to differ! Male and Female blood will equally stain the plain.
WALLACE: CROCODILES EMERGE FROM THE BOGS OF THE VENORE SWAMP, IN SEARCH OF UNASSUMING APPETIZERS VENTURING OUT OF THE CITY.
Smoke issues from a cave in the Plains of Havoc...
A Dwarven Guard is called to give extra protection to the Elven High Council.
The Orcs stream out of the forests and hills for the flesh of women!
Beware! The legions of the enemy mass in the Plains of Havoc, all the races of evil share shoulder and shield! The sages of the councils say it may take all of Tibia's Heroes to hold back such a gathering... who among you?
Be warned! It is heard that the Masters of these races will soon be among their servants! Pray the Gods are with you!
The Outlaws are bracing for the crawling... For the Giant Spiders always aim to feed heavily before hibernating... though Outlaws are we not all men?
Warm winds signal a change of season. The spiders of the swamp are hatching and emerge from their burrows to begin spinning their delicate webs... Tread carefully through the bogs of Greenclaw.
Heretical monks spurned by the crown and the abbey seek a safe location to construct a cathedral of their own.
Those who dwell in the Outlaw Camp eagerly lend their ear.
The King has received word of the Black Knight's deranged madness... He dispatches his finest men to the swamps to locate and put the outcast warrior out of his misery.
As the King's guard draws closer, the Black Knight rallies his kin to defend their subterranean home. DEATH TO THE INTRUDERS!
The camp of Outlaws is a sore to the eye and dignity of the realm. The King has requested the aid of Daniel Steelsoul and his Men.
...though as typical the King is behind in payment and the food-stricken soldiers take to the land as supplement.
The Kings Guard has been summoned for a most high task: to obliterate all evil in the Plains of Havoc. Flee now for they will kill indiscriminately, such is the intensity required.
Soldiers speak of hearing a whistling song before meeting death.....
The Hooded Sisters are gathering in the Green Claw's underground for great mischief!
An odd pairing of fury and magic congregate South of the Plains of Havoc.
Hurry to the nearest refuge! The Orcs of Ulderek's have slid past the defenses of Venore and seek to surpise the Jewel herself!
More come from the sea, create barriers at the walks - barriers of man and shield!
Can Venore ever be safe from such clutches of Orc!
Fight! Fight Now! The Orc will not be satisfied till every corner and square of this great city runs with their green filth!
It is mating season for the spiders of the plains. Their numbers are about to multiply... Beware.
The Royal Dragons are breeding; their brood grows by the minute...
Starcrossed lovers scorned by the men of the Outlaw Camp return from the grave, wailing revenge upon them.
The beloved are accompanied by besuited new companions, more polished and sophisticated than the slow witted men of the camp.
Swampwater drains into the Black Knight's abode.. He leads his kin elsewhere in search of more suitable quarters.
The labyrinthian tunnels under the desert meet the knight's fancy.. His company thrives in their newfound home!
Syele's arrows are ever straight, even in the wind, in the plains of havoc.
Syele has chased the Dragons from the swamps underbelly playing a tune atop their treasure heap.
Syferlin desires to test steel and bow in the open air in the plains of havoc.
The winged beasts of Venore grow fearful, for their fire has only made the blade of Syferlin keener..
The day is hot and humid, the trolls of Greenclaw come out of hiding to bathe their skin in sun and bogwater. Those with sensitive nostrils should steer clear.
The Dragons are unhappy with the behavior of Shadowthorn of late; hiding magic doesn't sit well with breathers of flame.
The streets of Venore play host to a macabre waltz of trick or treaters!
The swamps are overrun by the serpents of this Earth!
WALLACE: THE TROLL'S SKIN MAY SPOIL IN THE SUN BUT NO AMOUNT OF BOG OR SWAMP IS ENOUGH FOR HIM.
The servants of Teshial emerge from below... Sharing their shrill chorus with any surface folk who fails to cover their ears.
Orcs assault the caverns of Teshial, long desiring to know its secrets.
The elves of Teshial assemble in prayer to awaken the mystical powers enchanting the earth...
...The elvish prayers are answered! The geology of Teshial shifts as its rock formations churn, animated with viscous enthusiasm.
Dreaded eyes and pale fangs come up from the underworld to the forgotten realm of Teshial.
The forsaken heroes and the dragons have allied with one another to purge the ancient caverns of Teshial, for undead flesh offends the beating hearts of both.
WALLACE: WOLVES COMES OUT OF THE FOREST TO THE PLAINS!