Ver. 1.11
Ver. 1.11
In this game, you use a wire gun to shoot rubber bands. Before using, please be sure to read the instructions provided by 3ring.
It's a game where you shoot three rubber bands using a wire gun to successfully defeat the targets. Since the number of targets decreases, turn order is also important.
Players must gather on one side of the table to prevent the rubber bands from hitting anyone.
Take the contents from the box and place the rubber band gun (Gun) where everyone can reach it.
Place two Shooting Line cards on the floor. The straight line connecting these two sheets is called the Shooting Line andindicates from where to shoot the Gun. Shoot the targets fromthis line.
Try to keep at least 50cm range from the Gun to the nearest target.The game works best with a range of 70cm or more. If space is limited, keep your feet behind the Shooting Line, but do not lean in close to the targets. If you have more room, stand so the Gun is behind the Shooting Line.
Set up two Target Line cards as a pair to create a Target Line. During the game, the paper cups are placed on the Target Line. Use more Target Line cards to create three lines in all. You can use any suitable surface; tables, floors, even curtain rails. You can also put some boxes on the target Line to create height.
Each person takes 6 paper cups and two player pieces of the same colour. Any leftover cups or pieces go back into the box.
Everyone does the following at the same time. Stack two of your paper cups vertically to make a set on each Target Line, so there are three of your sets in all. You can make the set of cups in either way (see the figure to the right). Then, secretly insert one of your player pieces into one of your sets, as shown in the figure to the right.
The turn order is from the youngest to the oldest. If you want it to be random, use rock, paper and scissors, to determine the order. The remaining player pieces are placed in order of turn on the table. Also the Score cards are placed here so you can score later.
Play the game following the turn order. When it's your turn, use the rubber band and the Gun to defeat the target. In order to defeat the target, the paper cup on top must be knocked off. As long as the upper paper cup is on top of the lower paper cup, it is considered not to be beaten.
You get three shots in your turn.
Important: Make sure you are behind the Shooting Line when firing.
When a paper cup is knocked off, the previous player (initially the last player in turn order) takes the cup and places it to one side on the Target Line card This marks your points. When a player piece appears, take it out and also place it with the paper cup that you beat.
Note: As long as the upper paper cup is on top of the lower paper cup, it is considered not to have been beaten. The lower paper cup is beaten if any side other than the one that was in contact with the ground touches the ground. Likewise, if a paper cup was on a table or a curtain rail falls to the floor, it is considered beaten.
If you defeat multiple targets with one shot, that’s fine. Everything you hit can be scored.
If a cup falls so that it isn’t clearly defeated, then it is not defeated. The game designer likes things to be strict!
You cannot move the cups on your turn. If another player knocks over a cup during your turn, it scores for you.
You score points at the end of your turn. Take the Score cards and put them under your player piece in the turn order to show your score.
For each player, the first cup beaten on each of the three target lines is worth 1000 points each. Any subsequent cups beaten on that line are worth 500 points, and you get another 500 points for each player piece you collect other than your own.
Once the cups and pieces are scored for your turn, they are put back into the box.
5 each, Scoring cards
Example: If you can defeat 2 targets in the 1st row, 3 targets in the 2nd row, and none in the 3rd row, you will get 1000 + 500 points in the 1st row, 1000 + 500 + 500 points in the 2nd row, for a total of 3500 points. When you also get two player pieces, you score 500 + 500 pionts.
The total is 4500 points.
All the paper cups are moved on the table to the side.
Rearrange the turn order in descending order of players with the highest score. If there are any ties, the player who went later in the first game will take the first turn in this game and so on.
The last player to take a turn places paper cups in a seven-tiered pyramid on the target line closest to them, as shown in the image on the right.
The turns are taken in the same way according to the new turn order. However, on each turn, you can declare the Rebuild action once at any time, if at least one of your three shots remains.
The Rebuild action means the previous player (initially the last player in turn order) uses the remaining paper cups to rebuild the pyramid. The remaining is included in all stocks (36 cups). They exclude any paper cups that have already been beaten and try to build the pyramid in tiers up to 7 layers as best they can.
Calculate your score at the end of your turn. As before, the first score is 1000 points, and the second and subsequent scores are 500 points.
Once everyone has taken a turn, the player with the highest total score is the winner. In case of a tie, the last player wins.
Game Desing: Kenichi Tanabe(COLON ARC)
Art & Desing: Mina Kawasaki
Wire Art: 3ringsha
Developed by COLON ARC