Ver. 1.22
Ver. 1.22
Shuffle all 36 Oracle cards and place them face down as a deck. The cards are three colors of red, blue, and green, and 0 to 10. Additionally, there is a fourth color for each 3, 4, and 5. This fourth color’s cards are treated as a Joker, standing for any color.
Gather up the four score cards and place them on the table.
The player who can make a good cat meow will be the Starting player. Or decide the starting player using any suitable method.
Caution: During the game, you cannot flip over face-down cards to check.
This game is divided into the following "Round"s, and when the second round is ended, the game is ended.
After each round is over, calculate the round score, and the players compare with the player’s score with each side. The score card indicates the number of wins. The winnder is the player with the most total wins for two rounds.
The starting player deals 9 Oracle cards face down to each player. The remaining Oracle cards are not used in this round, so set them aside. If playing with 4 players, use all the cards.
The 9 cards are placed face down in front of you in a 3 x 3 pattern. This is called your "Area". Cards in the "Area" can only be touched by that player.
Caution: These 9 cards are used only as marks of the position of the face down
card. It has no significant meaning.
Caution: You read the following as [] for 3 or 4 players / <> for 2 players.
The Starting player takes a turn. On a turn, proceed in the following order: When a turn is over, it is the next player's turn, going clockwise.
Select [3]<2> cards from the face down cards in front and turn them face up.
If there are any cards at the own side, the player may select them. (described later)
<Only in each first turn, each player selects 3 cards.>
From the cards selected, choose one card for yourself, choose one to pass to the player to your left[, and the third card to the player to their left].
<In each first turn, chooses two cards for yourself, and choose one card for the opponent.>
Each received player places the card in their Area according to the following rules.
Rules for placement
- It cannot be placed in the place of a card already face up.
- If there is a card placed face down, leave that card face down and move it to the side.
- If it is in the area, you can place it in any vacant place.
- The 3 x 3 grid pattern placed in preparation is fixed.
Once all players' area cards are placed face up, the round ends and each player scores the points for the round.
Count how many cards placed face up in the Area are in ascending order, starting from the top left to the bottom right, in the direction of the arrow like a right figure.
If a number is repeated in sequence, it is still counted as being in ascending order.
Then, each player must count the 1 .
Each card in order is worth 1 point.
There is a bonus of +2 points for getting 8 cards, for a total of 10 points.
There is a bonus of +6 points for getting 9 cards, for a total of 15 points.
Get 2 points for each line in which 3 cards of the same color are lined up vertically, horizontally, and diagonally. Note that the fourth color is treated as a Joker, standing for all colors. In other words, it is red, blue, and green at the same time.
Compare with each total of "Point 1" plus "Point 2" on both sides of you. When you beats one player, you gets 1 Winner point. When you beats both players, you gets 2 Winner points. Take your score card to show your score. If tied, each player gets 1 Winner point. When you get 3 or more points at the second round, you remember the score.
"Point 1"
They are lined up as 0, 1, 3, 5, 5, 9, 6, 8, 4. Ties are recognized as being in ascending order, so the player gets 6 points for getting 6 cards in order.
"Point 2"
White is a Joker. Therefore, the key points are the diagonal blue line starting from the top left (0, 5, and 4). The green line starting from the bottom left (6, 5, and 3). And the vertical center red line (1, 5, and 8). 3 lines give 2 points each, for a total of 6 points.
Add these up ``6 points'' + ``6 points'' = ``12 points''. Now compare this with the scores on both sides of you. If the left player scored 8 points and the right player scored 15 points, you get 1 Winner point at this round for beating only 1 player.
If the conditions for "3. End of game" are not reached, the round continues.
Gather all the Oracle cards together and shuffle them well to form a deck.
The starting player is the player with the lowest points at this round. If there is a tie, the player closest to the starting player without the starting player clockwise becomes the new starting player.
After the second round, the player with the highest Winner points wins.
In case of a tie, the player with more points in the final round wins. If they are also the same, both are winners.