Ver. 1.00
Ver. 1.00
In this game, each player is exploring the world of fairies of Alfheim, trying to gather fairies to them by providing the food and drinks they need. In Nordic legends, Alfheim is inhabited by different kinds of light fairies. There are nine kinds of fairies to study, including a King and Queen, and Nisse and Tomte fairies. Players must try to gather one of each kind of fairy to them as quickly as they can. Each player builds up lines of Clues, and as the fairies’ needs are met, the fairies settle into their area, connecting to the lines of Clues.
Fairy Trivia
Nisse: A house fairy from the folklore of Denmark and around, it is shy and mischievous.
Tomte: A farm fairy from the folklore of Sweden and other Nordic countries, it is hardworking but grumpy.
45 Fairy tiles (9 types, 5 of each) *In this rulebook, the word ‘card' on the box is changed to ‘tile’.
78 Clue tiles (6 types, 2 tiles each with colour backs for 5 players - 3 tiles with black backs for general use)
6 Footprint tiles
15 Expert tiles (3 types). Although they are different sizes, they are treated the same way.
Sort the Fairy tiles into nine decks by their illustrations, shuffle each deck with the fairy illustration side up, and place each one to form a row.
Then, apart from the King and the Tomte decks, turn over the top tile of each deck, placing the tile next to each deck. Each tile turned up shows a set of Clue tiles, the cost to place that Fairy tile at the start of the game. How the fairies are collected is explained later.
Sort the Clue tiles by the player colours on the back, and give each player a set of 12 tiles of one colour (any remaining colour sets go back in the box). Each player places their Clue tiles face up in front of themselves, to the left, sorted by type.
Then shuffle the Clue tiles with black backs face down, and deal two to each player. The players turn these tiles face up and compare them.
If any players have sets of the same type each, those players must discard them back to the deck. The deck is shuffled again, and those players draw two new tiles, so that each player has a different combination of types. It is allowed for any player to have the same type twice.
These two Clue tiles form the start of each player’s Player Area, where they will build up lines of Clue tiles, and where they will place the Fairy tiles as they meet the costs. Clue tiles are only placed adjacent to other Clue tiles, and Fairy tiles must connect to one of the Clue tiles of their cost.
The remaining Clue tiles are stacked face down in the centre of the table, and may be drawn upon by players once each round during the game.
Shuffle the Footprint tiles with the front face down, and deal one to each player face down. Do not turn these tiles face up until instructed to do so.
Separate the Expert tiles by type face up. The side marked 'TIED' is the reverse.
Finally, choose one player in any random way. This player will become the Lead player, and now takes their colour set of 12 Clue tiles and shuffles them face down. They make two stacks of 6 tiles each (they can lay them out flat if preferred). From the second stack, they discard the bottom tile back to the box without any player looking at it. They place their Footprint tile face down on top of this stack, making it back to 6 tiles again. Then they place the first stack on top, so that the Footprint tile becomes the 7th tile in the stack.
As the game progresses, the Lead player will draw the top Clue tile from their set, and the other players will select the same tile from their own set. In this way, each player is building their own Player Area, but with the same tiles each round.
In this game, each player simultaneously performs phases 1) to 3) in each round, and the game ends after 11 rounds.
1) Preparation Phase
2) Clue tile Placement Phase
3) Fairy tile Placement Phase
1) Preparation phase
This phase only happens in the 7th round, and is shown by the appearance of the Footprint tile in the Lead player's stack. In this phase, the following actions occur:
Fairy tiles
For each deck of Fairy tiles (now including the King but not including the Tomte), a second tile is turned up if possible. This gives an alternative set of costs for that type of Fairy tile, and a single cost for the King.
Footprint tiles
Each player turns up their Footprint tile and adds it to their Player Area in the same way as a Clue tile. The way the Footprint tile is scored isdescribed in part 4: Ending The Game.
2) Clue Placement phase
The Lead player draws the top tile from their Clue pile and turns it face up. The other players take the same tile from their unplayed Clue tiles.
Each player places the Clue tile in their Player Area. It must be placed adjacent to an already placed Clue tile or a placed Footprint tile, either vertically or horizontally.  If it is only adjacent to a placed Fairy tile, it cannot be placed.
Important: If a player does not like the Clue tile drawn, they can discard it and draw a Clue tile from the centre stack instead. This can only be done once by each player each round, when the Lead player draws a tile. The discarded Clue tile is put at the bottom of the centre stack of Clue tiles. It does not matter that the colours on the back will be different now.
3) Fairy Placement phase
Each player may now take as many Fairy tiles as they want, to place into their Player Area if they can meet the costs. But players may only place one of each type of Fairy tile into their area. There are enough Fairy tiles for each player, but if the last one available was turned up for the cost, the player may still take it to place, showing the side illustrating the Fairy.
A King can only be placed from the 7th round, when their cost is revealed. Additionally, a Tomte cannot be placed until a player collects it in front of themselves (see Tomte below).
Placement Conditions
When a player places a Fairy tile into their Player Area, it must connect with the row or column of Clue tiles that satisfy the cost for that Fairy. The order of the Clue tiles does not matter, but it must be an uninterrupted line, and the Fairy tile must be directly connected to one of the Clue tiles in its cost.
When placing the Fairy tile, it must be set at 90 degrees to the line of Clue tiles for its cost. Please review the examples below to see what is allowed.
Tomte
When a player places the three types of Nisse, the player receives one Tomte from the deck, and secretly checks its cost. The player places it in front of them face down. From now on, they can place it during the Fairy tile Placement Phase just like any other Fairy tile, revealing its cost to the other players to show they have met the cost.
King
The cost of the King is different from the other Fairy tiles. A player can place it when they have a row of Clue tiles to match conditions as follows:
◆Expert cards
Players can collect Expert tiles whenever they have placed into their Player Area:
a King and Queen / a Tomte / all three types of Fairy
The Expert tiles do not go into the Player Area. They are simply collected to be scored at the end of the game. Only one of each type of Expert tile may be collected by a player.
Whichever tile of the highest value is taken first. If two players can collect the highest value, one takes the next value tile and flips it to show the Tied expert side with the same value. Should more than two players take the same Expert tiles in one round, the other tiles are collected and players make up the score using whatever tokens they have to hand.
The game ends after 11 rounds. The winner is the player with the highest total score, calculated based on the following three types of points:
・Fairy points
Add up the points of the Fairy tiles in each Player Area. If any players have any Tomte tiles remaining in front of them, these do not score. Nor is there a penalty.
・Expert card
Add up the points for the Expert tiles collected.
・Footprint bonus
The player gets 1 point for each Clue tile touching the Footprint tile that matches either icon shown (at most 4 points).
Game design / TANABE Kenichi
Art work / HAL10WEEN
Special thanks / Jon Power