A dagger made from the jaw of a creature in the hostile world of Monster Hunter.
I used Autodesk Maya for the blocking stage and to retopologise it, as well as UV unwrap it.
For sculpting I used ZBrush.
Texturing and surfacing were done in Substance Painter.
Unrealine Engine 4 was used for composition, lighting & rendering, and post-production of the final asset.
First day
Sculpting
Retopology
Standard colour
Wireframe
UV unwrapping
I need to finish UV unwrapping and texturing