STUDY PROGRAMME
Media Design and Multimedia Arts
AFAM CODE
ABTEC42
DISCIPLINARY AREA
Interactive systems
DISCIPLINARY FIELD
Interaction theories and techniques
CREDITS
8
APPROACH
Theoretical/project based
The course aims at introducing students to the interactive media through the study of interaction multimedia systems and game principle and evolution. In the Interaction design module students analyse works and authors who explored the relation between human and machine, physical computing, robotics and artificial intelligence. Through the knowledge and application of basic electronics elements and softwares the students learn to manipulate theoretical interaction ideas aimed at the construction of interactive objects and installations. Moreover, this course outlines one of the most meaningful expressive forms of the digital era: videogames. Starting with the analysis of the most successful videogame productions, Game culture module presents the guidelines that lead to the design of interactive fictional microcosms.
The programme grants 8 credits, divided as follows:
INTERACTION DESIGN: 4 CFA
GAME CULTURE: 4 CFA
Successful students will be able to:
INTERACTION DESIGN:
Identify the basic principles of electronics
Apply electronics and logics knowledge to the construction of interactive systems
Design simple interactive systems
Be self-sufficient in the creation of interactive systems
GAME CULTURE:
Identify the main contemporary videogame products
Discuss game design dynamics
Design simple videogames
INTERACTION DESIGN:
Meaningful examples of interactive media
Technologies behind interactive systems
Physical computing
Interaction design project development
GAME CULTURE:
History of games
Fundamentals of gameplay
Game evolution: codes and technologies
Game studies
Different applications of videogames: marketing, serious games and game arts
This is a theoretical/project based course.
The students will take part in the following activities, which may vary depending on the development of different projects:
Classroom lectures
Use of tutorials, videos or other media tools
Exercises and revisions
Workshops
Individual or group projects
Individual or group study and research
Assessment tools may include:
Completion of a project
Graded exercises with a final oral exam
Further details about the exams will be provided by the professors.
The final grade will result from the weighted average of the programme modules.
Brathwaite, B., Schreiber, I. (2009) Challenges For Game Designers, Cengage Learning.
Egenfeldt Nielsen, S., Heide Smith, J., Tosca, S. P. (2008) Understanding Video Games, Routledge.
Fullerton, T. (2008) Game Design Workshop. A Playcentric Approach To Creating Innovative Games, Crc Press.
Roger S. (2010) Level Up! The Guide To Great Video Game Design, John Wiley & Sons.
Salen K., Zimmerman E. (2004) Rules Of Play. Game Design Fundamentals, The Mit Press.
Schell J., (2008) The Art Of Game Design – A Book Of Lenses, Morgan Kaufmann.
Thompson J., (2007) The Computer Game Design Course, Thames & Hudson.
Many of the recommended sources, together with additional material, are also available online on MyNaba, in the Library section.
Books and resources might be requested or suggested by the professors.
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