Computing

Curriculum Intent:

To equip learners to become independent, informed and innovative users of technology and to foster computing skills that will equip them for adult life in 21st century Britain.

Sequencing and Progression

Trinity's computing curriculum follows the Kapow Primary scheme and is designed to allow children to build on the skills they have developed. The scheme covers the three strands of information technology, computer science and digital literacy and units are blocked into 4 categories: computer systems, programming, creating media and data handling. Some year groups also complete 'skills showcase' units to consolidate and further demonstrate skills that they have developed. Children also have half-termly eSafety lessons to encourage our pupils to become responsible digital citizens.

How we teach computing at Trinity

In the Early Years, children explore electronic devices through play, understanding how they can be used for a variety of purposes and beginning to explore giving and following simple instructions.

From Y1-6, children have a weekly, hour long computing lesson. Children learn to write code using programmes such as Scratch and Python as well as coding Beebots or our Sphero robots. They learn skills like debugging and understand terms such as 'algorithm' or 'variable' and use these within their codes.

At Trinity, we also ensure that our children become digitally literate and use various software to create documents, spreadsheets, slide shows, art work, photos, music, movies, animations and much more. We use iPads and Chromebooks to allow children to experience use of a range of devices. They develop these skills as they move through the school. In year 1 children begin to represent data on laptops using pictograms, tables and charts before applying this to knowledge in Y2 to enable them to represent results that they have gathered about space and then interpreting their data to draw conclusions. In Year 4, children will then apply these skills to design weather stations by creating a spreadsheet to record weather forecast information before examining how data was collected and presented using space’s more complex computer architecture in Y5.

After learning the key skills in their computing lessons, children apply these across the curriculum. For example by making a movie about the Romans in history or a slideshow about forces in science.

Computing Curriculum Map

Computing Curriculum Map NEW 2022-2023