Process Undertaken - I personally created 50 seconds of the previs footage used in the Audience Testing. I rigged all the characters and props, the characters were made by Breanna. I also poly-modelled some props such as the Drone, Tribike and Soda Bottle. The characters Breanna had produced quick enough to give me time to rig and animate for the previs, which I greatly appreciated from Breanna. The first versions of the character rigs had outlying issues I discussed on how to fix and improve. I fixed up any topology issues with the character mesh, I greatly modified the previs environment Valent made to better suit the animation. I also compiled the playblasts and edited the whole animation together. Going off the limited Animatic did make the task a bit of a challenge. I did have to trial animations and create different cameras to test the pacing, staging and general flow of the animations which extended to production time of the previs. Discussing with the group on a consistent basis, regarding the previs and any changes to the 2D animatic that have been made for 3D.
Data - The audience test results were greatly helpful in highlighting the strengths and weaknesses of our production so far. The questions created for the audience testing had the right degree of openness, whilst also being direct in response. Some of the responses I certainly expected, with at least for 4 mentioning adding facial expressions, something we fully intended to do in post. A majority of the answers being positive and constructive in nature was pleasent, but sometimes brutal honesty is better in these situations.
Outcomes - The major weaknesses in our animation, including the emotiveness of our characters and the lack of environmental storytelling, are factors we are already working on correcting for our final piece. We are also hoping that once the environments have been fully textured, including the bill-board for the drone that will be seen in the establishing shot, and the sign the bunny is vandalizing, the robots face and emotions are entirely 2D effects that will need to be done in post. These aspects of the environment and VFX's will help to resolve any confusion regarding the drone and the race itself.
Learnings - I may have spent to much time on the qaulity of the animation then on the camera's positioning, movement, pacing and staging of the scenes. It left me with less time then I'd like to act on advice and direction on changes that should be made. I've learnt that for the initial previs the character animation should be more blocky and a greater focus on the camera's and set should be taken into account.