Version 1
The first playblast of my advanced acting and lip-sync animation. I went with Banks advice on searching11-second club's archives for a source of dialogue audio to animate with. I listened to many different clips and choose one I liked. It only had 1 male voice, it was slow, deep and emotional. Then I spent a fair amount of time looking for a rig to use. The search was exhaustive and costly. But I finally found a rig that met my requirements. I would later on find it had its limitations and that brought unforeseen set-backs to the animation workflow.
Getting well into the animation by this stage. I spent a great deal of time and effort on the hands and body movement of the sitting character.
Version 3
A SnorriCam camera rig I setup on the characters face to help me key the facial expressions and track his eye movement. Some expressions I am very pleased with and other's still need some work. Unfortunately the lips are restrictive in their rigged capabilities, unable to curl was a major issue when attempting to create phoneme shapes. An issue I tried my best to resolve by drawing more focus on his eye's, brow and hands. The tongue was also limited in it's movement and could only really go up or down, another drawback of the rig I had to work through.
The 11 seconds of animation, almost finished. It still needs a lot of polish and tweaking work to be complete and presentable in a demo-reel setting. But I am happy with my progress and the animation techniques I've learnt along the way.
A close up of the face in the animation. It's flaws are definitely more noticeable so close and with such a steady cam. But I was really happy with some of the key emotive facial expressions I got for the animation. I like how I animated his eye's and this view helps really see the emotion I attempted to add to them.
The final version of my Specialisation Project, it includes dramatic lighting and a sword unsheathing sound effect. I listened to Banks feedback on the little but noticeable flaws in the animation, most notable the right hand clipping through the table as he grabs the sword. I fixed it by simply tweaking an in-between rotating his wrist upwards so his fingers wouldn't clip through the table any more.