A previs I made for shot's 3 and 4. A tight shot that focus's on the guardsman walking up a flight of stone steps.
I talked to the group this week about a revision on roles and what tasks needed to be completed. We also discussed the look and aesthetic of the animation regarding textures and polycounts. I decided that it is to look realistic, with a slight stylised look and feel to it. Similar to a CGI video game trailer look.