Greek Textile patterns I used for the metal inlay for the chest
The skull I used as reference
The Greek omega symbol I used for refence.
I created all the textures used in my project in substance painter. I first applied a Smart Material. Then modified the smart material's base colour, metalness and roughness to better suit the material I wanted to create. Then I baked the textures and exported them into my textures folder.
The texture folder with all the baked and exported textures from substance painter
The chain model in close inspection. created by making a torus first, then with soft selection changing the shape to that of a chain.
Chest base fully textured. I wanted the copper to have a more weather and aged look to it. So I reduced the reflective metalness of the copper textures.
The fully rendered composite image of my chest. I added extra components to the structure of the chest to be honest, hide bad topography. I added wooden beams across the base of the chest to give it better depth and detail, then just a single plain. I used 2 different spot lights for the lighting of the scene