Lego animation ideation of themes. The first idea I thought of was a D&D (Dungeons and Dragons) scene where the lego character's in the miniatures in the high fantasy setting. The second idea I had was the Lego dudes were in an ancient ruin and found by an archeologist.
The establishing shot is a front view of the group of adventurer Lego men (Arathorn, leader name in development) looking towards the camera with his back to the dungeon door and the party behind him. Arathorn ready’s himself for the unforeseen challenge ahead of them.
“Alright let’s do this” he says confidently
The scene cuts to an orthographic view of the dungeon corridor with Arathorn to the left of screen as they set forward and immediately a trap is sprung and one of the party member’s perishes. He barely escapes but presses onward.
A montage ensues of Arathorn dodging skillfully and possibly with humor through the multiple unique traps. Whilst the rest of the party continually die in each cut.
Finally reaching the end of the corridor alone, he opens the door and walks into the next room. He finds a lone chest in the center of the room, no other obstacles block his path. Cautiously he moves towards his prize. Upon reaching the chest excited to steal the loot inside, the mimic chest suddenly opens up and consumes the screaming Lego man.
It then zooms out to a wizard "master builder" who has created these Lego constructs to play with. Sitting in his wizard room in brooding silence for a moment. Eventually he also acknowledges that he gave the Lego sentience and is now regretting it as he listens to its continued anguished screams.
“I should not have given them sentience….” The wizard reflects to himself.
After Jackson had shown me his progress with the storyboard, I was happy with the effort. Though there was room for improvement story telling wise and for when we will be creating it in Maya. Jackson had no text underneath the storyboards, which made them a little difficult to follow so I added that. I changed up the scene's pacing also to bring more dramatic effect to the scene.
A time-lapse of my modeling process for the Lego Chest Mimic.