In class we went over techniques learnt earlier in the term. Refining the knowledge with further tips and tricks for asset creation in Maya. He explained that starting with an area light or skydome is always a good beginning to a scene or asset creation. Adding a HDRI to the skydome as a HD background and can add situational lighting to the scene. They can be found online for free with great ease. HDRI Haven is my preferred website.
Denoising a scene is a necessary process for polish final renders for assets. The fuzzyness as I refer to it as can be mitigated by changing the render settings in Maya/Arnold. It's an AOV setting and NOICE is the new version can reduce the noise of a scene's render. In class I worked on creating a hard surface asset for project 3. I went for a more difficult asset then the suggested book. I had already created a book. I decided to model a knights helmet.
I'm going to finish off the knight helmet, the UV unwrapping will be a challenge that I hope to overcome.