I asked Banks for help in UV unwrapping a complicated image. I had created leather straps from a modified Helix to fit onto my axe weapon. Though I was having trouble with UV. He suggested I watch a video tutorial created by Reza, explaining how to do.
To unwrap a complicated asset I first Unitized the whole object. Grabbed the long edge and the end edges. Change the selection to UV's and Inversed it. Then using Move and Sew on the selection to unwrap the UV. In the UV editor I selected the shell and used Unfold. It worked flawlessly and I was extremely happy with the resulting UV wrapping.
I'm going to texture the hard surface asset in Substance Painter. I hope to add extra life to the textures adding wear and weathering effects to the smart materials.