In class we revised the pervious lesson and refreshed on techniques used to create a low poly model. The model being created needs to be rigged. That determines the creation of the model and care has to be taken in order for the model to look correct whilst being animated. Ensuring
What my the hand first looked like, with way to many edges that a abruptly hand at the wrist. An issue I needed to fix.
The reference I used to fix the topology whilst maintaining 4 polygons.
I had some issues with the hand where I had to correct the topology. But using a reference I managed to fix the topology.
The finished model of the goblin.