Following the tutorial on the Project site I made the skeleton rig for the goblin at home in my own time.
The initial skin weighting of the rig. It was way to dramatic so I used the paint tool to tone it down.
The shoulder joint after I fixed the skin weight.
Leg working well and as intended. With minimum skin deformation.
The blendshapes settings I used
The blendshapes I created for the eyelids to close. I did 2 for one to be an in-between so the eyelids wrap around the protruding eye's better.
Using the Shape editor window in the Animation settings to manipulate between the different blend shapes for animation.
Rigging controls for the eyes and the blendshapes for blinking and frowning, working together to make a more fluid animation
Goblin smiling and looking down
Goblin smiling and waving
Goblin looking down in horror