This week was an introduction in to detailed texturing techniques. I learnt that squares are best for seamless texturing. HD textures are always best. The image needs to be like a mirror in order for it to be seamless. In Photoshop any texture can be made seamless with a bit of work. I also learnt the correct method to create and export a texture from substance painter into Maya.
With this knowledge I can create and attach detailed textures to the assets for my project. I hope to practice more techniques in substance painter like creating and using smart materials, paint brushes and separate layers for different materials.
Next class we will be learning Arnold Shaders. This week I will apply the texturing and substance painter techniques to my project