In class we learnt how to animate a full body jump. A pose-to-pose process creating key frames of how the pacing for the animation will look. Using hold frames in Adobe Animate to separate the key frames and create a space for where the inbetweens will be placed.
The full body jump is an animation exercise that encompasses anticipation, solid figure, follow-through and overlap, secondary actions, appeal and staging. Working on this animation in class was a huge insight into applying those principles into an animation.
Next class will be another lecture heavy one with Rafi teaching us how to do an Arm swing in 3D using Maya.