download as a .glb, import into maya. Gives shape and correct sizing.
hours
19/06/23 - 1.5 hours, Interview.
24/06/23 - 1 hour, discussion with Breanna on designs and animation required of us
25/06/23 - 2 hours, creating test simulations of cloth for ghost character.
27/06/23 - 3 hours, working on Ghost character with Linus. Took multiple attempts but we finally got the test to work within Unreal. Also had the cloth simulation in maya working.
1pm - 2:30pm 1hr 30mins interview and discussion with new students on the project.
24/07/23 - 9am - 2pm. 5hrs Revaluating my contributions to the project. Scrapped the dress model due to my inadequacies in dress design. I instead begun fixing the Chicken Rig. It had a lot of topology and rigging issues. I spent most of my time today fixing the topology and starting on the rigging process.