This week I focused on the Lego Chest Mimic both the idle and active states that it will be in. I decided to make a separate model for the different states. I kept to the concept art I made to the best of my ability. Changing some elements to make some area's of the chest more distinct and pleasing to look at. For the textures I used an AiStandardSurface and changed the preset to plastic. It really captured the Lego look well and required little UV unwrapping work to make it look good, saving a lot of time. The Active state of the mimic was time consuming to create, the teeth especially. I wanted them to have a more organic shape to them compared to the outside of the mimic. I tried to make sure the polycount never got to high, though with the quantity of teeth I created it was definitely getting up there. I was really happy with how the eye's turned out.