My progress so far with the Wall Run advanced mechanic's demo shot with the Ninja rig. This time I rendered the sequence out twice from 2 different angles and combined them in Premiere pro. The close up required a bit of camera work to keep in at the right pace and angle to capture the motion. I spent time focusing on polish for the shot, a skill set still new to me and the process took longer then expected.
My progress so far with the Parkour sequence displaying advanced mechanic's demo shot. This is a much longer and far more complex shot not only with the motion but the Azri rig is also far more detailed. With hair, clothing mouth controls unlike the Ninja rig. She has 2 full running cycles and 2 different jumps and landing's in the sequence. I gathered reference's from multiple different sources for the various different range of motions during the shot.