The quick and streamlined process I discovered for a method of Importing updated versions of UV maps onto rigged and unmodified geometry assets.
A test render I did in the Maya Master Folder (That I made). I imported the fixed UV Maps and textures (That Jackson + Bre made) onto the new rig (That Moses made) into the Dungeon Gate Environment (That Valent made). Adding the textures for the Lego dudes Jackson made took some work, but I have the process streamlined and will be doing it for all 5 adventurers of the party. The Master Folder is working as intended as I have used it on 2 different computers and it does work. The textures do need to be Re-Pathed using Window > General Editors > File Path Editor and the Auto Resolve. I will import, piece together and Parent all the equipment (Bre has made) onto the respective adventurers and modify textures if needed.
The work I did consolidating all my essentially palpable 3D Character and Creature Animations. Representing my current skills in Advanced Body Mechanics, Lip-Sync, and Acting in a 3D software (Maya).