Psychotropic Conditioning
This Black IC reprograms your brain. The worst part? You're not aware of it at all.
Effect: Each instance of Psychotropic Conditioning imposes one of the following behavior modifications. The victim is not consciously aware they have been subjected to this conditioning.
Brand Loyalty: Hackers subjected to this must make a Composure (3) test to not impulsively purchase equipment from a manufacturer they see. They will have little to no regard for their savings if this test fails for that piece of gear.
Whistleblower: A dangerous version of psychotropic conditioning. Hackers subjected to this must immediately make a Composure (3) test or do everything in their power to reveal their location to a host or physical security by making inordinate amounts of noise for two combat rounds. This is triggered when the hacker attempts to hide from another person using Stealth or a Sleaze program.
Judas: A much more sinister form of conditioning than the other two, this forces the victim to send a detailed report to a specified recipient. This report will have names, capabilities, and descriptions of each person they have worked with for the past two weeks. This is triggered thirty-six hours after the conditioning sets in and may be voided by a Composure (3) test. This report continues to be sent every thirty-six hours for two weeks, at which point this conditioning automatically wears off.
A victim of psychotropic conditioning can overcome their behavioral modifications by succeeding at (host rating) consecutive Composure (3) tests when confronted with their triggers. They may also seek assistance in this from other runners who may make a Leadership + Influence (host rating x 2, 1 day) Extended test, with each hit adding a die to the affected player’s Composure test.