Characters use Karma they earn on runs (as well as bonus Karma gained in the character creation process) to increase their various abilities. The costs for advancements in all categories are outlined in the Advancement Costs table, along with suggested training times.
Whether physical or mental, attributes are increased with exercise. It may look like gym time or a rigorous series of Matrix puzzles, but each attribute needs to be worked on to make it better.Â
Spend 5 Karma x new level to advance. This needs to be done for each rank of advancement, so if you want to change an attribute from 4 to 6, you need to pay 25 Karma for rank 5 (5 x 5) and 30 Karma for rank 6 (6 x 5), for a total of 55 Karma.Â
See the Attribute and Skill Advancement table for the costs to rise from one rank to another.
Any active skill requires training. This can be range time, dojo time, shop time, driving time, lodge or circle time, or a myriad of other times. You just need to put in the time and effort to see the results and improvements you want. Due to these space and training needs, the gamemaster may also put a price tag on the work to represent range memberships, space rental, or other incidental costs. 50 nuyen per month is a good base, but gamemasters can adjust according to their campaign, and characters can mitigate those costs by getting help from teammates or contacts.Â
You have to spend 5 Karma x new rank to advance. This needs to be done for each rank of advancement, so if you want to change a skill from 4 to 6, you need to pay 25 Karma for rank 5 (5 x 5) and 30 Karma for rank 6 (6 x 5), for a total of 55 Karma.Â
See the Attribute and Skill Advancement table for the costs to rise from one rank to another.
Like active skills, Specializations and Expertise take time to learn. While a Specialization can be learned for any skill, there are two prerequisites for an Expertise: first, you need to have a Specialization in that area; and second, your related skill rank needs to be at least 5.Â
This means that the months spent gaining a Specialization and expertise are concerted training on top of the education and skill you already have. There is no limit on the number of Specializations a skill may have, but a skill may only have one Expertise.
There is no limit on the number of specializations a skill may have. You are not required to purchase an expertise before taking additional specializations. Expertises are still limited to one per skill.
Through study, schooling, Matrix courses, or just sitting down in a library on a daily basis, you learn.
Gaining Knowledge skills requires study. Learning a new Knowledge skill assumes concerted study: trying to learn on the fly, fitting in study when the character has time.Â
New Knowledge skills cost 3 Karma.
The Sixth World is full of a variety of languages. All the languages present in our world remain in place, as well as some new ones, such as Sperethiel, the language of the elves; Or’zet, the language of orks; and Cityspeak, the language of the streets.
Knowing how to speak these languages can be the key to picking up information people are trying to hide from you, or to building connections with important contacts.
Language skills are Knowledge skills with specialization ranks. That means they have four levels, like so:
Sperethiel
Sperethiel (Specialist)
Sperethiel (Expert)
Sperethiel (Native)
At the first level, you gain the ability to use Perception tests to understand things in that language, which you could not have done before. This functions the same as other Knowledge skills. At the second level, you gain 2 dice on tests related to understanding the language. At the third level, the dice pool bonus on tests to understand the language increases to 3. Native speakers do not have to roll a test to understand that language.
Character advancement only allows you to advance to Expert level. The only way to gain a Native language is as part of the character creation process - one such language is selected for free during character creation, while qualities might provide a bonus language. You never need to make tests to understand things in your native language. The thresholds of tests to understand languages
A shadowrunner can convert their Karma to nuyen by Working for the Man.Â
In one week of downtime, runners can exchange 1 Karma for 2,000 nuyen (basically, exchanging their energy and expertise for some quick corporate services).Â
By Working for the People, in the course of a week they can exchange 2,000 nuyen for 1 Karma (using their cash to help out people on the street, earning them some good vibes, new networks, and other things that can build their skills).Â
A shadowrunner may work for a union of streetdocs or for a magical coven at an adjusted conversion ratio. It is up to the player as to the nature of their work during downtime, but the GM has the final say on the Karma/Nuyen Conversion.
For instance, the game could include a working for the organleggers where the runner is able to convert up to 3 Karma to nuyen at a rate of 4,000 nuyen per Karma point, but the nuyen can only be used on augmentations.
Astral Combat
Astral Signatures
Emotional States
Spirit Types
Assensing
Gymnastics
Running
Swimming
Diving
Free-Fall
Archery
Throwing
Climbing
Escaping
Projectile Weapons
Biotechnology
Cybertechnology
First Aid
Medicine
Surgery
Chemistry
Blades
Clubs
Unarmed Combat
Impersonation
Performance
Acting
Disguise
Banishing
Binding
Summoning
Cybercombat
Electronic Warfare
Hacking
Computer
Hardware
Software
Computer
Alchemy
Artificing
Disenchantment
Aeronautics Mechanic
Automotive Mechanic
Industrial Mechanic
Nautical Mechanic
Gunnery
Armorer
Demolitions
Lockpicking
Any Exotic Weapon type is its own Specialization.
Tasers
Hold-Out Pistols
Light Pistols
Heavy Pistols
Machine Pistols
Submachine Guns
Shotguns
Assault Rifles
Sniper Rifles
Sporting Rifles
Machine Guns
Assault Cannons
Etiquette
Instruction
Intimidation
Leadership
Negotiation
Animal Handling
Navigation
Survival
Tracking (Woods, Desert, Urban, etc.)
Visual
Aural
Tactile
Environment (Woods, Desert, Urban, etc.)
Groundcraft
Aircraft
Watercraft
Counterspelling
Ritual Spellcasting
Spellcasting
Camouflage
Palming
Sneaking
Compiling
Registering
Decompiling