Armor
Advances in ballistic fabrics from spiderweave venlar threads to ceramic-titanium composite plates enable modern armor to be lightweight, flexible, and concealable.
Advances in ballistic fabrics from spiderweave venlar threads to ceramic-titanium composite plates enable modern armor to be lightweight, flexible, and concealable.
The most popular armor solution on the streets comes in all styles imaginable. It offers good protection without catching too much attention. But don’t think of wearing one to a dinner party.
Armor Rating: 8
Social Rating: -3
Capacity: 8
Availability: 2
Cost: ¥1,000
Notes:
Cumulative: The armor value of this piece stacks with other armor.
This modern flexible-wrap vest is designed to be worn under regular clothing without displaying any bulk. A popular and cost-effective option.
Armor Rating: 6
Social Rating: -1
Capacity: 6
Availability: 2
Cost: ¥750
Notes:
Cumulative: The armor value of this piece stacks with other armor.
Because you never know whose turf you are tailgating in. Available for most sports but most popular with urban brawl teams that traditionally have the rowdiest fans (read: most likely to riot).
Armor Rating: 8
Social Rating: -
Capacity: 4
Availability: 2
Cost: ¥750
Notes:
+1 Dice Pool Modifier to all Charisma-related tests involving fans and hometown locals.
-1 Dice Pool Modifier to all Charisma-related tests involving fans of rival teams.
Because you never know whose turf you are tailgating in. Available for most sports but most popular with urban brawl teams that traditionally have the rowdiest fans (read: most likely to riot).
Armor Rating: 6
Social Rating: -
Capacity: 2
Availability: 1
Cost: ¥500
Notes:
+1 Dice Pool Modifier to all Charisma-related tests involving fans and hometown locals.
-1 Dice Pool Modifier to all Charisma-related tests involving fans of rival teams.
Go-gang chic. This stuff comes in a variety of customizable colors with and without cycle brand logos or combat biker team slogans. It’s some of the most obvious armor out there but it seems perfectly normal to anyone who may have seen or heard you arrive on your bike. So people will notice that you’re wearing it, but it won’t automatically make them suspect you’re up to something.
Armor Rating: 8
Social Rating: -4
Capacity: 8
Availability: 3
Cost: ¥500
Notes:
-
A curious, ludicris looking piece of armor when it's worth, the Body Armor Bag is intended to be filled with gear or guns and then - when emptied - put on as a piece of armor. Deranged squatters in the Barrens look better than people wearing this shapeless literal bag but it's intended to save your hide - not get you best dressed at the corp ball.
Armor Rating: 8
Social Rating: -20
Capacity: 4
Availability: 4
Cost: ¥750
Notes:
-
Firefighters wear this when they run into burning buildings and other emergency situations, which is usually not a place you'll find shadowrunners.
Armor Rating: 6
Social Rating: -3
Capacity: 6
Availability: 4
Cost: ¥3,000
Notes:
+2 Dice Pool Modifier to Charisma-related tests in emergency situations.
This armor is a little unwieldy. Halve movement and incur a Damage Resistance Test with any Sprint test. Failing the test results in 1 Stun of fatigue damage, cumulative with an additional 1 Stun for every subsequent turn you remain sprinting. For example, sprinting for two consecutive Combat Rounds would result in resisting 2 Stun, then 3 Stun for three Combat Rounds.
Wireless: +1 Dice Pool Modifier to calm or pacify an individual at the site of an emergency.
This full-body, skin-tight armor leaves little to the imagination. It also provides excellent mobility and a catsuit on its own is useful for presenting a minimum visual profile, but socially they are hard to beat in casually announcing that you are an intruder.
Armor Rating: 9
Social Rating: -6
Capacity: 10
Availability: 3
Cost: ¥900
Notes:
-
If you wish to look like a street fighter of some sort, chain mail will be quite helpful to that end. With little functional purpose beyond stopping a bullet, it is both rare, impractical, and uncouth outside of a Barrens.
Armor Rating: 8
Social Rating: -1
Capacity: 2
Availability: 6
Cost: ¥900
Notes:
+2 Dice Pool Modifier on Charisma-related tests with gang members.
A head-to-toe suit with a ruthenium polymer coating supported by a sensor suite, allowing it to scan its surroundings and replicate the images at the proper perspectives.
Armor Rating: 2
Social Rating: -3
Capacity: 4
Availability: 4 (Illegal)
Cost: ¥2,000
Notes:
Wireless: +2 Dice Pool Modifier on Defense tests.
A thin, wrap-based bulletproof vest. Expensive - and illegal to even have without a license in most jurisdictions - these are popular among security guards, bodyguards, and VIPs during transport who aren't well-off enough to afford armored clothing.
Armor Rating: 4
Social Rating: -
Capacity: 2
Availability: 4 (Legal)
Cost: ¥750
Notes:
Cumulative: The armor value of this piece stacks with other armor.
Seeing the success of designing armor for a group with money to spend and not much sense, Ares threw together a marketing campaign and managed to slap enough different brand tags onto very similar garb to practically corner the market on go-ganger armor. RacerWear, SpeedWear, CycleSafe, and MotoArmor are just four of the two-dozen lines of bike-racing armor Ares has got out there. Every line offers custom logos, light striping, and feedback ’ware among their myriad of features that let the gangs customize to their hearts’ desires while sending all the nuyen to the same place. The popularity of this armor with combat biking and urban brawl fans and teams is also high.
Armor Rating: 10
Social Rating: -5
Capacity: 8
Availability: 3
Cost: ¥500
Notes:
Simple - and rarely stylish - forearm guards are dermaplast (or, rarely, metallic) bracers fitted to the wearer. Their use is simple: use them to block melee attacks, especially blades, turning blows away without actually cutting into you.
Armor Rating: 1
Social Rating: -1
Capacity: 3
Availability: 4
Cost: ¥300
Notes:
Cumulative: The armor value of this piece stacks with other armor.
This armor is worn by military and security personnel around the world for heavy-duty jobs. It is styled for intimidation but includes an array of tactical holsters, pouches, and webbing for deadly efficiency and can be easily fitted with a chemical seal for airtight protection in a pinch.
Armor Rating: 15
Social Rating: -10
Capacity: 10
Availability: 4 (Legal)
Cost: ¥2,000
Notes:
Incompatible with any headgear.
While armored clothing is effective enough, and armored vests are fairly well hidden, it takes truly advanced craftsmanship to produce form-fitting body armor. Each suit is tailor-made to its wearer, leaving neither gaps nor folds while still allowing the body to breathe. The basic piece of armor is a shirt, covering the body from collarbone to groin, protecting the vital organs. In either case, the hands, feet, and head are left exposed, as covering them gives away the fact that armor is being worn. Form-fitting body armor can be worn under armor but doing so won’t change your protection much. The primary benefit of FFBA is its highly concealable.
Armor Rating: 8
Social Rating: -
Capacity: 3
Availability: 7
Cost: ¥3,500
Notes:
+2 Concealability to detect this armor.
Cumulative: The armor value of this piece stacks with other armor.
This cowboy-style duster has been consistently popular on the mean streets of the world’s sprawls for the past fifty years. Besides being protective, the armored trenchcoat is bulky enough that it makes seeing what's underneath very difficult.
Armor Rating: 9
Social Rating: -2
Capacity: 7
Availability: 2
Cost: ¥900
Notes:
+1 Concealability
+1 Dice Reroll against tests to spot items hidden underneath the coat.
Cumulative: The armor value of this piece stacks with other armor.
MEMS isn’t an armor system in itself—it’s a basic harness and a series of secondary add-on attachments to heavier armors (security rated and above). Basically, MEMS is meant to help store and carry all the stuff on the armor system’s outside without having to modify the armor further. The MEMS system allows users to place weapon holsters, ammo pouches, and various equipment pouches in whatever location they desire based on their specific needs and preferences. This allows for greater ease of access and use. In a world of combat where milliseconds make the difference between life and death, it is a definite advantage.
Armor Rating: -
Social Rating: -4
Capacity: 20
Availability: 2
Cost: ¥300
Notes:
When used over a piece of armor, MEMs attachments do not count against an armor system's overall capacity.
Cumulative: This piece stacks with other armor.
Filling a niche between purpose-built obvious tactical armors and concealed armor systems, the MEMS tactical vest is for when you may need to start out with subtlety, but then have to quickly transition to something that provides more substantial protection, mobility, and tactical flexibility. An armored version of the MEMS system, the tactical armor vest (or simply tac-vest) comprises modern Kevlar-weave plates encased in a vest-like carrier that goes over the front and back. Even when fully loaded, the tac-vest can be easily stored in a vehicle or small suitcase and then quickly employed when needed.
Armor Rating: 6
Social Rating: -2
Capacity: 20
Availability: 2
Cost: ¥900
Notes:
This stuff was a kitschy gimmick right up until Corinne Potter, a Seattle gubernatorial candidate at the time, took some shots right in the chest as part of an ambush, and then stood up on live trid, dusted herself off, and thanked Horizon for the fantastic protective wear. She avoided calling it by its brand name, but everyone knew what she meant. Few people care that the name’s a little vulgar; they just care that they can take a round, feign injury, and let their security detail deal with the rest.
Armor Rating: 12
Social Rating: +2
Capacity: 4
Availability: 4 (Legal)
Cost: ¥5,000
Notes:
Characters shot while wearing Murder Armor may use a Minor Action to play dead with a Con + Charisma + Perception + Intuition test with a -4 Dice Pool Modifier on the attacker.
Success means the attacker ignores the character, assuming they are down, effectively giving them the Invisible IV status effect.
If the user makes an attack on their previous attacker, the Invisible status is lost after the attack.
Murder Armor simulates injuries with built-in Gorepaks, which must be replaced after each use. This costs ¥200 and an Engineering + Logic (4) extended test that takes 1 hour.
Anyone looking to give a large group of people for relatively cheap without drawing law enforcement's attention. While it's cheaper than some forms of armor, it's a hell of a lot more expensive than a simple leather jacket. Spending money on this shows your gang members and other people that your group is on the rise.
Armor Rating: 7
Social Rating: -1
Capacity: 2
Availability: 7
Cost: ¥600
Notes:
+2 Dice Pool Modifier on Charisma-related tests with gang members.
The Sixth World is certainly a place of mayhem and magic. Technology has long tried to take the edge away from its mortal foe, especially in the arena of defenses for the mundane. Parashield has taken their expertise in paranormal critter training and physiology and merged this data with the basics of ballistic protection to create materials that stop bullets as well as they stop blasts of mana.
Armor Rating: 4
Social Rating: -2
Capacity: 6
Availability: 6 (Legal)
Cost: ¥11,000
Notes:
Made from actual leather, this status symbol is not as much about stopping bullets as it is about showing the thickness of your wallet. It has a little extra protection slipped in, but not much.
Armor Rating: 4
Social Rating: +5
Capacity: 2
Availability: 4
Cost: ¥3,000
Notes:
Cumulative: The armor value of this piece stacks with other armor.
Built for intimidation as much as protection, this stuff has a lot of useless fluff surrounding the ballistic plating. Good for blending into a mob or inciting a riot, but not much else in the world of shadowrunning.
Armor Rating: 14
Social Rating: -8
Capacity: 8
Availability: 6 (Legal)
Cost: ¥5,000
Notes:
Each piece of the SecondSkin line from SecureTech is custom tailored for the user, which means that a shift in size or weight even of as little as one or two kilos will make the armor lose its most amazing benefit. That benefit is that it is, for all intents and purposes, invisible. This full body unitard is almost undetectable and includes a complete integrated ruthenium polymer system, which allows the wearer to change any or all aspects of the suit's appearance.
Armor Rating: 6
Social Rating: -
Capacity: 2
Availability: 7
Cost: ¥12,000
Not a suit in itself, this innovative little AAS, or Armor Augmentation System, is hot for those who like to be able to add a little extra protection to almost anything. Arm, Leg, and Vitals kits are each sold separately, and they augment the protective measures already in place on those areas. The pieces are designed to be taken on and off quickly and worn over existing clothing.
Armor Rating: 1
Social Rating: -1
Capacity: 1
Availability: 3
Cost: ¥200
Notes:
Takes 4 Major Actions to don.
Cannot be combined with any full-body armor.
Cumulative: The armor value of this piece stacks with other armor.
Not a suit in itself, this innovative little AAS, or Armor Augmentation System, is hot for those who like to be able to add a little extra protection to almost anything. Arm, Leg, and Vitals kits are each sold separately, and they augment the protective measures already in place on those areas. The pieces are designed to be taken on and off quickly and worn over existing clothing.
Armor Rating: 1
Social Rating: -1
Capacity: 1
Availability: 3
Cost: ¥250
Notes:
Takes 4 Major Actions to don.
Cannot be combined with any full-body armor.
Cumulative: The armor value of this piece stacks with other armor.
Not a suit in itself, this innovative little AAS, or Armor Augmentation System, is hot for those who like to be able to add a little extra protection to almost anything. Arm, Leg, and Vitals kits are each sold separately, and they augment the protective measures already in place on those areas. The pieces are designed to be taken on and off quickly and worn over existing clothing.
Armor Rating: 1
Social Rating: -1
Capacity: 1
Availability: 3
Cost: ¥300
Notes:
Takes 8 Major Actions to don.
Cannot be combined with any full-body armor, armor vest, or armor jacket.
Cumulative: The armor value of this piece stacks with other armor.
Built as the successor of the ever-popular form-fitting body armor, SecureTech has revolutionized the concealable armor market with this line, which was something they needed desperately with Ares’ theft of their PPP market share. While corpsec and military forces might want their armor to have some intimidation factor, executives and their protection specialists want no sign of their own personal fear while still being protected from whatever may come.
Armor Rating: 8
Social Rating: -
Capacity: 4
Availability: 3
Cost: ¥5,000
Notes:
+2 Concealability to detect this as armor.
Show your opponents that only true fans rule the road and carry the officially licensed DKSL Urban Brawl armor from the 2079 season. Present yourself in the colors of your team, even in the dark and on AR. All jackets, vests, overalls and helmets are available in the colors and logos of the 2079 season or more than 20 camoflage patterns from Signal Orange to Tacoma Digital. Be prepared for the next street battle - because you're going to be the winner!
Armor Rating: 10
Social Rating: -1
Capacity: 6
Availability: 2
Cost: ¥800
Notes:
+1 Dice Pool Modifier on Charisma-related tests with Urban Brawl fans and Gangers.
Show your opponents that only true fans rule the road and carry the officially licensed DKSL Urban Brawl armor from the 2079 season. Present yourself in the colors of your team, even in the dark and on AR. All jackets, vests, overalls and helmets are available in the colors and logos of the 2079 season or more than 20 camoflage patterns from Signal Orange to Tacoma Digital. Be prepared for the next street battle - because you're going to be the winner!
Armor Rating: 4
Social Rating: +1
Capacity: 5
Availability: 2
Cost: ¥550
Notes:
+1 Dice Pool Modifier on Charisma-related tests with Urban Brawl fans and Gangers.
Cumulative: The armor value of this piece stacks with other armor.
Show your opponents that only true fans rule the road and carry the officially licensed DKSL Urban Brawl armor from the 2079 season. Present yourself in the colors of your team, even in the dark and on AR. All jackets, vests, overalls and helmets are available in the colors and logos of the 2079 season or more than 20 camoflage patterns from Signal Orange to Tacoma Digital. Be prepared for the next street battle - because you're going to be the winner!
Armor Rating: 6
Social Rating: -1
Capacity: 4
Availability: 2
Cost: ¥800
Notes:
+1 Dice Pool Modifier on Charisma-related tests with Urban Brawl fans and Gangers.
Cumulative: The armor value of this piece stacks with other armor.
Very few organizations refer to quick-response teams as SWAT anymore, but the armor has kept the name. This specialized suit is designed with job versatility in mind. Pockets, holsters, and various clasps keep everything the highly trained officer needs close at hand and easy to access. The electronics suite in these suits is also ideally suited for monitored small-team operations. This stuff is, like most of its relatives in the tactical gear category, not often seen in public places, except those experiencing a hostage situation or other event that calls the badasses in this armor out of their heavily armored truck and straight into your hoop.
Armor Rating: 12
Social Rating: -6
Capacity: 10
Availability: 7 (Legal)
Cost: ¥8,000
Notes:
+2 Dice Pool Modifier on Influence (Intimidation) tests.
Synthleather is the norm for street types, and this type of jacket (waist-length to duster) never goes out of style. It even offers a modicum of protection.
Armor Rating: 5
Social Rating: -2
Capacity: 3
Availability: 1
Cost: ¥300
Notes:
+1 Concealability
Cumulative: The armor value of this piece stacks with other armor.
While they struggle in other areas, several Ares execs have found ways to keep the nuyen flowing toward lost causes. The “acquisition” of the “Securetech” brand (notice the lack of a capital T) is allowing them to bolster their armor line even further, thanks to some serious rip-offs. The AAS resembles the PPP system and includes additional padding and armor for gaps in some standard armor or key points to protect. They are still quality, but the real SecureTech is making it rain in the shadows to frag Ares on this, and the runners enjoying the windfall don’t care one way or the other. Ego is great for the bank account!
Armor Rating: 1
Social Rating: -1
Capacity: 2
Availability: 3
Cost: ¥500
Notes:
Cumulative: The armor value of this piece stacks with other armor.
Obviously Ares got more from SecureTech (capital T) than just the PPP data. They also snagged some data on the ruthenium-enhanced SecondSkin line and have merged it all to make the SkinShield system, the next level of clandestine protection. The ruthenium system is upgraded to not just appear nearly invisible but also to alter skin tone for the perfect tan or ghostly pallor, add tattoos for that bit of edge, or, if you have a decent hacker, make you mostly transparent.
Armor Rating: 6
Social Rating: -
Capacity: 2
Availability: 3
Cost: ¥3,000
Built on the merger of civilian and military needs, this stuff is a fair middle ground for those who want the protection of military-grade tech, but without all the additional bells and whistles. Thus far, this stuff is mainly seen on private security forces working convoys for rich corporate clients, but those security forces aren’t always corp employees, SWAT units, and sometimes runners don’t mind taking their payment in the form of premium gear.
Armor Rating: 12
Social Rating: -12
Capacity: 10
Availability: 7 (Legal)
Cost: ¥12,500
Notes:
-
Armor Rating: 18
Social Rating: -18
Capacity: 10
Availability: 7 (Legal)
Cost: ¥18,500
Notes:
-1 Damage Taken.
-2 Meters of movement per Move.
-4 Meters of movement per Sprint.
Armor Rating: 20
Social Rating: -20
Capacity: 10
Availability: 7 (Legal)
Cost: ¥24,500
Notes:
-2 Damage Taken.
-3 Meters of movement per Move.
-5 Meters of movement per Sprint.
“Top of the line,” “state of the art,” and “bleeding edge” have all been used to describe mil-spec armor types. Mil-spec armor is the stuff one sees slugging it out in open combat and is typically only issued to elite units. Everything about mil-spec armor is designed to give as much protection as possible. Mil-spec armor comes in three basic types: light, medium, and heavy. Light is typically used by operators who need more mobility, medium is the standard issue that balances mobility with protection, while heavy suits tell the concept of mobility to go straight to hell. Exact specs vary, but all milspec armors utilize some kind of lightweight metal in various configurations and thickness as the primary layer of protection. Mil-spec suits are purpose built and cannot be combined with any other armor systems except personal augmented or magical enhancements. Standard armor modifications can be added as well. Every set of mil-spec armor is custom-fit specifically to the user and features powered micro-servo joints that allow for maximum ergonomics. Mil-spec armor comes in a variety of styles and colors depending on the military and unit that deploys it. Custom helmets packed with the latest in sensor and communications gear are often employed as well.
There are three major downsides to using milspec armor. The first is cost; most mil-spec armor is out of the price range of most shadowrunners and even most mercenary units. Second, it’s highly restricted and regulated; if you’re not part of a military, have the proper (and up-to-date) security credentials, or a private military contractor in good standing (key words there) with the International Mercenary Association, expect to have a giant bullseye on your back every time you wear your precious suit. And three, the medium and heavy armors trade at least some mobility for protection.
Armor Rating: 16
Social Rating: -6
Capacity: 10
Availability: 9 (Illegal)
Cost: ¥17,000
Notes:
-1 Damage Taken.
Armor Rating: 18
Social Rating: -7
Capacity: 12
Availability: 9 (Illegal)
Cost: ¥22,000
Notes:
-2 Damage Taken.
-2 Meters of movement per Move.
-3 Meters of movement per Sprint.
Armor Rating: 20
Social Rating: -8
Capacity: 14
Availability: 9 (Illegal)
Cost: ¥27,000
Notes:
-3 Damage Taken.
-3 Meters of movement per Move.
-5 Meters of movement per Sprint.
The modern version of the traditional Oyoroi armor of the Japanese samurai. Usually worn by Renraku’s elite Red Samurai security troops when on duty within vital areas of their corporation’s compounds. Heavier, and more durable, than other modern (and civilian) takes on the Oyoroi armor, the Red Samurai armor comes with its own kabuto-style helmet and has a unique enhanced mobility system that allows for unparalled athleticism despite the armor's weight.
Armor Rating: 18
Social Rating: -6
Capacity: 12
Availability: 9 (Illegal)
Cost: ¥25,000
Notes:
Mobility Upgrade: +2 Dice Pool Modifier to all Athletics and Running related tests.
-1 Damage Taken.
Considered by some to be the pinnacle of modern armor designs, Ares’ “Bug Stomper” tactical armor system was designed with the sole purpose of allowing Firewatch operators to go mano-a-mano with bugs of all kinds and have a reasonable chance of survival. Until recently, very little was known about the armor system as Ares kept the specs a closely guarded secret. But after recent events, more information about the Bug Stomper system has come to light. Made of extremely durable and lightweight materials, Bug Stomper armor is approximately the size of medium milspec but only three quarters the weight. Special joint systems also allow for unrestricted, smooth movement. Deployed for testing in select units, this model features special “reactive” armor plates that can be applied to the legs, torso, and arms. While Ares still has no plans to put the Bug Stomper on the open market, many suits have been popping up on the black markets and have been fetching extremely high prices.
Armor Rating: 18
Social Rating: -10
Capacity: 12
Availability: 9 (Illegal)
Cost: ¥55,000
Notes:
-1 Damage Taken.
This heavy military armor is procued by Saeder Krupp exclusively for their commando units. It comes equipped standard with an articulated gyro mount and full chemical seal. The associated helmet also comes with an Ultrasound sensor, Geiger counter, olfactory sensor, and laser rangefinder.
Armor Rating: 23
Social Rating: -12
Capacity: 10
Availability: 9 (Illegal)
Cost: ¥47,500
Notes:
-3 Damage Taken.
-3 Meters of movement per Move.
-5 Meters of movement per Sprint.
All around the world (and off of it too) there are places where it’s not bullets and brass knuckles you have to worry about. Armand’s Armor Emporium doesn’t just handle your ballistic protection needs but also offers access to protections from the harshness Mother Nature has to offer.
These few pieces are pretty universal, though they’re often ordered in particular styles to better fit the environment in question.
Designed to protect from rain and raining lead, this suit is designed for hunters who think they might become the hunted. Originally built off designs for Ares’ various security firms that work in hostile environments, these suits come with a wide array of options, but they leave fashion to the shops in Paris.
Armor Rating: 8
Social Rating: -6
Capacity: 6
Availability: 5
Cost: ¥1,500
Notes:
Chemical Protection I, Fire Resistance I, or Cold Resistance I (Choose One).
+1 Dice Pool Modifier on Outdoors (Survival) tests in a matching environment.
On the shelf it just looks like a colored netting, but out in the field these suits are the height of simpletech camouflage. They come in styles for all major environments and have even released an urban blight style that helps the wearer hide out in trash filled alleys and the rubble of crumbling buildings. Great for runners and the homeless alike.
Armor Rating: 4
Social Rating: -10
Capacity: 4
Availability: 4
Cost: ¥600
Notes:
When hiding in a location for which the suit is customized, a ghillie suit provides a -6 Dice Pool Penalty on Perception tests to spot the famouflaged character as long as they remain immobile.
If the character is moving, the modifier is reduced to a -2.
While Evo has focused on spacesuit design due to their extraterrestrial intentions, Mitsuhama has been designing ways to protect themselves from the messes they keep leaving all over the planet. This is one such effort - it’s a full-body, extreme-environment suit from Mitsuhama and its worn by those who deal directly with hazardous materials/environments, especially chemical and biological agents or radiation.
Armor Rating: 6
Social Rating: -10
Capacity: 5
Availability: 7 (Legal)
Cost: ¥2,500
Notes:
Wireless: Transits environmental information.
The sealed suit keeps the wearer protected from sand and helps cool the body through heat dissipation while the reflective outer surface protects from the sun’s heat. You need to wear it all - the hood, facemask, and skin-tight suit - for it to be effective. The facemask has a polarizing eye shield to neutralize glare. The suit even captures and distills some of the wearer’s body fluids, holding the water in pockets to be drunk with a straw.
Armor Rating: 3
Social Rating: -6
Capacity: 2
Availability: 5
Cost: ¥1,000
Notes:
Desert suits cannot be worn with armor or anything but loose, non-restrictive clothing as it impedes the suit's heat sinks from working properly.
A character wearing a desert suit receives an additional +2 Dice Pool Modifier on desert Outdoors tests.
Wireless: +1 Dice Pool Modifier on Outdoors tests.
These fashionably disastrous knee-length socks are designed to prevent the penetration of a snake’s fangs. They aren’t the most comfortable socks in the world, but they’ll keep you from finding out what rattlesnake venom feels like in your blood.
Armor Rating: -
Social Rating: -
Capacity: 6
Availability: 4
Cost: ¥50
Notes:
These socks provide +2 Armor to attacks directed at the feet and lower legs.
A form-fitting, layered bodysuit designed to keep the wearer toasty and dry, this suit has three layers: an inner layer that transfers moisture away from the skin, a middle insulating layer, and an outer waterproof and windproof shell. The full suit also includes heated boots, a hood, and a facemask with polarizing lenses. Flexible gloves keep the fingers toasty while still allowing for maximum manual dexterity.
Armor Rating: -
Social Rating: -
Capacity: 4
Availability: 4
Cost: ¥800
Notes:
Wireless: +1 Dice Pool Modifier on all Outdoors tests in cold terrain.
This is the serious upgrade from the standard coldsuit. It’s bulky, but all that added bulk offers several extremely useful features. Inside there’s a layer that works like a drysuit and integrates the water reclamation system similar to the desert suit. The parka piece can be extended into a cold-weather sleeping bag and provides flotation as well as integrating a nice thermal dampening suite. It’s got gloves and boots with retractable climbing claws, though they are a bit bulky. The suit provides facial protection with a full-face mask, complete with a no-fog, polarized lens and a heater to make breathing easier.
Armor Rating: 6
Social Rating: -
Capacity: 6
Availability: 5
Cost: ¥2,000
Notes:
Retractable Climbing Claws: +1 Dice Pool Modifier to Ahtletics (Climbing) tests. Attack: (STR/2 +1)P
Cannot be worn with any other armor.
Wireless: +1 Dice Pool Modifier on Athletics (Climbing) tests.
Leave it to Ares to design a suit that keeps out the cold wind and cold steel. Built from a combination of SWAT armor and the polar survival suit, it provides the same inner drysuit but alters the parka with armor and handy access tabs. The boots and gloves both have the retractable climbing claws but are made of a thinner, more trigger-friendly material. The helmet incorporates a full facemask that comes with a full AR suite, air warmer, and gas mask integrated into the design.
Armor Rating: 15
Social Rating: -8
Capacity: 14
Availability: 7 (Legal)
Cost: ¥11,000
Notes:
Retractable Climbing Claws: +1 Dice Pool Modifier to Ahtletics (Climbing) tests. Attack: (STR/2 +1)P
Wireless: +1 Dice Pool Modifier on Athletics (Climbing) tests.
Tougher than a coldsuit but not up to the Arctic Forces level of protection, this is the standard for security at all bases in cold-weather environments. It’s got all the same standard features as the regular coldsuit, but it adds on some armor for protection for those times when lead joins in the flying snow.
Armor Rating: 9
Social Rating: -2
Capacity: 6
Availability: 6
Cost: ¥1,200
Notes:
Wireless: Reduce the Fatigue status effect by 1.
This Ares creation takes the polar survival suit and slips in some ruthenium polymer technology in the form of chameleon coating. A deadly combination that blends the wearer completely into their surroundings.
Armor Rating: 6
Social Rating: -
Capacity: 4
Availability: 9 (Illegal)
Cost: ¥10,000
Beneath the waves, metahumanity has at most twelve minutes of life without some additional help. Even that period of time is only if they sit their calmly, do nothing, and have years of training in how to hold their breath. For any other situation, especially when some of the Sixth World’s newest residents come to play, they’ll need a little extra help.
Looks like a wetsuit, protects like armored underwear.
Armor Rating: 7
Social Rating: 6
Capacity: 4
Availability: 6
Cost: ¥1,750
Notes:
+2 Dice Pool Modifier on Athletics (Swimming) tests.
Wireless: Transmits environmental information.
Wireless: +1 Dice Pool Modifier on Athletics (Swimming) tests.
Drysuits enclose the diver in a sheath of air, sandwiched between an outer layer keeping out the water and an inner layer snug against the skin. Because drysuits work even more effectively in heat insulation than wetsuits, divers use them for dives in Arctic waters or for dives greater than 200 meters that would last extended periods of time.
Armor Rating: -
Social Rating: -8
Capacity: 4
Availability: 5
Cost: ¥2,500
Notes:
Wireless: Transits environmental information.
This stuff takes drysuit tech to the next level. Intended to be used in the freezing waters of the Arctic and Antarctic, this suit adds a nanotech heater under the inner layer to keep the skin warm.
Armor Rating: 1
Social Rating: -8
Capacity: 4
Availability: 5
Cost: ¥3,000
Notes:
The suit will keep the diver warm for a 45 minute dive before Fatigue sets in.
The suit requires recharging between dives. Charging the suit takes 2 hours.
Wireless: Extend the warm diving time to 1 hour.
The HEL (Hostile Environment Living) is the everyday dress of space-station inhabitants and astronauts. The thin, tight-fitting, puncture- and-tear-resistant suit covers the whole body except the face, which can be protected by a hood and self-attaching breath and eye mask with an internal five-minute supply of highly compressed air that is usually carried within one of the suit’s many pouches. The suit is made of some of the most advanced clothing materials available, offering limited vacuum protection, as well as protection from hot or cold environments and chemicals. Due to its many useful traits and high comfort, the suit has become increasingly popular with people working in uncomfortable earthbound surroundings as well (at least those for whom the suit’s high price is no obstacle).
Armor Rating: 8
Social Rating: -4
Capacity: 5
Availability: 9 (Legal)
Cost: ¥3,000
Notes:
Wireless: Records and transmits environmental information.
If you need one of these, you best know all the specs of the suit and then some, but they tend to design these suits with the lowest common denominator in mind. The basic models from all the major manufacturers each with a basic list of features all align pretty well with each other - generally a life-support system, biomonitor, commlink, standard polarized face shield, and a liquid canteen built in for hydration during standard operations. Don’t get in a tussle in one of these - any damage will threaten the integrity of the suit and result in the death of the user shortly after they hit the vacuum of space.
Armor Rating: 12
Social Rating: -10
Capacity: 6
Availability: 9 (Legal)
Cost: ¥12,000
Special Rules:
Requires an Agility + Reaction (12) extended test that takes 1 minute to put on. Due to the potentially lethal hazard caused by a mistake in putting on a suit, they come with alarms and warning systems. Glitches cost time or have some other non-lethal effect, while critical glitches can be life-threatening result in the vacuum of space. The spacesuit’s built-in oxygen supply lasts for 12 hours. The power supply lasts for 24 hours before it needs recharging. Spacesuits require 1 hour of maintenance for every 12 hours of use. If a spacesuit doesn’t get this maintenance, roll 1D6 each time it is used. On a roll of 1, the suit develops a potentially fatal failure: a cracked seal, an air leak, temperature or power failure, etc. Increase the likelihood of a failure by 1 for every additional 12 hours of use without maintenance (the suit fails on a 1D6 roll of 1 or 2 after 24 hours, and so on). Spacesuits come equipped with 5 emergency slap patches (additional patches cost 50¥ each). No other armor can be worn with a spacesuit.
Notes:
Wireless: Records and transmits environmental information.
A standard spacesuit for use by security personnel or runners looking to test whether it really is such a bad idea to get into a fight in space.
Armor Rating: 15
Social Rating: -10
Capacity: 10
Availability: 9 (Illegal)
Cost: ¥25,000
Special Rules:
Requires an Agility + Reaction (12) extended test that takes 1 minute to put on. Due to the potentially lethal hazard caused by a mistake in putting on a suit, they come with alarms and warning systems. Glitches cost time or have some other non-lethal effect, while critical glitches can be life-threatening result in the vacuum of space. The spacesuit’s built-in oxygen supply lasts for 12 hours. The power supply lasts for 24 hours before it needs recharging. Spacesuits require 1 hour of maintenance for every 12 hours of use. If a spacesuit doesn’t get this maintenance, roll 1D6 each time it is used. On a roll of 1, the suit develops a potentially fatal failure: a cracked seal, an air leak, temperature or power failure, etc. Increase the likelihood of a failure by 1 for every additional 12 hours of use without maintenance (the suit fails on a 1D6 roll of 1 or 2 after 24 hours, and so on). Spacesuits come equipped with 5 emergency slap patches (additional patches cost 50¥ each). No other armor can be worn with a spacesuit.
Notes:
Wireless: Records and transmits environmental information.
This one is kind of neat. With rumors of alien life on Mars, Evo made this little contribution to the SRS (Space Rescue Service). It’s like the security spacesuit, but Evo added an exo-frame and servo motors. It’s also got extra shielding against radiation and electrostatic discharges, which can be dangerous on the surface of Mars. The Armadillo also offers additional protection from suit breaches, thanks to Evo’s BreachBuster™ technology. I’ve also got the new scaled-down version, which is offered to the general public—or at least the part of the general public that can afford to drop tens of thousands of nuyen on a suit for a place only a few metahumans will ever go.
Armor Rating: 16
Social Rating: -8
Capacity: 10
Availability: 9 (Legal)
Cost: ¥35,000
Special Rules:
Requires an Agility + Reaction (12) extended test that takes 1 minute to put on. Due to the potentially lethal hazard caused by a mistake in putting on a suit, they come with alarms and warning systems. Glitches cost time or have some other non-lethal effect, while critical glitches can be life-threatening result in the vacuum of space. The spacesuit’s built-in oxygen supply lasts for 12 hours. The power supply lasts for 24 hours before it needs recharging. Spacesuits require 1 hour of maintenance for every 12 hours of use. If a spacesuit doesn’t get this maintenance, roll 1D6 each time it is used. On a roll of 1, the suit develops a potentially fatal failure: a cracked seal, an air leak, temperature or power failure, etc. Increase the likelihood of a failure by 1 for every additional 12 hours of use without maintenance (the suit fails on a 1D6 roll of 1 or 2 after 24 hours, and so on). Spacesuits come equipped with 5 emergency slap patches (additional patches cost 50¥ each). No other armor can be worn with a spacesuit.
Notes:
Enhanced Strength: +2 Strength for climbing or lifting.
Self-Sealing System: Prevents 1 breach.
Post-operation repairs require an Engineering + Logic (6) extended test that takes 1 hour.
Wireless: Records and transmits environmental information.
In places that lack gravity, sometimes it’s nice to just be able to stick to one place or walk around without using your hands. Magnetic boots are the answer. A combination of electromagnets and tiny suction cups make adhesion to virtually any surface possible.
Armor Rating: -
Social Rating: -2
Capacity: 4
Availability: 9
Cost: ¥2,500
Notes:
Movement in these boots is limited to 1/4 of a subject's normal movement rate, with no Sprint tests allowed.
+3 Dice Pool Modifier on Athletics (Climbing) tests.
This self-inflating mylar bubble is designed for escape and survival in the case of emergency decompression. Or for rich people to entertain themselves rolling down hills or floating in the ocean. None of those uses are the intended purpose for this thing, but if you’re creative you can find other uses, even ones that take place on terra firma.
Armor Rating: 4
Social Rating: -
Capacity: 4
Availability: (Rating x 3)
Cost: ¥2,000
Notes:
The bubble takes 1 Combat Round to inflate around the user(s). The sphere features transparent windows, an airlock, 24 of oxygen per person each point of Rating (meaning a Rating 2 bubble can provide 24 hours of oxygen for 2 people or 48 hours for 1) emergency food and water rations, a homing beacon (100 kilometer range), and a medkit (Rating 4). The Rating of the bubble is how many people it will hold.
As the megacorporations started to explore the deeper metaplanes, looking for resources to exploit, it quickly became apparent that manned expeditions would require some type of protection.
The early forays into the Hive made by Ares produced the Ares Encounter Suits. These were based on the suits used for space travel, and they provide a sealed stabilized physical environment, shielding the wearer from normal radiological and biological hazards.
In addition, the suits incorporate enchantments to counter metaplanar translation, and by using a combination of exotic reagents and exceptionally concentrated terrestrial flora and fauna, the suits generate a localized manasphere sufficient to counter the effects of evanescence on a deep metaplane. Armor plating is also a standard feature, as encounters with hostiles are generally expected.
The newest Mark III versions of the Ares suits are based off of the newest Bug Stomper armor pattern, complete with the bells and whistles needed for deep metaplane travel.
Armor Rating: 18
Social Rating: -10
Capacity: 6*
Availability: 12 (Illegal)
Cost: ¥95,000
Notes:
-1 Damage Taken.
Most of the standard capacity is filled with the chemical seal and manasphere-generating equipment. The remaining points of capacity available here can be used normally.
Encounter suits made by other corporations follow the same basic principles and provide the same protection but are bulky imitations of the Ares design, lacking the proprietary materials and designs of the Mark III.
Armor Rating: 18
Social Rating: -10
Capacity: 4*
Availability: 10 (Illegal)
Cost: ¥58,000
Notes:
-1 Damage Taken.
Most of the standard capacity is filled with the chemical seal and manasphere-generating equipment. The remaining points of capacity available here can be used normally.
Armor Rating: 4
Social Rating: -8
Capacity: 5*
Availability: 10 (Illegal)
Cost: ¥19,000
Notes:
Most of the standard capacity is filled with the chemical seal and manasphere-generating equipment. The remaining points of capacity available here can be used normally.
Exploration suits are refined versions of the first-generation encounter suit; they are little more than hazmat suits with the addition of some basic enchantments to counter metaplanar translation and a localized manasphere generation system sufficient to counter the effects of evanescence.
Armor Rating: 3
Social Rating: -
Capacity: 0*
Availability: 10 (Illegal)
Cost: ¥25,000
Notes:
Contains 1 Sensor slot.
Most of the standard capacity is filled with the chemical seal and manasphere-generating equipment.
Wireless: The suit analyzes and transmits information about the environment that you’re not touching or breathing.