Survival Gear
Common - and uncommon - survival gear that every person in the Sixth World might need if they're considering running in the shadows.
Common - and uncommon - survival gear that every person in the Sixth World might need if they're considering running in the shadows.
Exactly what it says on the tin, as they say. This Awakened bug spray will repel Awakened critters. Pioneered by several small corporations out in the bayous of New Orleans.
Availability:
3
Cost:
¥100
Notes:
When rolling an Outdoors (Survival) check, you gain a +1 Dice Reroll.
You also gain a point of Edge when defending against an attack from an Awakened insect. Each can contain enough spray for 24 cumulative hours of use.
This impermeable coverall is worn over clothes or armor and provides chemical protection. It is not to be confused with a full hazmat suit, as it is not vacuum sealed.
Rating:
1 - 6
Availability:
4
Cost:
Rating x ¥150
Notes:
-20 Social Rating when worn.
This is a backpack with 100 meters of rope (400-kilo test), an ascent/descent harness, gloves, carabiners, crampons, pitons, and so forth needed for assisted climbing.
Availability:
1
Cost:
¥200
Notes:
-
This netting comes in a wide variety of patterns (urban, desert, forest, etc.) and is useful for covering and camouflaging encampments, vehicles, people, and other large objects. It is sold in sections of 10 square meters.
Availability:
3
Cost:
¥100
Notes:
-2 Dice Pool Penalty on Perception tests to spot the camouflaged area.
If the camouflage does not match the area, the opponent gains a +2 Dice Pool Modifier to their Perception.
Underwater diving gear, including a wetsuit, partial facemask with snorkel, breathing regulator, an air tank with two hours of air, and an inflatable vest for surface buoyancy. The regulator and air tank protect against Inhalation toxins just like a gas mask.
Availability:
3
Cost:
¥2,000
¥50 per air tank
Notes:
Protects against Inhalation-vector toxins.
Provides Cold Resistance II
By 2080, flashlights are long lasting and super bright. This light is designed to point where your gun is without being obvious; a recessed light source makes it tough for outside observers to see exactly where the light is coming from. Unless you’re directly in its path, in which case you see it to well.
Availability:
1
Cost:
¥50
Notes:
+2 Dice Pool Modifier to Perception tests when using the flashlight in an area/on an object.
Causes Blinded III if pointed at a user with Low-Light vision within 10 meters.
Causes Blinded I if pointed at a user within 10 meters.
Provides Partial Light.
Even a small flashlight can be downright blinding when operating with low-light systems, so the engineering geniuses of the world designed this little baby. It looks like a regular flashlight, but the light it puts out registers and reflects far better with low-light-perceiving systems, whether they be biological or technological in nature. Those with low-light vision get a substantial improvement to their viewing, but those with unenhanced eyeballs see, at most, a dull purple glow.
Availability:
2
Cost:
¥100
Notes:
This flashlight is only visible to individuals with low-light vision and provides a free point of Edge in situations where this provides a suitable advantage.
This is basically a flashlight for trolls and dwarfs with thermographic vision along with those who use the tech enhancement version of it. It’s not like it tosses out heat - that would be counterproductive - but it instead tosses infrared light, which reflects back nicely (if a little strangely) for those able to detect it.
Availability:
2
Cost:
¥100
Notes:
This flashlight is only visible to individuals with thermographic vision and provides a free point of Edge in situations where this provides a suitable advantage.
UV lights serve the same function of other flashlights, but additionally contain enough UV to trigger the allergy of any creature with a weakness to sunlight.
Availability:
2
Cost:
¥100
Notes:
-
Look, this is a luxury and probably unnecessary. But when you spend enough time going from place to place with chairs that don’t fit you, or that threaten to break the moment you place any weight on them, you start to wish you just had a reliable chair you could bring with you anywhere. This is that chair. It compresses to a cylinder only slightly larger than your favorite soykaf thermos, but when assembled, it can hold an ork easily. The chair sets up within minutes—or faster, with the microbot-enabled self-assembly model. Do you want to make a statement that you will make a place for yourself in the world? Then set one of these up in whatever trog-unfriendly place you visit, and show that any place can be made to suit you
Availability:
Basic: 4
Self-Assembly: 4
Cost:
Basic: ¥50
Self-Assembly: ¥200
Notes:
-
The MaxiMetaChair is made for the metatype with a wide body and an even wider hoop, and it can hold a troll (though when compressed, it has twice the volume of the smaller version). The chair sets up within minutes - or faster, with the microbot-enabled self-assembly model. Do you want to make a statement that you will make a place for yourself in the world? Then set one of these up in whatever trog-unfriendly place you visit, and show that any place can be made to suit you
Availability:
Basic: 5
Self-Assembly: 5
Cost:
Basic: ¥85
Self-Assembly: ¥235
Notes:
-
This air-supplied re-breather completely covers your face and gives you immunity to Inhalation-vector toxin attacks with a one-hour clean-air supply and can be attached to larger air tanks. It cannot be combined with a regular respirator.
Availability:
1
Cost:
¥200
¥40 per air tank.
Notes:
Wireless: The gas mask analyzes and gives you information about the surrounding air that you’re not breathing.
-4 Social Rating when worn by itself.
The outer layer of these gloves is made of a special dry adhesive that incorporates millions of fine microscopic hairs that bond to other surfaces. Individually, these bonding forces are tiny, but combined they’re strong enough to attach a troll, upside down, to the ceiling. Gecko tape gloves come as a set that includes gloves, kneepads, and slip-on-soles. You get to use assisted climbing when you’re wearing the set. Gecko tape gloves are useless when they’re wet.
Availability:
3
Cost:
¥250
Notes:
Wireless: The adhesive outer layer can be temporarily neutralized with a wireless signal, useful for getting the gloves on and off without getting them stuck to yourself or each other.
This gun shoots a grappling hook and attached rope up to sixty meters or one hundred meters depending on the type of line. It comes equipped with an internal winch to retract the grapple or pull up small loads of up to ten kilograms. Micro rope can be fired up to 100 meters and supports a weight of up to 100 kilograms; standard and stealth ropes only reach sixty meters but can support a weight of up to 400 kilos.
Availability:
3
Cost:
¥500
Notes:
The Firearms test threshold to hit your desired target point is (Range in meters/20, rounded up).
The hazmat suit covers your whole body and includes an internal air tank with four hours of air. It provides you with a chemical seal and protects you from Contact- and Inhalation-vector toxin attacks. Hazmat suits come standard with a sensor slot, usually used for a Geiger counter. The sensor is purchased separately.
Availability:
3
Cost:
¥3,000
Notes:
Chemical Seal
Contains 1 Sensor slot.
Wireless: The suit analyzes and transmits information about the environment that you’re not touching or breathing.
Bend, snap, and shake it to produce three hours of soft chemical illumination that covers a ten-meter radius.
Availability:
2
Cost:
¥25
Notes:
-
Strike and activate for five minutes of bright torchlight extending out to 20 meters.
Availability:
1
Cost:
¥5
Notes:
Hitting someone with the end causes 3P Fire damage and causes Burning.
Superficially resembling a standard compass, on closer inspection the needle is glass rather than metal. Embedded within one end of the needle is an extremely tiny droplet of orichalcum. This compass, simply called a mana compass, always points toward the largest nearby active magical source. They are rare and sought after by mundane researchers of magical theory and phenomena. Magicians with the Masking metamagic concealing their owner are not detected. It does not point to mana sources on the astral plane. Extremely strong magical effects such as an alchera or mana storm cause the needle of the compass to spin wildly.
Availability:
12
Cost:
¥32,000
Notes:
The compass points to a mana source if it is within a number of meters equal to the Force of a spell, manifested spirit, focus, or other similar effect.
The flare launcher shoots colored flares 200 meters into the air, illuminating an area the size of a city block for a couple of minutes and negating the advantage of poor or low lighting.
Availability:
1
Cost:
¥175
Notes:
If shot at someone, it is an Agility skill check and the Micro-Flare deals 3P Fire damage and causes Burning.
Standard recreational parachutes utilize a parasail design, allowing users to experience optimal maneuverability and directional control, so as to position themselves for an accurate and soft landing. The wireless Altitude Activating Device detects your rate of fall versus your altitude, allowing for the reserve chute to open in the event of a user's incapacitation.
Availability:
4
Cost:
¥500
Notes:
400kg weight capacity.
+¥500 to increase weight capacity to 1,000kg.
AAD: Automatically deploys if user is incapacitated.
Low altitude parachutes are designed for parachute jumps at a height of 500 meters (1,500 feet) or less. Instead of a parasail design, low-altitude parachutes employ the standard dome canopy. More often than not, low-altitude parachutes employ a static-line ripcord, which means that the parachute deploys within four seconds aft er the user has left the aircraft. Low altitude parachutes are the standard parachute used by military airborne paratroopers
Availability:
6
Cost:
¥120
Notes:
400kg weight capacity.
+¥500 to increase weight capacity to 1,000kg.
AAD: Automatically deploys if user is incapacitated.
Allows for high-altitude drops and contains a built-in air tank with 10 minutes of oxygen.
HALO stands for “High Altitude, Low Opening.” Th ese chutes are strong enough to slow down a parachutist dropping at terminal velocity when opened at an extremely low altitude. HALO parachutes also are designed to provide better gliding capabilities, both for increased accuracy in hitting the landing zone and for a safer landing. HALO parachutes come equipped with a face mask and small air tank that allows the user to breathe and see at high altitude, where oxygen levels are normally too thin for survival. The wireless Altitude Activating Device detects your rate of fall versus your altitude, allowing for the reserve chute to open in the event of a user's incapacitation.
Availability:
8
Cost:
¥12,000
Notes:
400kg weight capacity.
+¥500 to increase weight capacity to 1,000kg.
AAD: Automatically deploys if user is incapacitated.
Allows for high-altitude drops and contains a built-in air tank with 10 minutes of oxygen.
Using this item, you can filter toxins from water in real-time from any body of water!
Availability:
3
Cost:
¥250
Notes:
When liquid is sipped through this straw the Power of non-Awakened toxins is reduced by 3.
Awakened toxins are unaffected.
Commonly used by heavy security forces and combat medics, the reactive myomer pack securely and effectively holds a large amount of gear. With a wireless command, the myomeric filaments in the pack contract and shift the desired item to the opening of the pack, making it quickly and easily retrievable. Storing an item in the pack is a Free Action, as the pack will automatically grab and stow any item held to the opening by the wearer.
Availability:
6
Cost:
¥450
Notes:
Storing an item is a free action.
Retrieving an item is a Major Action.
Wireless: Retrieving an item from the pack is a Minor Action.
These gloves are made of a special fabric that allows you to get a tighter grip on a grapple line, giving you an advantage to hold onto the line. These gloves are necessary in order to use microwire or stealth rope without gruesomely slicing your hands apart as you slide down it.
Availability:
1
Cost:
¥50
Notes:
+1 Dice Reroll on all tests to hold a rope when these are equipped.
A respirator is a filter mask worn over the mouth and nose that protects against Inhalation-vector toxins.
Rating:
1 - 6
Availability:
1
Cost:
Rating x ¥50
Notes:
The respirator adds its Rating as a dice pool modifier on tests to resist chemicals with an Inhalation vector.
-4 Social Rating when worn by itself.
Ordinary sleeping bags allow a character to sleep outside in relative comfort when temperatures fall within a range of 0 to 35 degrees Celsius. Even more when coupled with a thermal blanket and some cover from the elements.
Availability:
1
Cost:
¥75
Notes:
-
With the Sony Nav-Dat global positioning system, you'll never get lost again! It instantly cross-references your location against all known nagivational satellites and, in seconds, provides information on your location accurate within 2 meters. The system's super-accurate internal digital maps come with the ability to work with any of the widely available Mapsofts and coordinate with standard coordinate positioning systems and algorithims. Plot, track, and plan your movements using the position of the sun and moon: no bother, no hassle!
Availability:
6
Cost:
¥700
Notes:
-
An additional lining underneath a jacket or armor. It is similar to a five-point harness in a racing car, as it has to disperse the kinetic energy evenly so as not to hurt the person being extracted at high speeds or rappel swiftly.
Availability:
6
Cost:
¥150
Notes:
-
A rugged bag full of survival essentials. The bag includes a knife, lighter, matches, compass, string saw, lightweight thermal blanket, seven days’ worth of soy ration bars, a water-purification unit, fishing line and a hook, and a smattering of other survival equipment.
Availability:
2
Cost:
¥200
Notes:
-
Similar to the standard issue grapple gun, but with signiicant improvements for military and security use. These include an integral smartlink with customized software, interchangeable specialized grapple heads, upgraded winch motor, and improved range. Grapple heads can be ejected through a smartlink, and replacing them is a Complex Action. This model comes standard with arachnoibre rope.
The Firearms test threshold to hit your desired target point is (Range in meters/20, rounded up).
The articulated grapnel head has each of its prongs capable of rotating 180 degrees on their primary axis, enabling them to grab and hold onto objects with its finger-like appendages.
Availability:
4
Cost:
¥1,000
Notes:
+1 Dice Pool Modifier
The harpoon head is intended to pierce whatever it hits, rather than connect to an object and latch onto it. Popular with high-tech pirates and people who would rather a shouldered weapon like the tactical grapple gun always be potentially lethal.
Availability:
4 (Legal)
Cost:
¥300
Notes:
The Harpoon Head has a Damage Value of 9P.
A modified version of the normal grapple head, this head modification releases a micro-grenade and automatically reels itself in back to the rifle.
Availability:
4 (Illegal)
Cost:
¥750
Notes:
-
This head comes in a thin, oblong shell which shatters upon impact and releases a sticky, fibrous material. This enables the grapple gun to connect to most flat, dry surfaces as a wide anchor point.
Availability:
4
Cost:
¥150
Notes:
+2 Dice Pool Modifier
Uses wild die.
A standard, regular rope of 60 meters that can hold up to 400 kilograms.
Availability:
1
Cost:
¥50 per 60m
Notes:
Can hold up to 400kg.
An extremely thin, strong rope made from artificial spider's silk that has been used around the world; resilient against both the elements and the troll on your team who refuses to go on a diet and brings as many guns as he possibly can on a run.
Availability:
4
Cost:
¥350 per 60m
Notes:
Requires a Perception + Logic (6) to see.
Requires Rappelling Gloves to use without slicing through the climber's hands.
Can hold up to 600kg.
When stealth rope is touched with the catalyst stick, the chemical reaction that is triggered crumbles the rope to dust within seconds, leaving almost no trace.
Availability:
Stealth Rope: 3 (Illegal)
Catalyst Stick: 3 (Illegal)
Cost:
Stealth Rope: ¥85 per 100m
Catalyst Stick: ¥120
Notes:
The catalyst stick is reusable.
Can hold up to 400kg.
This rope is made of an extremely thin (nearly monofilament) and resilient polymer; a great length of it can be stored in a very small compartment, and it is very difficult to see. The downside is that it can only be grabbed with special protective rappelling gloves without slicing straight through the climber’s hands, inflicting 5P damage.
Availability:
2
Cost:
¥50 per 100m
Notes:
Requires a Perception + Logic (6) to see.
Requires Rappelling Gloves to use without slicing through the climber's hands.
Can hold up to 100kg.
Made of a special fiber, this rope’s movement can be controlled remotely (over a maximum length of thirty meters). For example, the controller can wind it like a snake to reach around an obstacle or tie to a ledge. The rope moves at a rate of two meters per combat round.
Availability:
4
Cost:
¥200 per 10m
Notes:
Wireless: Control the rope at a range up to 30 meters.
Normal and stealth rope typically hold 400 kilograms, which seems like more than enough for most metatypes, but put two trolls on a single rope - or even an ork and a troll - and you have trouble. Reinforced rope provides extra strength when you need to haul multiple trogs. Both the standard and stealth variants hold up to 600 kilograms, while reinforced micro rope can hold 200 kilograms (which leaves trolls still out of luck, but it’s at least something for orks!).
Availability:
Standard: 1
Stealth: 6 (Illegal)
Microwire: 4
Cost:
Standard: ¥100 per 100m
Stealth: ¥170 per 100m
Microwire: ¥100 per 100m
Notes:
Standard: Can hold up to 600kg.
Stealth: Can hold up to 600kg.
Microwire: Can hold up to 200kg.