Availability
Availability expresses how easy it is to find a piece of gear. The higher the number, the more scarce the item is. Availabilities typically range from 1 to 6, but circumstances can push them up to 9.
Note that the top levels of Availability are primarily reserved for alphaware, betaware, and deltaware versions of augmentations.
Availability ratings give a general sense to the gamemaster of whether player characters can find a given item, but they also can be used in mechanics in two ways. First, the Availability rating can be used as a threshold in Matrix Search tests to find someone who carries the item - though the gamemaster should note that just because the players find a seller doesn’t mean that seller will be easily accessible. Second, players may ask a contact to locate an item. Generally speaking, contacts can find goods whose Availability is less than (not equal to) their Connection rating. Whether they connect the player characters to the gear is a question of Loyalty and roleplaying.