Shields
Advances in ballistic fabrics from spiderweave venlar threads to ceramic-titanium composite plates enable modern armor to be lightweight, flexible, and concealable.
Advances in ballistic fabrics from spiderweave venlar threads to ceramic-titanium composite plates enable modern armor to be lightweight, flexible, and concealable.
This briefcase flips open and locks. Internal straps and an armored composite construction allow it to be used as a ballistic shield.
Armor Rating: 4
Damage: (STR / 2) + 2S
Social Rating: -
Capacity: 2
Availability: 4 (Legal)
Cost: ¥1,800
Notes:
+4 Concealability for purposes of determining that the briefcase is more than a standard briefcase.
Cumulative: The armor value of this piece stacks with other armor when it is equipped in the subject's hand.
The user may use a Take Cover Minor Action on their turn. If they do so, the shield provides Cover II but the user cannot move while taking cover.
A standard riot shield with the added bonus of a flashpak built onto the front. The ocular device is located in the middle of the shield for maximum impact. Defense and offense in one intimidating package!
Armor Rating: 6
Damage: (STR / 2) + 2S
Capacity: 4
Availability: 5 (Legal)
Cost: ¥4,000
Notes:
The flash-pak shield holds 10 charges; when attached to a power point, it regains one charge per 10 seconds.
The Flash-Pak can be set off with a Major Action.
Wireless: Activating the Flash-Pak is a Minor Action.
Cumulative: The armor value of this piece stacks with other armor when it is equipped in the subject's hand.
The user may use a Take Cover Minor Action on their turn. If they do so, the shield provides Cover II but the user cannot move while taking cover.
The blast shield is a two meter by one meter variable-geometry shaped charge consisting of thermite strips and several high-explosive devices. Handle straps in the center allow it to be carried and used like a shield until it’s deployed. Adhesives or magnets can secure the blast shield to any surface. The charge can be detonated with a timer or remotely.
Armor Rating: -
Damage:
(STR / 2) + 2S
20P (Explosive)
Capacity: -
Availability: 5
Cost: ¥20,000
Notes:
Exotic Weapon
Cumulative: The armor value of this piece stacks with other armor when it is equipped in the subject's hand.
The user may use a Take Cover Minor Action on their turn. If they do so, the shield provides Cover II but the user cannot move while taking cover.
The impressive black shield used by SWAT teams and in urban combat. It features a clear plasteel window and a built-in ladder frame along the inside so that it can be used to climb over short obstacles.
Armor Rating: 4
Damage: (STR / 2) + 2S
Social Rating: -
Capacity: 2
Availability: 4
Cost: ¥900
Notes:
Cumulative: The armor value of this piece stacks with other armor when it is equipped in the subject's hand.
The user may use a Take Cover Minor Action on their turn. If they do so, the shield provides Cover II.
This collapsible shield folds down into the shape of a turn-of-the-century laptop computer with a carry handle. Its segmented nature makes it somewhat weaker than others in its class.
Armor Rating: 3
Damage: (STR / 2) + 2S
Social Rating: -
Capacity: 2
Availability: 5
Cost: ¥1,500
Notes:
+4 Concealability for purposes of determining that the shield is a shield when it is collapsed.
Cumulative: The armor value of this piece stacks with other armor when it is equipped in the subject's hand.
The user may use a Take Cover Minor Action on their turn. If they do so, the shield provides Cover II but the user cannot move while taking cover.
The clear plasteel cousin of the ballistic shield. As an added crowd control measure, this large shield has a letterbox style viewing slot, and two crossbar handles on the back so it can be used easily with one arm. It can be used to shock anyone who comes into contact with its face.
Armor Rating: 4
Damage: (STR / 2) + 2S
Damage: 9S
Capacity: 2
Availability: 4
Cost: ¥1,200
Notes:
The taser shield holds 10 charges; when attached to a power point, it regains one charge per 10 seconds.
Wireless: The riot shield recharges by induction, recharging one charge per hour.
Cumulative: The armor value of this piece stacks with other armor when it is equipped in the subject's hand.
The user may use a Take Cover Minor Action on their turn. If they do so, the shield provides Cover II but the user cannot move while taking cover.