Effect: Rot breaks down organic material (plant, animal, bacteria, etc.), living or otherwise, into gooey material best suited for fertilizer.
Hard organic material such as bones crumbles to bone meal - also good for fertilizer.
Used offensively, Rot can cripple a subject. Every 2 net hits (defended against by Willpower + Intuition) can be used to inflict 1 level of the Disabled status or Fatigued status as flesh and bone cease to connect or even exist.
Damage from Rot cannot be cured by Heal spells.
When not used offensively the spell can affect half a cubic meter of material. The Increase Area effect can be applied to Rot to increase the volume by half a cubic meter up to the half the caster's Magic rating, rounded up, in cubic meters.
For bodies, increase the drain by 1/2 the Body of the target rather than calculating cubic meters of material.