Combat Spells

Simply put, Combat spells bring the pain. They're what you cast to make enemies scared, unconscious, or dead.

There are two essential kinds of Combat spells: Direct and Indirect.

Direct Combat Spells

Direct Combat Spells are when you shape mana in a way that it directly pummels the opposition - the magic is the damage. When you cast a Direct Combat spell, roll Sorcery + Magic opposed by the Willpower + Intuition of the target. Net Hits on the opposed test become damage in addition to any Amp Up damage the character chose. Damage from Direct Combat spells is not resisted.

Indirect Combat Spells

Rather than having the magic do the pummeling, Indirect Combat spells create an effect that causes the damage - igniting a fireball, sparking a lightning bolt, creating an icicle. To cast an Indirect Combat spell, roll Sorcery + Magic vs. Reaction + Willpower. Damage is the caster's Magic divided by 2 (rounded up) + net hits on the opposed test + Amp Up damage. Targets roll their Body to resist this damage, as they would in physical combat. Indirect Combat spells frequently come with elemental effects.