The Ultimate Challenge consists of three games – Warp Speed, Ball Juggle, Key Punch.
Type: Team Building
Objective: To complete the three games in the fastest time within the allocated timing.
Instructions:
Participants are given 10 minutes to plan and try out the activities. They will then have 30 minutes to try and complete all three activities in the fastest time.
This challenge can be played within mobiles to provide the competitive factor.
Participants to restart the FIRST activity if any mistakes are made at the 2nd or 3rd activity.
Recorded timing will be when all three activities are completed and not by individual activity.
Ensure that the distance to travel between each activity and within the activity is consistent for all the watches.
Logistics: 1 x ball or soft tossable item
Objective: To ensure the ball is passed/thrown to every single participant in the group
Rules:
The group will stand in a circle before the start of the activity.
The participants must throw/pass the ball around and everyone must throw/pass and catch the ball once. This means the first person who threw/pass the ball must receive back the ball at the end.
The ball must be thrown to someone opposite of them and is not to be passed directly to their left or right.
The activity restarts when the ball falls to the ground.
Variations:
When played as an activity on its own, you can get them to attempt to get the fastest time possible. Do one round to set their standard and challenge them to improve on their timing. They do not have to stay in a circle and can change formations if they feel it helps with their timing (but keep SMM).
Can be an ice-breaker game to learn each other’s name. They must shout each other’s name when throwing/passing the ball.
You can add additional balls to make it more challenging. After throwing the first ball, wait for about two seconds before adding a second ball into the mix. After which you can add a third ball called a reverse ball, where they must throw/pass it in the opposite sequence they have been doing. The balls should be of different colours.
Logistics: Every participant to have one ball each. If on land expedition, every participant to have one stone each.
Objective: To throw the ball/stone directly to the person on their left or right while simultaneously catching the ball/stone from the left or right of them.
Rules:
Participants to stand in circle all holding a ball/stone
Participants are to choose to throw the stones directly to the person on their left or right. Everyone to throw the same direction.
Participants must simultaneously throw their ball/stone while catching the ball/stone from the person on their opposite side. Example:
A throw to B; B throw to C; C throw to A
At the same time, B catches A’s ball/stone and; C catches B; A catches C
Participants can only use one hand to throw and catch. Their other hand behind their back.
They are not to use any other parts of their body to catch the ball/stone.
The group must restart if any of the balls/stones drop to the ground, or if any of the rules are broken. For the ultimate challenge, it will be from the first activity.
One successful throw/catch will signify the success of the activity.
Variations:
You can increase the number of successful throws/catches to signify the success of the activity, especially if playing this game as an individual activity.
To note: If playing with stones, brief the participants to be careful not to throw it too high as it might hit their friend’s head.
Logistics: 1x games rope; # x keypunch mats based on number of participants. The alphabets/numbers on the mats should all be different.
Objective: To key in an alphabetical/number “passcode” in a chronological sequence.
Instructions
Use the games rope to form a circle and place all the keypunch mats randomly within the circle.
Write out the correct sequence for your ease of reference.
Rules to share:
Their aim is to key in the right passcode.
They must figure out the right method to key in the passcode.
No running towards activity area for safety reasons.
Once they are at the activity area, they have 15 seconds to make a move
They must figure out the rest of the hidden rules along the way.
Every time a rule (both hidden and known) is broken, Instructor will inform them to restart (e.g. blowing a whistle). For the ultimate challenge, it will reset from the first activity.
Hidden Rules for Instructors to note:
All participants must punch/key the mat at least once.
No one to step into the circle.
The participants can only punch/key with their right hand.
The mats can only be punched/keyed once at a time.
Other suggested rules (can be hidden or known) and variations:
No talking in the activity area.
Use other limbs instead of the right hand.
Key in the passcode backwards – Z to A instead of A to Z