In this unit you will investigate, describe and analyse technology including how it can influence a child’s growth, development, safety and wellbeing. As well, you will investigate ways in which the digital age has changed the shape of learning and development for children.
Technology for children refers to digital and analog materials, including software programs, applications (apps), broadcast and streaming media, children’s television programming, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children. We as a society have become so attached to our technology that sometimes it’s difficult to discern what even qualifies as technology.
Practise and learn these words as you use them throughout the unit:
Educate Resource Technological Television Suitable Money Mobile Environment Culture Fun
You should use the Bibliography Format Guide for recording your sources of information.
Learning Intention: We will be able to describe the features of the different technologies children use.
Children are very capable learners. They learn to talk, walk, read, sing, tap dance, play soccer, all before their third or fourth birthday. Their capacity is equally outstanding when it comes to mobile technologies. They often know their way around their parent's phone better than the parent. A study across Australia, New Zealand, the US and Britain found more two to five-year-olds are able to play games on a computer than tie their shoelaces or ride a bike.
In cooperative learning groups, one member downloads and shares with other group members the Google Doc titled, Technologies Used by Children
As a group, create a shared mind map, to record your group brainstorm of a wide variety of technologies (more than 10) used by children 6 years and under.
Use the Lucidchart Tutorial or other application, if needed
Add your group’s brainstorm mind map to your shared document
Continuing in your shared Technologies used by children document, complete the table to outline the features of each of 10 identified technologies and how/why children use it. Allocate technologies to each group member.
Your table has the following column headings:
Technology name
Power source
Size - pocket, bag, hand carry
Portable
Uses Internet
Corded or Cordless/Wireless
Main purpose/use - communication, play, music, convenience, cooking, photography, recording.
Learning Intention: We will be able to show how the use of technology has changed over 50 years.
Over the last 30 years the pace of technological change has increased so quickly that one decade’s must-have gadget becomes the next decade’s laughing stock. Young people continue to ask their parents: “you used to have to do what?!”
We create technology to fill a need, void, or a want. We revise and improve technology because we find faster, more efficient and convenient ways of doing the same thing.
Using the Internet links provided, search for information or timelines about the history of the development of technology since 1950.
Write brief notes or summarise about the technology advances that affect children
Note the dates of change
Note how it affects the children’s use/lives
Using Lucidchart, SmartArt, one of the timeline templates provided or an online timeline platform, design and create a timeline to show the history of technology related to children’s use
As a class, note and discuss the dates of technological change by sharing your responses to the following questions:
Were there any particular events or reasons that brought about change?
What were the significant advances related to children and/or learning?
Outline how it affects the children’s use/lives/learning
Learning Intention: We will be able to make recommendations for screen based activities for children.
Technology is a bigger part of children’s day to day lives than it ever was, and with children accessing technology from an earlier age they need to be screen smart from the beginning!
Just as children need a moderate diet of food, so they need a moderate media diet. Healthy habits need to develop from when they are little. Media does not help our children with self-regulation. Media pulls a child’s attention away from itself and hands it over to whatever is on the screen.
Download and complete the 3 Level Reading Guide to analyse the Australian Bureau of Statistics Australian Health Survey 2011-2012 Results Summary. This will help us to:
Identify current trends in physical activity and screen-based activity time for 2-4 year old children
Identify the time recommendations for physical activity and screen-based activity for children
Explain the impact on growth and development of screen-based activity
Suggest possible future health outcomes
Research and provide tips for parents for managing time recommendations
Outline the relationship between physical activity time and screen-based time
The love in families, for example, parents monitoring children's development, should represent God's love in the Trinity. God is not a single person, but a 'communion of persons', who share in this perfect love. What a better way to include the love of God through community and common good.
Complete the Children, Media and Technology Online Survey to investigate the class’ experiences with technology and media as they grew up
Discuss the class' responses
Complete a PMI (Plus-Minus-Interesting) of the class' survey results
Think, Pair, Share your PMI responses
Discuss any links you can see with the ABS Survey and time recommendations
At home, view the YouTube Video - What are parents doing to limit screen time for young kids. It may also be viewed again in class.
In groups of four, one student should download, save a copy and share with the group the Overuse Technology Worksheet to:
Identify three barriers to meeting recommended screen-based activity time limits.
Suggest some ways/tips for helping parents overcome these barriers
Learning Intention: We will be able to conduct research to support a position about technology issues and young children
Using the BROW process, you will research one of the technology view topics and create an infographic that provides support for or against the topic statement.
Brainstorm: Select your topic and brainstorm some possible search words, arguments and viewpoints
The topics include:
Childhood and technology shouldn’t mix
Young children are ‘digital natives’ (have a natural bond with technology)
Technology dominates children’s lives
Young children are more likely to master technology skills than life skills
Exposure to media violence has been linked with aggressive behaviour in children.
Read: research reports, statistics, articles, views about the topic. You must include:
5 facts and/or 5 expert opinions/research
Examples that may be real world, philosophical, historical or economic
Numbers, facts and expert opinions
Organise: gather images, graphs, data that support the argument topic (for or against)
Write: Create an infographic to support your view (for or against) about the topic. Students might use Piktochart, Canva or other application
Submit your infographic on your class' Google Classroom
On Google Classroom, use the Star Star Wish format to provide feedback to two or more of your peers.
Learning Intention: We will be able to explore and list the features of story books for pre-school children
Most children's books are enjoyable for children and adults alike. Children are never too young to be read to. In addition to building a bond between parent and child, daily reading to preschool children may be the single most important thing parents can do to improve their children's chances for success in school. Children are never too old to be read to either!!
In small groups, view a variety of children’s books to explore their features
In your small group, download, share and complete the Children’s Books Placemat activity sheet to identify the characteristics of children's books:
words, colour, texture, font, themes, pictures/images, characters, sounds
Download and save a copy of the Children’s Book Review document
Select and review one of the children's books by answering the questions in the Children’s Book Review document
View a variety of children’s digital storybooks. here are some examples
In your Children’s Book Review document and using the T-Chart, compare features of digital story books with those of hard copy books .
Within each of the respective columns, record only details pertinent to that particular format (i.e. hard copy or e-book)
In the middle column, record/describe the qualities or attributes that the formats have in common (similar)
Working in groups of 3-4 and recording in your Children’s Book Review document, brainstorm the benefits of e-storybooks.
Download, save a copy and complete the Writing Your Story - Student Version Google Slides notes. by following the Teacher Version.
Learning Intention:We will be able to publish a digital educational resource for pre-school children.
The assessment task for this unit of work requires you to create an original electronic storybook for children. The following web quest is designed to introduce you to the technology skills needed to complete the assessment task.
By following the different activities in the Digital Storytelling Webquest, you will be well on the way to completing your task.
Download and complete the Digital Storytelling Webquest. This will guide you through the steps for completing your digital story and using iMovie.
Following are resources used in the web quest that will help with technology:
Continuing using the instructions in the Digital Storytelling Webquest, develop a concept map or mind map to create your children’s story
The Read Write Think Interactive Story Map may be of assistance
Continuing with the Digital Storytelling Webquest instructions:
Using 3-4 pictures of you or a friend that you have on file and the Apple.com - Help for iMovie, create a very short practice story
Show your finished project to your teacher for feedback.
Continuing with the Digital Storytelling Webquest instructions:
Create a Digital Storybook folder on your desktop or in your 9CS Google folder and in it create:
An Images folder, then gather and save images – check for copyright
A Music folder, then gather and save music files or sound effects. You may also use music/sound effects from iMovie/Garage Band
Continuing with the Digital Storytelling Webquest instructions:
Using a new Google Slides presentation, create your storyboard for your children’s digital story book:
Be sure to also follow the Task 3 Multimedia Activity Design guidelines and criteria
Show your teacher your completed storyboard so you can receive some feedback before starting your iMovie storybook project.
Create and publish your digital storybook
Follow the Task 3 guidelines.
Follow the Digital Storytelling Webquest instructions for transferring Google Slides to iMovie
Learning Intention: We will be able to outline the impact of television on the development of children
The best stimulation for a growing baby brain is a caring responsive grown-up – lots of holding, comforting, rocking, singing or talking. TV and DVDs can’t provide this responsive, emotional environment. Television might seem like a good way to settle a restless baby or a cranky toddler. It’s also an easy way to give parents a break. But too much TV can have negative impacts for small children.
Using the Children’s TV Program Brainstorm Sheet complete the following activities:
Brainstorm and record the kinds of program genres (types, kinds, classifications) found in children’s television programming
List the main characters appearing in children’s television programs
Consider children's TV shows you have viewed what is the context of the show or character’s setting
Themes of children’s television programs
Download, save a copy and complete the Children and Television - Student Version Google Slides Presentation to record notes on the impact of television on children’s development and learning. Follow the teacher's version to complete yours.
Using the link to the Australian Children’s Television Standards (ACMA) create an information brochure, infographic, TV Ad or Internet Website for parents to explain the standards. Use the BROW process below to create your presentation:
Brainstorm: standards and expectations of parents for their children’s viewing
Read: Research the ACMA site for:
The protections for children
Descriptions of the C and P program classifications
Symbols for the C and P classifications
Broadcast band times for C and P programs
How to make a complaint
5 tips for parents about children’s TV viewing
Organise: the information, pictures and or words
Write: Create an information brochure, infographic, TV advertisement or website that would provide guidelines/advice to parents about the standards for children’s television viewing. Your promotional creation should include:
A clearly organised structure
A clean, streamlined design
An engaging and catchy slogan
Relevant image(s) to demonstrate or reinforce the messages about standards for television viewing
Submit your finished product via Google Classroom.
Your teacher will provide feedback
The catholic value that there is “… meant to be a precise and vigorous reaffirmation of the value of human life and its inviolability and at the same time a pressing appeal addressed to each and every person, in the name of God: respect, protect, love and serve life, every human life!” Evangelium Vitae 1995
Download and complete the Problem Solving Activity for advertising on television
According to a majority of parents, screen time is alright only if the content is educational and rightly so. There is a wide selection of educational apps available for kids on the Apple App Store, Google Play and Amazon App Store, but what should we be looking for in those apps?
It is important to check if the apps a child is using have a positive impact. If a child is able to learn something new, memorise a name, count objects after using the app then it may be a winner.
A good educational gaming app aims to educate, build children’s brains, assist their early learning, help them grow cognitively and sharpen their fine motor skills.
Learning Intention: We will be able to investigate applications and toys that promote learning in preschool children
Success Criteria:
Research different technology applications for promoting learning in preschool children
Outline a variety of educational technology applications for preschool children
Report on a range of toys that use technology to shape learning in preschool children
Download, save a copy and complete the Technology Apps and Toys Worksheet by completing the:
Table related to technology apps:
Learning/educational benefit
Name of the application
Cost
Image
Description of the activities used in the application
Table related to technology toys:
Learning/educational benefit
Name of the toy
Cost
Image
Description of the use of the toy
As a class, discuss the results of the research and table completion about technological apps and toys as learning tools for preschoolers
Click on the feedback icon to fill in the PDHPE Unit Evaluation.