What do all these pictures have in common?
Who was the rescuer/deliverer God sent in our last story?
Who was the real Rescuer?
Jesus is our Rescuer, our Deliverer. Sometimes He might quickly take us out of serious danger, and sometimes He gives us special courage and strength to face the dangers like He did with Gideon.
We are so blessed that God hears our prayers when we call out.
Read this poem aloud into Seesaw with the best expression you can. Then glue it into your poetry book.
Participate in reading activities given by your teacher.
Suffix y
In lesson 3, Unit 15 we will read and spell words with the suffix y.
Complete activity 6 on page 35 of your Soundwaves book.
In your next few lessons you will do the following:
Choose from one of the countries listed
Get together with someone else who is also researching that country
Together, brainstorm questions you may like to find out about your country
Choose 3 main questions that will become your "main ideas" (the Important Thing) topics - write these "main idea" topics on your plan as headings
Research information from books, ipads, maps and brochures
Put each piece of information you find onto a sticky note in dot point form
Keep the following information for the SIZZLING START, your country's:
NAME
WHERE IT IS (compass direction from Australia)
ITS SIZE
ITS POPULATION
Once you have found at least 10 - 12 pieces of information, then organise them under the "main idea" headings on your plan
Keep any extra information aside to add to the Sizzling Start or Exciting Ending.
After you have all your information you will then turn the dot points into detailed sentences to form paragraphs.
Your published copy should have at least 5 paragraphs.
Plan for Success - group facts
Sizzling Start:
Facts that cannot be grouped together could be used to begin your writing
Endings with Impact:
Your report must leave your reader either:
Satisfied
Inspired
Keen to Know More
Have a go at this challenge.
When we are buying something in a shop, and don't have the right amount of money, we give the shopkeeper a larger amount of money. For example, if you are buying a packet of cards that costs $7, you might give the shopkeeper $10. Then the shopkeeper needs to give you some money back to be fair.
Often we do this by counting up from the $7 until we get to $10, and we discover that the shopkeeper would need to give us $3 back.
Counting on to the next dollar makes it a lot easier when we have to work out the change for the number of cents we need to get back.
If you buy lollies for 35c and you pay for them with 50c, the shopkeeper will often count on to work out your change.
The lollies cost 35c, so the shopkeeper will give you back another 5c (which adds up to 40c) and then another 10c (which makes it add up to the 50c you gave them). So now you can see that you would get 5c + 10c in change = 15c change.
Complete these worksheets where you have to work out the correct change to be given.
Practise counting up from the cost of the goods to the amount of money you gave the shopkeeper, and work out the change you deserve that way. You could draw or write each coin in the space as you go.
There are a number of sheets below that your teacher will choose for you to complete.
If you have time, you could complete worksheet 4 in Seesaw:
Watch this thinking activity.
The Snack Machine - thinking stimulus for change giving
*Money – value of coins and notes plus change giving
Ball drills such as kicking to each other and hand passes will be conducted prior to playing a game.
The teacher will sit down with their group and go through the rules of the game and how to play. Once all students are clear on how to play/the expectations you will have a game with the teacher refereeing.