9-10 DTEC - 2022
Term 3
Zenva.com - pick a course
See signup to https://schools.zenva.com/wp-login.php
- password "WHSzenva2022" / use your Gmail.
- pick a learning pathway, e.g. this video is a sample from the Photoshop Intro, so you could create Pixal Art for a game of your choice.
Create a Google Slide to show your learning / project progress.
Screenshot what you have completed.
Challenge 1a - Develop Pixel Art for a Game
Your challenge is to design Pixal Artwork for a game. It can have a theme of your choice, e.g. sports like Basketball or culture, such as Sci-Fi / History, e.g. it could bring to light a story from your local area that you think people who live outside of your area might not know about, such as The Luminaries Gold Rush saga or Māori Myths and Legends of Poutini. You can use Adobe Photoshop or www.Pixlr.com/e
See the Photoshop and Design Principles pages for more info.
Challenge 1b - Develop a basic 3D model in TinkerCAD
You can use TinkerCAD on a Mac/PC or Chromebook. Signin with your Gmail: https://www.tinkercad.com/joinclass/TG53CDXBQ3Y3.
Click here to find TinkerCAD resources.
You could design a 3D space, such as a basketball court or a farm.
We can then add it to SketchFab.com.
This can be linked a VR ChatRoom space with Mozilla Spoke.
Challenge 2a - Develop basic Python code
You can use Python downloaded locally, e.g. with IDLE or PyCharm, however, it is easier to use an online IDE, such as with www.replit.com
Challenge 2b - Develop a STEAM Video Game
Your challenge is to build a game that brings to light a story from your local area that you think people who live outside of your area might not know about, such as The Luminaries Gold Rush saga or Māori Myths and Legends of Poutini
Challenge 2
The 2022 STEAM Video Game challenge is tūhura.
The 2022 STEAM Video Game challenge is tūhura.
Your challenge is to build a game that brings to light a story from your local area that you think people who live outside of your area might not know about, such as The Luminaries Gold Rush saga or Māori Myths and Legends of Poutini
Before you make a game you need to create a GDD ("Games Design Document"). First see this Information:
Form a Team
Register
Create a Games Design Document
Make your game
Term 2
3D Project 1
- Make your own slideshow/PDF to show your "Design Thinking" Process:
a) Brainstorm themes that you relate to, e.g. farming or mining, horses, 3D gaming
b) Don't be Narrow. Think of branching ideas.
2. Research online to find inspiration
- copy & paste reference images / videos.
3. Make 2D sketches & 3D play dough / cardboard models.
4. Make your own 3D models in TinkerCAD, Paint 3D and / or Minecraft E.E.
Take screenshots of development from different angles (Windows Key + Shift key + S) and paste (Ctrl + V) into the shared slideshow.
5. Get feedback and make improvements.
class code: D95LGVM2XSXE
Export your Minecraft 3D Builds
Check out the video / blog for how to export your 3D model creations
Type 'T' for chat, then type "/give @s structure_block "
Export Your Creations as .GLB and upload to the Shared Google Drive Folder above.
Share it on social media with SketchFab.com https://sketchfab.com/feed#upload
Add screenshots and Google Drive Share links to your Design Thinking slideshow.
Paint Challenge: Paint 3D Modelling & Painting Textures
Import basic shapes (like a Torus Doughnut) and paint it to give it sprinkles.
Combine basic shapes into a composite 3D character and paint it.
Try exporting your 3D Character from TinkerCAD as a .GLB. Then edit it in Paint3D to paint its materials textures. Save the Project and also Export it as a new .GLB
Add screenshots and Google Drive Share links to your Design Thinking slideshow
Sculpt Challenge: SculptGL Modelling & Painting Textures
Ka pai to my good friend Donald from Te Papa for creating this resource: https://rarangamatihiko.com/resources/getting-started-with-sculptgl
More resources / tutorials on the SculptGL page
Add screenshots and Google Drive Share links to your Design Thinking slideshow