3.2 VR
UX Design
Level 2 students need to only focus on applying Design Principles conventions, however, Level 3 also have to apply UX methods such as usability testing and user personas.
3.2 Exemplars 2019
UI & UX Design
User Interfaces (UI) are not new. All technology, even old tech like papyrus scrolls and books, have different User Interfaces. Users get used to certain 'design patterns'. The Medieval Helpdesk video is a funny example of how hard new interfaces are for your users (even though as a designer / pro-user you may take it for granted and think it is really obvious and simple).
If you think about the UI Design of the 'book' compared to a scroll they are quite different and the monk didn't have a good user experience interacting with the book and needed a 'dummy's guide' training just to get done what he needed, but that required him to find the info in another 'book', so that was a Catch-22.
In this TED Talk: Embrace UI, Adam talks about connectivity and technology, old and new. How starting your car is an interface experience: sounds, vibrations, and visual indicators all come together... whether it's digital or analog.
Interfaces are not new to humans
stuff on paper is dead data (it's out of date as soon as it is published).
UX is related to Human Computer Interface (HCI) design
Useful Resources:
UX Design Day 1 Good vs Bad UX
UX Design Day 2 Design Process
UX Design Day 4 skills
What is UX Design?
“User experience (UX) encompasses all aspects of the end-user's interaction with the company, its services, and its products.” — Don Norman and Jakob Nielsen
User experience (UX) design is the process of creating products that provide meaningful and relevant experiences to users. It includes branding, design principles, usability, and function.
It's about designing the system - with the user, and considering the user as a part of the system. Usability is how well or easy you can interact to get things done, even if that is as simple as counting the number of steps/clicks needed to write and send a MMS with a image to three or four friends.
What is HCI?
Human Computer Interface (HCI) is a topic from the Year 11 DTEC course. If you didn't do 11DTEC or are not currently studying Computer Science then you can learn about it on the CS Field Guide.
There is a Chapter 4.5 which covers HCI & UX which you should read because it gives you an example UX study for an app to help people's sleep habit.
VR UI/UX Design
Prototype for VR
According to:
https://www.viget.com/articles/crash-course-vr-design-for-noobs/
an ideal size for VR prototypes is 3600px x 1800px (like 360 by 180 degrees). When you make the actual graphics, be sure to use sizes with binary numbers to the Power of 2^, e.g. 4096px x 2048px because of the way the images are scaled and rendered.
VR Interface Design Manifesto
User Personas
In order to create meaningful products for end-users, we need to research what the ideal end-users want and need. You need to research & justify the UX methods you use. However, we recommend that you apply user experience methodologies of User Personas as you conduct research. The results of this research and framing content & features based on what the user wants (rather than the designer's ideas) will help make your final design successful.
Visual Design
Visual design aims to shape and improve the user experience through considering the effects of illustrations, photography, typography, space, layouts, and color on the usability of products and on their aesthetic appeal.
How do we apply this to our project?
This a useful link to Design Principles for Mobile UX Design Checklist which you can extrapolate for other media and Graphic User Interface (GUI)