3.2 VR

UX Design

3.2 - Apply UX design methodologies Task Sheet

Level 2 students need to only focus on applying Design Principles conventions, however, Level 3 also have to apply UX methods such as usability testing and user personas.

What is UX Design? 2021

3.2 Exemplars 2019

Various Portfolio examples

UI & UX Design

User Interfaces (UI) are not new. All technology, even old tech like papyrus scrolls and books, have different User Interfaces. Users get used to certain 'design patterns'. The Medieval Helpdesk video is a funny example of how hard new interfaces are for your users (even though as a designer / pro-user you may take it for granted and think it is really obvious and simple).

If you think about the UI Design of the 'book' compared to a scroll they are quite different and the monk didn't have a good user experience interacting with the book and needed a 'dummy's guide' training just to get done what he needed, but that required him to find the info in another 'book', so that was a Catch-22.

In this TED Talk: Embrace UI, Adam talks about connectivity and technology, old and new. How starting your car is an interface experience: sounds, vibrations, and visual indicators all come together... whether it's digital or analog.

  • Interfaces are not new to humans

  • stuff on paper is dead data (it's out of date as soon as it is published).

  • UX is related to Human Computer Interface (HCI) design

Useful Resources:

the-basics-of-ux-design.pdf
What is UX Design? 2020

What is UX Design?

User experience (UX) encompasses all aspects of the end-user's interaction with the company, its services, and its products.” — Don Norman and Jakob Nielsen

User experience (UX) design is the process of creating products that provide meaningful and relevant experiences to users. It includes branding, design principles, usability, and function.

It's about designing the system - with the user, and considering the user as a part of the system. Usability is how well or easy you can interact to get things done, even if that is as simple as counting the number of steps/clicks needed to write and send a MMS with a image to three or four friends.

What is HCI?

Human Computer Interface (HCI) is a topic from the Year 11 DTEC course. If you didn't do 11DTEC or are not currently studying Computer Science then you can learn about it on the CS Field Guide.

There is a Chapter 4.5 which covers HCI & UX which you should read because it gives you an example UX study for an app to help people's sleep habit.

VR UI/UX Design

Prototype for VR

According to:

https://www.viget.com/articles/crash-course-vr-design-for-noobs/

an ideal size for VR prototypes is 3600px x 1800px (like 360 by 180 degrees). When you make the actual graphics, be sure to use sizes with binary numbers to the Power of 2^, e.g. 4096px x 2048px because of the way the images are scaled and rendered.

UX methodologies 2020

UX methodologies

In order to create meaningful products for end-users, we need to apply user experience methodologies to conduct research. The results of this research will help inform your final design.

UX methodologies - User Personas

User Personas

In order to create meaningful products for end-users, we need to research what the ideal end-users want and need. You need to research & justify the UX methods you use. However, we recommend that you apply user experience methodologies of User Personas as you conduct research. The results of this research and framing content & features based on what the user wants (rather than the designer's ideas) will help make your final design successful.

Relevant implications

Relevant implications

Good design also includes consideration of relevant implications, such as accessibility, legalities, cultural implications, ethical issues, and functionality.

Providing Useful User Feedback

Providing Useful User Feedback

In order to gather useful user feedback, we need to practice giving user feedback so we know what to ask. We also need to practice gathering user feedback through preparation and effective questioning.

UXM: Visual Design 2020

Visual Design

Visual design aims to shape and improve the user experience through considering the effects of illustrations, photography, typography, space, layouts, and color on the usability of products and on their aesthetic appeal.

How do we apply this to our project?

This a useful link to Design Principles for Mobile UX Design Checklist which you can extrapolate for other media and Graphic User Interface (GUI)

Video / Games / Animation UI/UX Design

The Official Stuff

13DTECH - NCEA AS91901.docx.pdf
3.2 AS91901 Assessment Schedule 2020