Svajone is excited to offer a variety of mysterious and magical abilities for your wolf to be blessed with or learn! However, we have applied a range of restrictions to prevent any one character becoming overpowered.
Each ability has its own unique set of guidelines and restrictions. You must adhere to these in order to keep the game fair. Misuse of ability can result in the removal of that ability with no currency refund.
Abilities are unique to the character which has purchased it. Abilities cannot be passed to offspring.
Choose your purchases wisely because each character may only learn a maximum of:
TWO Tier 1 abilities;
ONE Tier 1 and ONE Tier 2 ability; or
ONE Tier 3 ability; at any one time.
One use abilities can be purchased as many times as you’d like.
In all submissions which relate to your character's ability, it is required for the description to clearly state what stage of the ability is being depicted. This is so that our gallery staff can more easily check it against the guidance and restrictions for that particular stage of development.
Once a character has mastered their ability and reached stage 3, they can begin to learn Partner Powers! Find more about PP's here.
You can remove abilities from your character by purchasing a 'cleanse' from the Soul Shop.
More abilities may be added in the future! Feel free to suggest new abilities, including their possible restrictions, that you think might be exciting or might suit the game. You can earn souls for any idea you send in that we eventually add to the group.
One use abilities: Brief sight, Revenant
Tier one abilities: Wisp Weaver, Shieldwolf, Detection, Barren, Empath, Visionary, Amplifier, Soul Bond, Siren, Aura, Rot, Efflorescence, Haze, Oakflesh, Phantom
Tier two abilities: Illusionist, Shaman, Dream Weaver, Obliviate, Stonegaze, Banshee, Bloodhound, Frostfoot, Parasite, Living Shadow,Tranquilize, Wraith, Sleepwalk, Enthrall, Stealth
Tier three abilities: Soothseer, Raiser, Devourer, Mimicry, Faithless, Changeling, Corrode, Hexenbiest, Spirit Drain, Psychometry
Once a character has completed a full 9 development pieces, they can officially register their ability as mastered. To do this, please note the group with the following information:
Character Name:
Ability:
Proof of Mastery: Provide either links to your submissions through each stage of the ability, or a link to your personal log of your submissions through the stages.
Officially registered mastery will be logged in the Abilities Log. Once you are registered, you are free to begin exploring partner powers with any other registered master!