The Kol believe in a future where they will return to the proper order of things - human sacrifices to wolf Gods. Though not all among the pack are malicious, the North are well aware of their overall reputation as villains, particularly as Malaysia drives them forward to achieve their final goal and retake their rightful places as rulers of the island.
Loyalty must be to the pack above all else. No Kol can play the middle of the field - Malaysia expects all or nothing.
Bonds between the pack are important so that the pack can work together cohesively toward their ultimate goals. From day one they have experienced backlash and opposition, and must always be prepared for a future where those less worthy look to eradicate them. As such, interacting with, getting to know and building strong relationships with ranked packmates and peers is greatly encouraged.
Kol are expected to alert high ranks to any signs of disloyalty among their kin. Knowing and doing nothing will reflect almost as badly on the witness as it will the perpetrator.
The Alva will not tolerate constant meetings with friends and family left behind. These are mortal weaknesses, unworthy of those soon to become Gods. Kol are expected to choose, and if they cannot value the pack above their relationships with outsiders, they will likely be chased out. If their relationship with a wolf outside of Kol is so important, they are encouraged to join their pack instead - but will become an enemy of the Kol.
Most among their number serve as warriors, protecting the pack from those who seek to harm it, and defending their hard-won territory.
Physical prowess is greatly admired within the Kol, and pack brawls are common as they strive to continue to improve their technique. Wolves of the North should be strong, or cunning, or both.
Having long been under-estimated by others, the Alva understands that strength comes in more forms than brawn. Tacticians and cunning minds alike will find it is not so difficult to earn the Alva's favour and in turn, the respect of their peers.
Magic is also highly valued among the Kol, and those who can use their ability to serve the Kol and their ultimate purpose are well respected and admired. Magic, too, is expected to be weaponised for the benefit of the pack, but knowledge is the greatest power of all. Wolves with magical abilities are moved into the ranks of the Indas, not only to master complete control of their ability, but also to allow the Kol to fully explore the weaknesses of their power. This is to prepare the pack for any possibly future in which their enemy attempts to wield that same power against them.
Pack hierarchy is strict, and all Kol must respect the ranks above them or suffer the consequences. Punishments for wrong doings within the Kol are savage and violent.
Kol believe without question that their way is the right way. They were the first wolves in living memory - perhaps the first in hundreds of years - to tear the united pack in two and they did so for good reason. They split off from all those who did not believe in the same future as they did, and who did not respect and trust Malaysia as their leader. They are not interested in being friends with other packs and keep anyone outside the fold at arm's length. Strangers are only useful insofar as the information they can provide, and Kol avoid forming tangible relationships or attachments to those outside the pack.
The Kol believe that all magic on the island is owed to them, or more accurately, to their Alva who awoke it.
The North views all magic in a positive light, and new, powerful abilities are coveted. While wolves who have magic are often well respected, this is not true in every case - if a wolf is problematic, poses a threat, or wields their magic against the cause of those who awoke it, they will be removed as easily as any other thorn.
The founding members of Kol first followed Malaysia at least in part due to her promises that she would return wolves to their status as Gods and many since have joined in search of this same promise. For many Kol, this is already considered to be true - magic now flows through them, and the island, thanks to Malaysia. A number of Kol, particularly those with abilities, already consider themselves godly. For others, the promise is yet to be fulfilled, and they await the day in which the Kol have total and complete control of Almos, and wolvenkind is once again worshiped and feared in equal measure.
There is no trade dedicated to hunting in the North. All Kol are expected to hunt, as it is the responsibility of all wolves to help feed the pack. Large kills are shared among the pack. Wolves eat in order of rank. Varen must wait for the scraps.
A Kol custom and form of trial. Atleisti can only be activated at the discretion of the Alva. A wolf who has broken pack laws or defied the Alva must battle a Kol champion, who is chosen by the Alva. If the accused wins the battle, they are spared further punishment. If they lose, they are at the mercy of the Alva. The custom of Atleisti is by no means a fair method of trial, and many regard it as a death sentence - the Alva is cunning, and will often ensure her desired result.
Kol may not breed without express permission from the Alva. Young put strain on Kol resources and it is not always possible to accommodate them.
Flings are generally regarded with disapproval and the Alva will not approve of offspring as a result of them. Similarly, requests to have offspring between two wolves who are simply entertaining flirtations will be rejected. Having young is not a snap decision or something to be done on a whim, and a lack of care and attention in the matter of planning a family is understood among Kol to mean the character(s) will be inefficient parents.
It is a misconception that Malaysia has ever or will ever express that Kol should produce offspring to strengthen the pack. This is not true, so please don't base your plotlines around it.
Those who bear young without permission will be punished. Once born, their young will be removed from their care and raised by a trusted packmate. In some cases, the biological parent may be entirely forbidden from contact with their young. As with all law breaking, the transgressors are at the mercy of the Alva.
Kol heed the warnings of Magellan's tale. It is forbidden to harm to a pup.
Pups and youngsters are highly valued within Kol, and great care and expense is taken to guide, raise and mould them into a loyal follower. Orphan pups will be placed into the care of a trusted follower, and indoctrinated into Kol culture.
In the matters of death and burial, the Kol have developed their own traditions, led by their Alva.
Any dead or dying wolf (with no hope of healing) is first laid among the roots of the Keres Oak, below the watchful eyes of the Keres spirits. It's thought that the blood of the fallen feeds the roots and strengthens the spirits' power, and therefore the power of the Kol; it is considered the most honourable final act a Kol can give. They remain here for a day or so after their last breath, so that family and/or packmates may visit the fallen, and they are usually watched over by an Ocuuli.
Following this, a group of ranked wolves will be assembled to carry the fallen to Vėlėstone, and deposit the body close to the stone. In time, the tide will surround the stone and carry the body to sea. Varen are not permitted to accompany this rite under any circumstances, even if the deceased is their blood.
It is forbidden to desecrate the body of an honourable fallen Kol, be it for study or for morbid interest.
A disloyal Kol or traitor to the North is not offered the same kindness as the honourable. Deceased traitors are worthless, left in the Voidplains to feed the carrion birds.
Kol has spies placed in every pack. These wolves have proven their loyalty and are trusted to get on with business without supervision. Only Rhete are ever tasked with meeting them to exchange information or new orders, and never the same Rhete twice, so as not to raise suspicion. Rarely, Malaysia herself will meet her spies, by arranging a meeting somewhere deep in neutral territory.
Any wolf who shows disloyalty, from disagreeing with the foundations of Kol society to actively defying the Alva, will be marked a traitor. There is no redemption for a wolf who has betrayed the Kol, and they do not forget those who have harmed them.
Traitors can lurk within the pack, and all Kol are expected to be on alert for suspicious behaviour among their kin. The pack is only as strong as the weakest branch, and the Kol prefer to remove weakness rather than carry its weight.
Kol despise traitors above all else and as such, deserters can expect a violent welcome should they ever cross paths with a Kolwolf again. Malaysia highly encourages the punishment of traitors and removing one of the high or low value targets will earn her favour. Some other known targets are off limits due to the high risk factor of eliminating them, while others are expected to be captured and delivered to Malaysia, likely because the transgression is personal.
Fraternising with any of these wolves or showing them any mercy is punishable by exile - only a traitor would let another traitor go free.
High risk - do not attack
While these wolves are under suspicion, for one reason or another Malaysia has ordered that they be left alone.
Morgur, Deimos, Eidolon
Deliver to Malaysia for punishment
Wolves under this order have likely offended Malaysia personally, and as such she wishes to handle their punishment herself.
Grimm, Bindweed
Kill on sight
High value targets. Wolves under this order have betrayed the Kol, either by harming the pack in some way, repeatedly breaking pack laws, or by aiding and/or revealing information to an enemy.
Sparrow
Attack on sight
Lower value targets. Wolves under this order have deserted the Kol, and can no longer be trusted.
Mulvey, Oscar, Menulis, Arax, Pekhat, Sutekh, Qwil
Eliminated
Traitors who have been duly punished.
Ragweed, Varnas