Introduction
Welcome to the Testing Regulations Page of SCP-106, within this document you shall be provided all the necessary information needed to do a test on SCP-106. This includes the testing restrictions, testing protocols, and characteristics of the SCP. Due to SCP-106’s nature, and capability of breaching so easily, the restrictions are a bit harsher than other SCPs.
SCP-106 events are restricted to Researcher+;
SCP-106 events require Senior Researcher+ and Crimson-9 Sergeant+ authorization;
SCP-106 events require a Senior Actor+;
SCP-106 events require one Crimson-9 member alongside one Mobile Task Forces (any task force);
SCP-106 events may only have spectators of Security Class-2+, and a cap of 6 spectators;
To test on SCP-106, you must utilize cameras to get proper results. You must always place your camera on one Class-D that is sent into 106’s Cube. Other ScD may place cameras on other Class-D’s with your permission only;
The Researcher (or the host of the event) has the top priority of control. Therefore, if spectators are getting in the way, disobeying orders, or simply being obnoxious, you may have them terminated or removed from the event.
A Combative may speak over your event at any time, and can enforce orders at any time during the event to ensure it runs smoothly and safely;
Class-D are to STS or be zip tied against a wall until they are needed. Any misdemeanor or anything that can potentially disrupt the anomaly or breach warrants an immediate termination;
Spectators may be removed under the authority of present combative personnel. Mobile Task Force personnel will have general authority over other combative personnel and have the same authority as you in this scenario;
Suspicious activity or attempted rogue behavior from any personnel may be reported and the personnel will be removed from the event if caught;
MTF personnel have full authority over the controls of the chamber, and civil personnel shouldn’t be seen near them. They additionally have full authority over the event as supervisors;
This section describes how SCP-106 is contained, its Containment Chamber, and what to do in the event of a breach with SCP-106.
Upon entering SCP-106’s Containment, there is a central viewing and control area where combative escorts, the host, and all spectators will move too. Under no circumstance may anyone besides combatives touch the controls. Failing to listen to this order will result in harsh punishment.
SCP-106 is contained in a sealed container that is made out of lead and steel, with the only opening being the trapdoor at the top.
The chamber is suspended by electromagnetic supports. The magnets and trap doors are controlled from the control room, and the trapdoor can only be entered via a central catwalk leading to it.
Before moving to the control / spectating room, the Host will go onto the catwalks with the Class-D’s, and MTF personnel, where he will place the camera and brief the CDs.
During the event of a containment breach, SCP-106 is able to teleport wherever it wants, so the breach shelter is useless. It is advised that personnel spread out across site or shelter in their spawns. If SCP-106 is spotted, you should leave the area immediately.
SCP-106 is re-contained with the infamous femur breaker, which requires a person (Class D) to use. The Class D’s femur is broken and their screams are broadcasted throughout the entire site, which lures SCP-106 back to its chamber.
All civil personnel are to leave Site Epsilon immediately in the event of a Containment Breach without informing civil communications (radios).