Students can interact with the initial state by picking up the math objects / terms, and moving them around.
To see all of the gestures students can preform, click the button below:
View Graspable Math Gestures
Once students successfully manipulate the math expression to match the goal state, the active canvas will turn green.
Students can also use the control panel on the top left to undo a step, reset the problem, or use the keypad to enter equivalent terms.
To see how to use the keypad, click the button below:
Once they have completed the Goal State task and answered the reflection prompt (if applicable), students can submit their answer by clicking on the “Submit” button at the bottom right.