Berimond

Introduction

Berimond is a brilliant event, it is key to boost your coin total, you can easily loot 3 million coins a day from Berimond alone, this coupled with nomads/samurais means you can easily gain loads of coins very quickly. When you first enter Berimond, choose the middle option for the 3 camps (9k Wood + Stone).

The 1st Option

The best way to move from here is to upgrade the training ground for the auxiliaries, then activate an aristocratic banquet (hopefully should be running already anyway), and start recruiting auxiliaries, start with just ranged, you should then build another storehouse, followed by doing the first few objectives in the Berimond part of the objectives menu that are about your camp (tents, deco, etc.) Transfer lots of mantlets and rams over, no need for ladders as you can buy these from the armourer, or transfer if you don’t have lots of coins. The objectives will give you res and auxiliaries, you should use the res to expand your camp and put enough deco to get up to a morale giving you a 185% attack power, between 180% and 185% should be your bottom line for morale, you should keep building tents and decorations for the duration of the Berimond event.

You should now have enough troops to hit a Berimond Watchtower effectively, the above items should only take 10-15 mins as long as you have a few 10 minute skips. There are three ways to hit Berimond watchtowers;

You tool clean the first two waves on all 3 flanks, this will remove all tools, the basic stats for the watchtowers are 100 Ranged, 60 Wall and 60 Gate, with an average commander this means you can send a wave of ranged auxiliaries or ranged troops with 20 mantlets or 10 iron mantlets on all 3 flanks, followed by a wave of melee troops for the courtyard, you don’t need ladders or Rams as long as you have 60 gate and 60 wall on the commander’s stats.

The 2nd Option

An option is to take two flanks, the middle and one of the flanks, you need to spy the watchtower to see how the tools are setup, send 2 waves of ranged troops, with the first wave tooled to negate the wall, gate and most importantly ranged, you need to include ranged reduction tools even if the spy rep says full melee, as the watchtowers occasionally alternate between mixed/full melee defense, so if they switch to mixed because someone else has hit the watchtower, and you haven’t included mantles then you often lose far too many troops, follow the 2 waves of ranged with 2 waves of melee.

The 3rd Option

The third option is to send a mixture of melee/ranged troops on all 3 flanks, this for me is the least plausible option, as it often means much higher losses, but means more balanced losses between melee and ranged troops.