Graphic Display Options \ Depth Cueing
Prerequisites:
Elevation/Section Marker Nearest Clip Plane set to be at 1'-0" from the closest element in the view (don't for get about roof overhangs), this is typically done in a Plan view. Using a value grater than 1'-0" will correspondingly reduce your Fade range (it will make it harder to make small adjustments).
Far Clip Offset set specifically to be 1'-0" beyond the farthest visible element in the view. Must set this specifically to calculate consistent aesthetic. sing a value grater than 1'-0" will correspondingly reduce your Fade range (it will make it harder to make small adjustments).
Show Depth: Select the check box to turn on depth cueing for the current view (Section or Elevations only).
Far Clip Offset: Get this measurement, as it is the value equal to 100% of the "Far" Fade End Location value.
Fade Start/End Location & Fade Limit: There are two methods recommended depending on the Far Clip Offset distance.
Method 1: Views with a Far Clip Offset less than 100'
Fade Start/End Location: Near = 0 | Far = 100
Fade Limit (%): range of 10-15 (must be approved by management)
Method 2: Views with a Far Clip Offset Greater than 100'
Typical of L or U shaped buildings where a portion of the building is more than 100' from the nearest face. This will cause the farthest face to be at the greatest fade percentage and often resulting in very light color less then desired. Due to this effect, we will typically only use the Depth Cueing on the farthest elements, ignoring the nearest elements. Without moving the near or far clip plane, Get the the distance from the near clip plane to the first object in the portion of the building that is visibly farthest. We will call this dimension the "Imaginary Clip Plane". Now calculate the FSLP.
"Imaginary Clip Plane" / Far Clip Offset = FSLP (Fade Start Location percentage)
Fade Start/End Location: Near = FSLP | Far = 100
Fade Limit (%): range of 10-15 (must be approved by management)