Self-Regulation and Collaborative Learning
Session 3 - Metacognition
Self-Regulation and Collaborative Learning
Session 3 - Metacognition
-> It covers different areas, includes knowledge about the task, ourselves, strategies, past history with similar tasks (what kinds of strategies worked in the past and what not)
-> Metacognitive skills: how you manage yo.ur time, plan work etc
-> Metacognition is the engine of SRL - it is what allows us to be SR Learners
it is having that overall picture of what you are doing and what are the steps to achieve that goal (the steps themselves are cognition)
Cognition: the tasks that we do (analyze more here)
Metacognition: act of monitoring - you are checking if what you are doing actually helps you reach a goal - it's not a standalone process because then we wouldn't do anything else than monitoring - is a process that runs in the background and only becomes conscious when a problem is detected
Motivation: the drive/willingness we have to engage in cognition and metacognition
-> SRL cannot exist without metacognition (metacognitive monitoring)
-> Metacognition is needed to orchestrate cognitive activities and includes metacognitive awareness (what kind of learner you are and how you see yourself in the task atm)
There is a constant back and forth between strategies related to cognition, metacognition and strategies
-> Video by evidenceforlearning.org.au
-> Metacognitive strategies are teachable and possible to model
-> Think about who is your target audience?
(5)
Audience: adults
Self-awareness
[insert presentation here]
Reason: They have the potential to adapt to learner needs in real time
If we are able to define the moment that learner face challenges, we can adjust the environment to support them in real time
if we wanted to use it n face to face, it would require much more hardware, whereas in VR it is easier to implement it just in the software
One type of data is not enough to tell us about the learning processes
1st aspect of this research
IF metacognitive monitoring reveals a challenge THEN metacognitive control
2nd aspect of this research
Cognitive load: is what happens whenever you are facing any kind of task - it is not a negative thing - the problem comes when the cognitive load is too much (or too low)
It is important to find an optimal level of cognitive load.
In traditional measurements, a report would be filled after the activity to measure how difficult it was
Recently, online measured such as heart rate have been used.
3rd aspect of this research
Movement! - Movement becomes really important in VR environments
-> Embodied cognitivism: The more you move the more you learn
In VR when you are manipulating stuff in the learning environments, its like the same happens
What is the relationship between those 3 aspects of research?
-> VR Environment: Pandemic by Prisms
Changes in cognitive load cause metacognitive monitoring, which causes movement.
(53-79) from the previous reading: don't need to read
read: goal orientation and SRL