Week 1 - Introduction to Learning Sciences
Watch video lecture by Anni Silvola and Sanna Järvelä on Teams.
Get to know the material (at least 2 chapters, Teams Channel: Week 1 Introduction… Video lectures and study material )
USE READING LOG to assist your reading of chapters/articles! Remember to plan your work with SRL support template and report your AI use.
Choose two or more concepts and/or phenomena that you have listened or read about.
Create a one-page mind map where you connect what you have listened and read to your own experiences and interests. Add your mind map to YOUR LEARNING PORTFOLIO as well as the SRL support template and report of your AI use.
Submit your work to Assignments by submitting a link to your Google Sites!
Materials:
Basic (1, 2, 3)
Advanced (4)
In this mind map I tried to intersect and "match" concepts/phenomena from my readings with pedagogical approaches, teaching techniques and other concepts that I'm familiar with through my studies around the theoretical framework for constructing primary concepts of Computer Science. I have also used many of those techniques in past learning designs and work in the field.
Starting from the spiral approach in education, I'm familiar with this concept through K-12 Computing and ICT curricula because the same CS concepts, e.g functions in programming are revisited in more depth and detail depending on the developmental stage of the students and always building up on prior knowledge.
"Visual and spatial understandings precede verbal understandings and can be used to build verbal understandings" (Sawyer, 2022, p.12) - This made me think of 3D Modelling software (e.g Tinkercad), Robotics simulation programmes (e.g Gearsbot) or Logo environments (e.g EasyLogo) and how they can be used to explain multidisciplinary concepts such as the 3D space, speed, sensors, geometry concepts.
Embodied cognitivism is more related to my interests rather than experiences, even though the role-playing technique might fall into that category as it activates not only the students' mind but also the body. I find the topic very interesting and relevant at this time of emerging technologies such as AI and XR, because I believe a huge ongoing challenge in building computational models that simulate the humane behavior, is exactly the non-verbal queues that we as humans send, and the amount of information that those carry which is much more complicated to simulate than the bodily functions.
In similar manner, the zone of proximal development is something that I'm also interested in, in an individual level, because I have felt many times during my studies that I have a limit in my capabilities to comprehend scientific concepts, or I face dead-ends when I get involved in complex assignments, but it often happens that when I am in a social environment I feel that my capabilities expand through the other person and I can go many steps further in how I think about a concept or the skills that I have.
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