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A.Kardiakou
  • Welcome
  • OuLu LET
    • LET Learning Journals
      • LET LJ Course 01
        • 1st Entry: Goals and Expectation of LET
        • 2nd Entry: Researchers Presentations
        • 3rd Entry: Research Presentations
        • 4th Entry: Perspectives on studies
        • Study Culture in LET
        • Doctoral Defence
        • Academic Reading & Writing
          • Session 1
          • Session 2
          • Session 3
          • Final Assignment
      • LET LJ Course 02
        • Week 1
        • Week 2
        • Week 3
        • Week 4
        • Week 5
        • Week 6
        • Week 7
      • LET LJ Course 03
      • LET LJ Course 04
        • Session 1 - 29.10
        • Session 2 - 5.11
        • Session 3 - 12.11
        • Session 4 - 14.11
        • Session 5 - 19.11
        • Session 6 - 21.11
        • Session 7 - 25.11
        • Session 8 - 28.11
        • Session 9 - 2.12
        • Session 10 - 5.12
        • Session 11 - 9.12
      • LET LJ Course 05
        • Quantitative Methodology - Lecture 1
        • Quantitative Methodology - Lecture 2
        • Quantitative Methodology - 29.01
        • Quantitative Methodology 5.02
      • LET LJ Course 06
        • Qualitative Methodology 17.03
        • Qualitative Methodology 20.03
        • Qualitative Methodology 24.03
        • Qualitative Methodology 27.03
        • Master's Thesis Kick-off
      • LET LJ Course 07
        • Emerging Technologies 14.01
        • Emerging Technologies 16.01
        • Emerging Technologies 21.01
        • Emerging Technologies 23.01
        • Emerging Technologies 27.01
        • Emerging Technologies 29.01
        • Emerging Technologies 04.02
        • Emerging Technologies 11.02
        • Emerging Technologies 14.02
        • Emerging Technologies 18.02
        • Emerging Technologies 21.02
        • Emerging Technologies 25.02
      • LET LJ Course 08
        • Playfulness and Playful Learning
        • Game-based Learning
      • LET LJ Course 09
        • Learning Profile
          • Prompt 1: My expertise
          • Prompt 2: Routine and adaptive expertise
          • Prompt 3: Ongoing learning
          • Prompt 4: Collaborative problem-solving
        • Lecture Notes
          • Session 1 - 16.09.25
      • LET LJ Course 10
      • LET LJ Course 11
      • LET LJ Course 12
      • LET LJ Course 13
      • LET LJ Course 14
      • LET LJ Course 15
      • LET LJ Course 16
        • Reflective Diary
          • Topic 1: Self-Regulated Learning
          • Topic 2: Metacognition in SRL
          • Topic 3: Emotions and Emotion Regulation
          • Topic 4: Motivation Regulation
          • Topic 5: Collaborative learning theories
          • Topic 6: Supporting collaborative learning
        • Lecture Notes
          • Session 1 - 28.10
          • Session 2 - 29.10
          • Session 3 - 4.11
          • Session 4 - 5.11
          • Session 6 - 8.11
      • LET LJ Course 17
        • LEnv About me
        • LEnv Theme A Workshop 1
        • LEnv Theme A Lecture Reflections
        • LEnv Theme B Workshop 3
        • LEnv Theme B Workshop 4
        • LEnv Theme B Workshop 5
        • LEnv Theme B Lecture Reflections
        • LEnv Theme C Workshop 6
        • LEnv Theme C Workshop 7
        • LEnv Theme C Workshop 8
        • LEnv Theme C Lecture Reflections
        • LEnv Theme D Workshop 9 + 10
        • LEnv Theme D Workshop 11
        • LEnv Theme D Lecture Reflections
        • LEnv Theme E Workshop 12
        • LEnv Theme E Workshop 13
        • LEnv Theme E Workshop 14
        • LEnv Theme E Workshop 15
        • LEnv Theme E Lecture Reflections
        • LEnv Final Project The Projrct
        • LEnv Final Project Project Reflections
      • LET LJ Course 18
        • EduTech Project 28.01
        • EduTech Project
        • EduTech Project 06.02
        • EduTech Project 20.02
    • LET Semester Diaries
      • 1st Semester Diary
      • 2nd Semester Diary
      • 3rd Semester Diary
      • 4th Semester Diary
      • Graduation
    • LET Learning Profiles
    • LET Miscellaneous
      • Kummi Family
      • UniOulu Ambassadors Journey!
      • Mindcraft Events
      • Playlab AI PLC
      • ICE Method in Writing
      • HI Data Forum
      • David Lynch & the AI era of things
A.Kardiakou

LET Learning Journals

Entrepreneurial Mindset in Education

Session 4 - 14.11

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Navigating: Entrepreneurial Mindset in Education

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Practice Session - Validation of ideas

What is marketing research?

Primary: data collection

Secondary: Based on the data previously collected for purposes other than research in hand. In education these could be: Global education monitor report (GEM), UNESCO reports

How does marketing research process happen?

  1. Problem identification: Defining the problem and objectives

  2. Developing the research plan

  3. Collecting the data/information: resources, time constraint, accessibility of audience

  4. Analyzing the data/information

  5. Presenting the findings: it needs more insight than simply presenting results


Validation of ideas is tightly linked to marketing research.

Co-creation Lab: Learning Together in a Global Classroom


by Bhupender Singh

-> What is a co-creation lab?

The idea is that we learn together collaboratively

Methods they used: They formed a group and tested th


-> How

There is a cultural exchange, because in order to learn from someone you have to first establish a positive relationship with them

Game-like learning to make it interesting

Shared Screens and Video Chats to enable real-time communication


-> Another aspect of Co-creation lab is learning by doing

It is not only a platform where people are learning, they are also creating knowledge, so they work together in collaborative projects

-> Co-creation lab is not following one discipline, it has mixed subjects like science, art, humanities

-> Another aspect is that you are not creating only a formal learning platofmr, but also a platform where you can get to know people and make friends around the world

-> How it helps our school? 

Teachers can use it as a new teaching method



Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning


by Mahnoor Fatima

-> It examines how VR, AR, and MR can contribute to creating personalized learning environments

-> What is imersion in learning environment?


-> Distinguishment between VR, AR and MR

VR: This is a fully digital computer-generated environment, it replaces the physical world

AR: This does not replace, it enhances it adding elements 

MR: It is a combination of the above, VR and AR coexist and interact in real time

They involve different technologies:

VR: Room-sized environments where users are surrounded by visuals - users are completely engaged in this environment

AR: Smartphones, tablets

MR:


-> There are three dimensions that work together in immersive learning environments to help you learn more effectively

1) AGENCY: You are required to make a decision, you are actively participating 

2) NARRATIVE: A story or meaningful context helps you keep focused and emotionally connected

3) SYSTEM IMMERSION: It is about feeling present in an environment - you are experiencing it like you are actually there


-> How immersive technologies contribute to SRL

They do so by fostering social presence and promoting reflection

They develop independent learners who take responsibility of their own learning


-> LIMITATIONS & FUTURE RESEARCH

These technologies don't target specific SRL strategies like monitoring, they take SRL as a whole, as a general process -> this can be further researched


Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning


by Mika Aihara

-> What was your favorite TV program as a child?

-> Do children nowadays watch the same TV programs?

-> Do they enjoy it in the same ways or different?


The authors investigate how children would like to enjoy future media production. How they would like to consume future prodcast media.


They conducted 4 workshops at the National Science and Media Museum in Braford.

-> They used materials like Beano magazines, Lego, Play-doh and cardboards

and a photogrammetry app to transform 2D designs to 3D


RESEARCH FINDINGS

-> Children were very interested in trying out emerging technologies

-> They also found traditional hands-on play (dough, lego) as immersive as digital experiences

-> ..



Summary Discussion of the first book

Entrepreneurship is creative distraction - it's all about mindset

This book was about problem-identification

Group Discussion

Visit the book and look at how many types of problems - discuss


Second book


Best Practice Considerations for Arts Educators When Developing Intensive Online Courses for Creative Industries Higher Education Students


by Sophie Platt


Zaheer:

What type of mindset is our education producing?

Are we producing job producers or job seekers?

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