ANI314 - Week 13

2022-08-24

What? So what? Now what?

Pre-class

Since the start of the week I had less time to work on this than I had hoped so I wasn't able to get as much done as I had planned. There was a lot of trial and error getting the baked rigid body simulation from Maya into EmberGen. I first tried doing this with an alembic file but EmberGen doesn't support cameras from alembic files and since there's a one file import limit I couldn't bring the camera in with a separate file. What I had to do was bring everything I needed into a single Maya scene and export the whole thing as an FBX. This method worked.

Exporting the container explosion from Maya to EmberGen.

Rough edit

RoughEdit_01.mp4

During Class

I showed my progress to the class, and also what I planned to do since I didn't have the final animation finished. I most likely wouldn't get the entire animation done before the due date this week so I will have to only focus on the main explosion shot.

After Class

I continued working on the explosion shot, eventually rendering it out and comping it in Nuke.

Developing the big explosion look

Shot_05_Explosion.mov
Shot_05_Export_01.mov

The developer of EmberGen retweeted my video!